Hiro Quester
2017-07-20, 11:26 AM
My Druid PC has just reached level 21, in a campaign that probably won't go much higher than level 22.
Class:
Currently a monkish kung fu druid. Main roles are Buffer/BFC/Melee frontline/Backup healer
Druid 9/Monk1/Lion of Talisid 8/Holt Warden 2
He likes Big cats. WarBeast Tiger Animal Companion. Favorss Dire Tiger wildshape (or elementals for utility).
DM (well, his God, Obad Hai) has nerfed Wildshape to 2/day for 10 minutes each, in exchange for +1 druid level (compensating for the level lost in the Monk dip). Encourages focus on spellcasting instead of always being in dire tiger form
Hence the switch to Holt Warden for Plant domain and boosts to speed, and skills; also for story reasons, recruiting Guardians of the Green to help in our quest.
He was a shy little forest gnome with a Napoleon Complex until 19th level. Then was permanently transformed into an Eladrin.
Considering Holt Warden 3 for level 21 (partly for story reasons).
Could possibly justify a one-level Cleric (of Obad Hai) dip for Animal Devotion and 1st level Cleric spells.
Are there other classes I should consider? I already have +1 CL, so perhaps a non-casting class could be a possibility, but it would have to fit the story.
Epic Feat:
I always planned on taking Epic Spellcasting, but now I see how much time, gold and XP it takes to develop such spells, I'm having second thoughts.
My character is already somewhat OP (compared to others in the party), and our DM is concerned that Epic spells (particularly the ones I'm considering) might be too much, and might shut down otherwise challenging and fun encounters.
I don't want to push too hard on this, so I'm considering what other feats (particularly epic ones) might be a good idea.
Local: Spontaneous Healer (all party members got a "local" feat from backstory; my role was going to include primary healer, so DM allowed this as my local feat. My character was apprenticed to a Cleric of Obad Hai and took 5 ranks in Knowledge(religion).)
1: Improved initiative
3: Ability Focus: Stunning Fist (Retrained from "Favored of the Companions")
Monk: Improved Unarmed Strike
Monk: Stunning Fist (was Improved Grapple, but DM encouraged retraining, because enemies couldn't beat my grapple check when in dire Tiger wildshape.)
6: Natural Spell
9: Companion Spellbond
12: Tempting Fate
DM Bonus: Lightning Reflexes
15: Versatile Spellcaster
18: Natural Bond
I also have a couple of MM rods each of Extend Spell and Quicken Spell, instead of taking these feats.
What other Epic or other useful feats might be good additions here?
Considering Craft Contingent Spell, perhaps. But open to other (particularly epic) suggestions.
Class:
Currently a monkish kung fu druid. Main roles are Buffer/BFC/Melee frontline/Backup healer
Druid 9/Monk1/Lion of Talisid 8/Holt Warden 2
He likes Big cats. WarBeast Tiger Animal Companion. Favorss Dire Tiger wildshape (or elementals for utility).
DM (well, his God, Obad Hai) has nerfed Wildshape to 2/day for 10 minutes each, in exchange for +1 druid level (compensating for the level lost in the Monk dip). Encourages focus on spellcasting instead of always being in dire tiger form
Hence the switch to Holt Warden for Plant domain and boosts to speed, and skills; also for story reasons, recruiting Guardians of the Green to help in our quest.
He was a shy little forest gnome with a Napoleon Complex until 19th level. Then was permanently transformed into an Eladrin.
Considering Holt Warden 3 for level 21 (partly for story reasons).
Could possibly justify a one-level Cleric (of Obad Hai) dip for Animal Devotion and 1st level Cleric spells.
Are there other classes I should consider? I already have +1 CL, so perhaps a non-casting class could be a possibility, but it would have to fit the story.
Epic Feat:
I always planned on taking Epic Spellcasting, but now I see how much time, gold and XP it takes to develop such spells, I'm having second thoughts.
My character is already somewhat OP (compared to others in the party), and our DM is concerned that Epic spells (particularly the ones I'm considering) might be too much, and might shut down otherwise challenging and fun encounters.
I don't want to push too hard on this, so I'm considering what other feats (particularly epic ones) might be a good idea.
Local: Spontaneous Healer (all party members got a "local" feat from backstory; my role was going to include primary healer, so DM allowed this as my local feat. My character was apprenticed to a Cleric of Obad Hai and took 5 ranks in Knowledge(religion).)
1: Improved initiative
3: Ability Focus: Stunning Fist (Retrained from "Favored of the Companions")
Monk: Improved Unarmed Strike
Monk: Stunning Fist (was Improved Grapple, but DM encouraged retraining, because enemies couldn't beat my grapple check when in dire Tiger wildshape.)
6: Natural Spell
9: Companion Spellbond
12: Tempting Fate
DM Bonus: Lightning Reflexes
15: Versatile Spellcaster
18: Natural Bond
I also have a couple of MM rods each of Extend Spell and Quicken Spell, instead of taking these feats.
What other Epic or other useful feats might be good additions here?
Considering Craft Contingent Spell, perhaps. But open to other (particularly epic) suggestions.