PDA

View Full Version : danzibr makes an RPG!



danzibr
2017-07-21, 08:04 AM
Welcome!

Almost a year ago (I can't find the thread) I posted a video


https://www.youtube.com/watch?v=l65A5ByEp68&t=14s
asking people if it looked like a game they might want to play. Got some positive feedback.

Well, I've been working on it since then. I made a couple demos (this one (https://drive.google.com/file/d/0B26nea0lDCF9TjdwREZnQndWUkE/view?usp=sharing) has party creation + world map + vehicles, and this one (https://drive.google.com/file/d/0B26nea0lDCF9SlR4MFdjN2R2bnc/view?usp=sharing) is a minor update of the previous, also has status menu). I know people are more willing to watch a video than download an executable, so I'll be getting a video out soon. Sunday evening, hopefully.

Until then, I've been working on the combat system. I have 2 more screenshots, but for now I'll post just the first. Anyone see what's wrong?

http://i.imgur.com/rukSyj0.png

danzibr
2017-07-22, 07:52 PM
Well, nobody guessed what was wrong with the picture, so I'll go ahead and say it.

There's nowhere to enter the commands. Granted, in some games this pops up, so maybe there's nothing wrong at all...

Compare that to a slightly updated version.

http://i.imgur.com/8C4gUIi.png

And an even more updated one.

http://i.imgur.com/SXZ65WM.png

And actually, even that last one is a little outdated.

I'm about to (hopefully successfully) code up some stuff for the battle system. Maybe another video soon :)

Domochevsky
2017-07-24, 09:52 AM
...gotta admit, I saw nothing unusual with the image, short of everything being duplicates of each other. But that's pretty normal for testing. >_>
In the first image "queue" could've very well been where the command input goes. In the latest one the words are visible, but they don't stand out as "buttons" in particular. No frame, no embossing or other highlights to indicate that they're clickable. So that might be worth looking into, if you haven't already. :smallsmile:

This is RPGMaker as engine, I presume?

danzibr
2017-07-24, 10:42 AM
...gotta admit, I saw nothing unusual with the image, short of everything being duplicates of each other. But that's pretty normal for testing. >_>
In the first image "queue" could've very well been where the command input goes. In the latest one the words are visible, but they don't stand out as "buttons" in particular. No frame, no embossing or other highlights to indicate that they're clickable. So that might be worth looking into, if you haven't already. :smallsmile:

This is RPGMaker as engine, I presume?
Thanks for the response! Yeah, huge WIP. And no, I tried RPGMaker and didn't like it. In fact, here in a bit I'll make a post explaining a bunch of stuff. For now though...

First we have the blank party creation screen.
http://i.imgur.com/dhagZM3.png

Followed by me brewing up a party.
http://i.imgur.com/6Zl6ncz.png

Followed by a more modern battle screenshot.
http://i.imgur.com/zYhMTel.png

The queue is for the next (2? 3?) guys to get their turn. It's not like you select all the actions for the whole party, then it's all executed. One person is up, choose their command, it's executed. And so on.

Oh right, and I use highlighting and stuff to show what the cursor's on. In a few more days I'll have a video demonstrating this. Or actually, that original video.

danzibr
2017-07-25, 06:52 PM
Time for another update!

Big things are happening. The groundwork for my combat system is entirely laid, now I just have to code the actual attacking and whatnot.

First, not that these are apparent in the screenshots, but the active player glows white (which was a surprising pain in the butt to code). Also, the selected enemy glows black.

For the first screenshot, after selecting which mob to attack, the active player walks forward...
http://i.imgur.com/LSbENup.png

And then whips out the weapon (pun intended). By the way this is a different battle, the mobs don't just instantly change.
http://i.imgur.com/bmoSC3F.png

And then walks back (Rager though, not Entertainer).
http://i.imgur.com/1YTUkgl.png

Also, I accidentally deleted my save with the non-uninspired names. Oh well.

At this point I need to figure out why there's an extra copy of the sprite behind the player when walking forward, and in front of the player when walking back. And actually calculate damage and whatnot. But almost there!

EDIT: Ahh, something funny happened. I'm trying to add the damage animation to the baddies, and this is what I produced.

http://i.imgur.com/8YDZMyB.png

danzibr
2017-07-28, 02:18 PM
Big update!


https://www.youtube.com/watch?v=CvyXUTP27T8&feature=youtu.be

danzibr
2017-08-02, 07:11 AM
Combat update!


https://www.youtube.com/watch?v=TtNziYRyjog&feature=youtu.be

You can pretty much actually battle now. The biggest thing I need to add is the battle actually concluding (music, celebration, displaying loot, coding loot for that matter, leveling up, displaying that).

Domochevsky
2017-08-02, 11:31 AM
Mh... I see you're making progress. Good, good then. Admitedly, this type of early Final Fantasy gameplay ain't my style. Looks functional though. (Any particular reason your guys are standing on the right instead of the usual left? Japanese convention?)

I don't have many useful things to say, 's what I'm saying. :smallredface:

Kaptin Keen
2017-08-02, 12:04 PM
I mean ... somewhere down this path exists a world where you wind up with Halcyon 6 - only not in space, or the future, or with space ships. But it's the same basic style of combat.

danzibr
2017-08-02, 12:34 PM
Mh... I see you're making progress. Good, good then. Admitedly, this type of early Final Fantasy gameplay ain't my style. Looks functional though. (Any particular reason your guys are standing on the right instead of the usual left? Japanese convention?)

I don't have many useful things to say, 's what I'm saying. :smallredface:
Thanks! And yeah, doesn't appeal to everyone. Totally understandable.

As for left/right.... man, I never even thought to put them on the left. Maybe I'll do a bit of a flip-a-roo.

I mean ... somewhere down this path exists a world where you wind up with Halcyon 6 - only not in space, or the future, or with space ships. But it's the same basic style of combat.
Just watched (part of) a video of Halcyon 6. Looks like something I'd like.

danzibr
2017-08-03, 07:22 PM
https://youtu.be/7gPtvk9Mx5g

Next up, adding loot (well, just gold and experience for the time being), then leveling. Then... probably npc's.

Kaptin Keen
2017-08-04, 01:54 AM
... this is actually a dev blog =)

On the topic of Halcyon 6, it's pretty neat. I'd have to say that for all it's simplistic design and gameplay, it's pretty damn good.