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EliSwagBoii
2017-07-20, 10:18 AM
im new so if this is not the correct place to post this than let me now. i really like warlock pacts and patrons and sorcerers origins and stuff like that but, i dont like to play a spell caster so i was wondering if anyone had any advice if you could point me to a class tha incorporates those type of things (homebrew or not).

Jacquerel
2017-07-20, 10:26 AM
Play a Paladin and say that is the source of your powers, or a Barbarian and attribute the power of your rages to a mystical origin.

Ninja_Prawn
2017-07-20, 10:36 AM
That's an... interesting question. What is it you like about warlock pacts and sorcerous origins? I guess they're both sources of unfathomable magical power that you control more by instinct than thought. But like... martial classes don't have unfathomable magical power. :smallconfused:

some guy
2017-07-20, 10:43 AM
Instead of looking for it in a class, why not refluff a race slightly? Just say your Tiefling, Dragonborn, Genasi, Aasimar is a regular human who made a pact or has a specific bloodline (where are our Elemental Prince pacts and elemental bloodlines, wotc?).

Other than that, paladin would come close.

EliSwagBoii
2017-07-20, 10:48 AM
That's an... interesting question. What is it you like about warlock pacts and sorcerous origins? I guess they're both sources of unfathomable magical power that you control more by instinct than thought. But like... martial classes don't have unfathomable magical power. :smallconfused:

i like the idea of it more than what it actually does. like, my rogue was a loyal servant to god/goddess so and so, so the god/goddess gave them powers (i.e +2 stealth/disguise) and stuff like that

Jamesps
2017-07-20, 10:58 AM
i like the idea of it more than what it actually does. like, my rogue was a loyal servant to god/goddess so and so, so the god/goddess gave them powers (i.e +2 stealth/disguise) and stuff like that

What about a refluffed monk? There's no reason ki has to be an internal power. It could be granted from some other being.

Monk is probably the easiest but there are some Barbarian subclasses in the unearthed arcana that are clearly mystical or divine in nature. There's even one that explicitly gets its rage powers from a divine source.

Ninja_Prawn
2017-07-20, 11:08 AM
i like the idea of it more than what it actually does. like, my rogue was a loyal servant to god/goddess so and so, so the god/goddess gave them powers (i.e +2 stealth/disguise) and stuff like that

Okay, well in that case I'm sure I can find some homebrew that might be suitable (if re-fluffing stuff isn't sufficient).

Elemental Barbarian (http://mfov.magehandpress.com/2015/09/elemental-barbaian.html) - elemental powers; could be a pact with a genie.
Path of the Cursewrought (http://mfov.magehandpress.com/2017/07/path-of-cursewrought.html) - powers come from an arcane curse.
Path of the Haka (http://mfov.magehandpress.com/2016/12/path-of-haka.html) - channels magical energy into warrior spirit.
Path of the Wilds (http://mfov.magehandpress.com/2017/05/path-of-wilds.html) - easy to re-brand as a pact with an archfey.
Anointed Knight (http://mfov.magehandpress.com/2016/11/anointed-knight.html) - fighter empowered by divine magic.
Hero of Legacy (http://mfov.magehandpress.com/2016/12/hero-of-legacy.html) - basically a sorcerous origin for fighters.
Warshaper (http://mfov.magehandpress.com/2016/01/warshaper.html) - fighter with mutant powers. Could be caused by some kind of spell or curse.
Way of the Dragon (http://mfov.magehandpress.com/2016/11/way-of-dragon.html) - could involve a pact with a dragon.
Way of the Enlightened Fist (http://mfov.magehandpress.com/2016/05/enlightened-fist.html) - monks with divine magic.
Way of the Warped Fist (http://mfov.magehandpress.com/2016/12/way-of-warped-fist.html) - there's some Great Old One influence in here, for sure.
Black Flame Zealot (http://mfov.magehandpress.com/2016/05/black-flame-zealot.html) - an order of religious rogues.
Gloaming Knight (http://mfov.magehandpress.com/2017/01/gloaming-knight.html) - anointed by archfey of the Gloaming Court.

NecroDancer
2017-07-20, 11:58 AM
You could take the magic initiate feat to grab one spell and two cantrips to help with the idea of a pact or magic blood.

Also totem barbarians definitely have mystical flavor to them.

Easy_Lee
2017-07-20, 12:03 PM
Which part don't you like about spellcasters?

ImproperJustice
2017-07-20, 12:11 PM
Create a Fire Gensai Phoenix Sorceror who descended from Dwarves. Then Multiclass into a Barbarian. Unleash the Mantle of the Phoenix when you rage, and describe how it ignites your hair. See how long it takes for the other players to realize that you are playing "Anger" from Inside Out.

On a serious note, would a multiclass be your best option?
Start as a spellcaster for your origin, then go into a martial class and never look back?

Warlock and Paladin are very strong for this.
But Eldritch Knight or Arcane Trickster with the right fluff can also get you there.

EliSwagBoii
2017-07-20, 12:34 PM
Which part don't you like about spellcasters?

i dont like the spells part of it

Easy_Lee
2017-07-20, 01:04 PM
i dont like the spells part of it

OK, so you want a martial that has a patron, or something like it, but not spells? Samurai fighter would fit the bill.

smcmike
2017-07-20, 01:09 PM
Just work with your DM, and fluff the existing class powers of whatever class you happen to like mechanically as related to the fluff you like. My barbarian/rogue has some sort of a mysterious curse/fate thing going on, which is basically just expressed as being a savant at violence. Never picked up a weapon prior to the campaign, now he's dealing obscene damage with whatever is at hand while never dying.

Vogie
2017-07-20, 01:17 PM
What about a refluffed monk? There's no reason ki has to be an internal power. It could be granted from some other being.

Monk is probably the easiest but there are some Barbarian subclasses in the unearthed arcana that are clearly mystical or divine in nature. There's even one that explicitly gets its rage powers from a divine source.

That makes sense... an Iron First-style Monk who was just a dude until they fought a dragon.
You could look at the Pathfinder Oracle class mysteries for reference.


Of course, you can talk with your DM and take a single level in a, say, Sorcerer class for that background, then go through the martial class. You then can choose only utility spells, or ones that are thematic. A draconic sorcerer monk, for example, would have the Draconic resistance passive, and could add on Fire Bolt/Light/Shocking Grasp/Acid Splash/Burning hands/Fog Cloud (or whatever) to the normal punches and strikes that the monk would give you.

GlenSmash!
2017-07-20, 04:25 PM
One of the options here, Particularly the Zealot could be a good fit https://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf

RSP
2017-07-21, 10:19 AM
Mercer's Bloodhunter class may be appropriate for you.

Puh Laden
2017-07-21, 10:38 AM
i dont like the spells part of it

Is it the idea of spells or is it the way that spells work as game mechanics and the resource management aspect?

An acolyte or hermit barbarian could definitely work as someone who has gained magical power as part of a pact or innate or divine magic. The hermit's discovery feature can definitely fit finding a patron. A barbarian's rage sort of mirrors a werewolf's transformation, and in some versions of the myth a werewolf's ability to transform came from a magical belt made out of a wolf's pelt, or sometimes it was using the pelt itself as a coat. Whatever the item was, it was often said to have been given in a pact with a devil. If one goes totem barbarian, such an item could be the totem that is granted to the barbarian gets as a pact boon received from the fiend/fey/spirit/whatever.