Laserlight
2017-07-19, 08:09 PM
TL;DR: build a lvl 6 hexblade/whatever to use Darkness and Devil's Sight
In Storm King's Thunder, I have a Fighter 1 / Hexblade 5, and the DM has approved our rebuilding our characters more or less from the ground up, as long as we keep the same general concept. He needs to be a melee focused hexblade (and, out of combat, the Face), but I could, for example, rebuild him as Vengeance Paladin 3/Hexblade 3, or Shadow Sorc 4/Hexblade 2.
What I need to keep:
Stats: 15 13 18 11 12 18
SCAG variant Tiefling (Vicious Mockery, Charm Person, Darkness in lieu of Infernal Legacy) who is in the lineage and service of Shar, Lady of Darkness (domains Death and Trickery).
I don't expect the campaign to continue past the end of SKT; the build should work for L6-L10. Rest of the party includes sharpshooter ranger, sentinel bearbarian, assassin, whisper bard, and occasionally an open hand monk.
Thus far I've been using Duellist, longsword and shield (because giants seem to have a high attack bonus, even with Disadvantage). His pact weapon is +1 magic. Including one free feat, he has Mobile and Warcaster; I could see replacing Mobile. Cursebringer invocation is seen as having been replaced by Eldritch Smite.
Cantrips: BB, Minor Illusion, Vicious Mockery (from Tiefling) and EB; I'm trying hard to avoid "Just Spam EB"
Incantations: MoMF, Devil's Sight, Thirsting Blade
If I've done my arithmetic right, Darkness is more advantageous (from both attack and defense) than Hex, even though I'd love to have Hex up too; and when you include Eldritch Smite, it appears Extra Attack is better than Booming Blade (particularly if BB wouldn't proc anyway because the giant is already next to our barbarian and doesn't need to move).
In Storm King's Thunder, I have a Fighter 1 / Hexblade 5, and the DM has approved our rebuilding our characters more or less from the ground up, as long as we keep the same general concept. He needs to be a melee focused hexblade (and, out of combat, the Face), but I could, for example, rebuild him as Vengeance Paladin 3/Hexblade 3, or Shadow Sorc 4/Hexblade 2.
What I need to keep:
Stats: 15 13 18 11 12 18
SCAG variant Tiefling (Vicious Mockery, Charm Person, Darkness in lieu of Infernal Legacy) who is in the lineage and service of Shar, Lady of Darkness (domains Death and Trickery).
I don't expect the campaign to continue past the end of SKT; the build should work for L6-L10. Rest of the party includes sharpshooter ranger, sentinel bearbarian, assassin, whisper bard, and occasionally an open hand monk.
Thus far I've been using Duellist, longsword and shield (because giants seem to have a high attack bonus, even with Disadvantage). His pact weapon is +1 magic. Including one free feat, he has Mobile and Warcaster; I could see replacing Mobile. Cursebringer invocation is seen as having been replaced by Eldritch Smite.
Cantrips: BB, Minor Illusion, Vicious Mockery (from Tiefling) and EB; I'm trying hard to avoid "Just Spam EB"
Incantations: MoMF, Devil's Sight, Thirsting Blade
If I've done my arithmetic right, Darkness is more advantageous (from both attack and defense) than Hex, even though I'd love to have Hex up too; and when you include Eldritch Smite, it appears Extra Attack is better than Booming Blade (particularly if BB wouldn't proc anyway because the giant is already next to our barbarian and doesn't need to move).