JNAProductions
2017-07-21, 07:22 PM
Soulknife Mk II
Alignment-Any
Hit Die-d10
Class Skills-Autohypnosis, Climb, Concentration, Craft, Hide, Jump, Knowledge (All, taken individually), Listen, Move Silently, Profession, Search, Spot, and Tumble.
Skill Points-6+Int modifier (times 4 at level 1)
Base Attack Bonus-Good
Fortitude Save-Poor
Reflex Save-Good
Will Save-Good
Level
Feature
PP/Day
Maximum Power Level
1
Mind Blade, Throw Mind Blade
-
-
2
Psychic Strike +1d8
-
-
3
Psionics, +1 Mind Blade, Free Draw
2
1
4
Psychic Strike +2d8, Action Surge (1)
4
1
5
Mind Blade Enhancement +1, Speed Of Thought
5
1
6
Multiple Throw, Psychic Strike +3d8, Sudden Strike +1d8
6
1
7
+2 Mind Blade
8
1
8
Psychic Strike +4d8, Knife To The Soul
10
1
9
Mind Blade Enhancement +2, Sudden Strike +2d8, Action Surge (2)
11
2
10
Psychic Strike +5d8, Bladewind
13
2
11
+3 Mind Blade, Bonus Feat
15
2
12
Psychic Strike +6d8, Sudden Strike +3d8
17
2
13
Mind Blade Enhancement +3
20
2
14
Psychic Strike +7d8, Bonus Feat, Action Surge (3)
23
2
15
Sudden Strike +4d8, +4 Mind Blade
25
3
16
Psychic Strike +8d8, Improved Bladewind
28
3
17
Mind Blade Enhancement +4, Bonus Feat
32
3
18
Psychic Strike +9d8, Sudden Strike +5d8
35
3
19
+5 Mind Blade, Master Bladewind, Action Surge (4)
40
3
20
Psychic Strike +10d8, Bonus Feat
44
4
Weapon And Armor Proficiencies-All simple and martial weapons, their Mind Blade, light armor, and shields (except tower shields).
Mind Blade-At level 1, you can form a blade from your thoughts. This appears as a ectoplasmic short sword normally, appropriate to your size. You manifest it as a move action, as if drawing a weapon. A Mind Blade has Hardness 10+Class Level, and HP 10+3*Class Level. If broken, it can be manifested again without any penalty. This weapon counts as magic for overcoming resistances. You can have it instead appear as any other type of weapon that you have proficiency in. You can instead form two light Mind Blades you are proficient in.
This is a Psonic Supernatural ability. However, it can work even in null psionics fields and similar areas. Upon entering an area without psionics, make a DC 20 Will Save. On a success, the Mind Blade remains for a number of rounds equal to your class level before you must make another save. On a failure, your Mind Blade dissipates, and you must make a DC 20 Will Save to manifest it, whereupon you do not have to make it for a number of rounds equal to your class level.
Throw Mind Blade-At level 1, you can throw your Mind Blade as a weapon with a 30' range increment. Upon striking the target or missing, it dissipates.
Psychic Strike-At level 2, you gain the ability to psionically charge your blade for extra damage. As a move action, you imbue your Mind Blade with the energy. The next strike deals extra damage as indicated on the table. This damage counts as damage of the same type as your weapon.
Psionics-At level 3, you gain the ability to manifest psionic powers, as indicated on the table. You gain 3 powers known from the Psychic Warrior power list at level 3, and gain one additional power known at each level.
+X Mind Blade-At level 3, your Mind Blade gains a +1 enhancement bonus, as if it were a magic weapon. This increases by 1 every four levels.
Free Draw-At level 3, you may draw your Mind Blade as a free action. This can be done only once per turn, normally. You also count as having the Quick Draw feat for prerequisites.
Action Surge-At level 4, you may, once per day, gain an extra move and standard action by expending your psionic focus. You may do this once more per day for every five additional levels you have.
Mind Blade Enhancement +X-At level 5, you gain a +1 property on your Mind Blade. This may be any property that is appropriate to your Mind Blade's form. Changing the property or properties present is a move action. (If a property has limited uses, it cannot be changed until the uses recharge.)
Speed Of Thought-At level 5, you gain Speed Of Thought as a bonus feat. Every five levels you gain thereafter, increase the move speed by an additional 10'. In addition, when not psionically focused, you still gain half the normal benefits of this feat.
Multiple Throw-At level 6, you may throw your Mind Blade multiple times per turn, allowing you to reform it as many times on your turn as you wish.
Sudden Strike-At level 6, you gain a lesser form of Psychic Strike that is easier to perform. Any attack that does not benefit from Psychic Strike may instead benefit from Sudden Strike damage, which works the same as Psychic Strike.
Knife To The Soul-At level 8, you may choose to deal mental damage rather than physical with your Psychic Strike. When making a Psychic Strike, you may give up any number of damage dice to instead deal damage to Intelligence, Wisdom, or Charisma (your choice). For each die given up, you deal one point of ability damage.
Bladewind-At level 10, you may fracture your Mind Blade to strike every foe within 5'. Make a single attack at your full BAB as a full round action against everyone you choose within 5' with your Mind Blade.
Bonus Feat-At levels 11, 14, 17, and 20, you may gain any Psionic Feat or (Greater) Weapon Specialization (Mind Blade) as a bonus a feat.
Improved Bladewind-At level 16, your Bladewind improves to 10'.
Master Bladewind-At level 19, your Bladewind improves to your throwing distance. You may attack all foes within 30' at no penalty, or at further range increments with the furthest penalty applying to all attacks. (For instance, if you attack all targets within 90' (three range increments) you would take a -4 penalty to all the attack rolls.)
Alignment-Any
Hit Die-d10
Class Skills-Autohypnosis, Climb, Concentration, Craft, Hide, Jump, Knowledge (All, taken individually), Listen, Move Silently, Profession, Search, Spot, and Tumble.
Skill Points-6+Int modifier (times 4 at level 1)
Base Attack Bonus-Good
Fortitude Save-Poor
Reflex Save-Good
Will Save-Good
Level
Feature
PP/Day
Maximum Power Level
1
Mind Blade, Throw Mind Blade
-
-
2
Psychic Strike +1d8
-
-
3
Psionics, +1 Mind Blade, Free Draw
2
1
4
Psychic Strike +2d8, Action Surge (1)
4
1
5
Mind Blade Enhancement +1, Speed Of Thought
5
1
6
Multiple Throw, Psychic Strike +3d8, Sudden Strike +1d8
6
1
7
+2 Mind Blade
8
1
8
Psychic Strike +4d8, Knife To The Soul
10
1
9
Mind Blade Enhancement +2, Sudden Strike +2d8, Action Surge (2)
11
2
10
Psychic Strike +5d8, Bladewind
13
2
11
+3 Mind Blade, Bonus Feat
15
2
12
Psychic Strike +6d8, Sudden Strike +3d8
17
2
13
Mind Blade Enhancement +3
20
2
14
Psychic Strike +7d8, Bonus Feat, Action Surge (3)
23
2
15
Sudden Strike +4d8, +4 Mind Blade
25
3
16
Psychic Strike +8d8, Improved Bladewind
28
3
17
Mind Blade Enhancement +4, Bonus Feat
32
3
18
Psychic Strike +9d8, Sudden Strike +5d8
35
3
19
+5 Mind Blade, Master Bladewind, Action Surge (4)
40
3
20
Psychic Strike +10d8, Bonus Feat
44
4
Weapon And Armor Proficiencies-All simple and martial weapons, their Mind Blade, light armor, and shields (except tower shields).
Mind Blade-At level 1, you can form a blade from your thoughts. This appears as a ectoplasmic short sword normally, appropriate to your size. You manifest it as a move action, as if drawing a weapon. A Mind Blade has Hardness 10+Class Level, and HP 10+3*Class Level. If broken, it can be manifested again without any penalty. This weapon counts as magic for overcoming resistances. You can have it instead appear as any other type of weapon that you have proficiency in. You can instead form two light Mind Blades you are proficient in.
This is a Psonic Supernatural ability. However, it can work even in null psionics fields and similar areas. Upon entering an area without psionics, make a DC 20 Will Save. On a success, the Mind Blade remains for a number of rounds equal to your class level before you must make another save. On a failure, your Mind Blade dissipates, and you must make a DC 20 Will Save to manifest it, whereupon you do not have to make it for a number of rounds equal to your class level.
Throw Mind Blade-At level 1, you can throw your Mind Blade as a weapon with a 30' range increment. Upon striking the target or missing, it dissipates.
Psychic Strike-At level 2, you gain the ability to psionically charge your blade for extra damage. As a move action, you imbue your Mind Blade with the energy. The next strike deals extra damage as indicated on the table. This damage counts as damage of the same type as your weapon.
Psionics-At level 3, you gain the ability to manifest psionic powers, as indicated on the table. You gain 3 powers known from the Psychic Warrior power list at level 3, and gain one additional power known at each level.
+X Mind Blade-At level 3, your Mind Blade gains a +1 enhancement bonus, as if it were a magic weapon. This increases by 1 every four levels.
Free Draw-At level 3, you may draw your Mind Blade as a free action. This can be done only once per turn, normally. You also count as having the Quick Draw feat for prerequisites.
Action Surge-At level 4, you may, once per day, gain an extra move and standard action by expending your psionic focus. You may do this once more per day for every five additional levels you have.
Mind Blade Enhancement +X-At level 5, you gain a +1 property on your Mind Blade. This may be any property that is appropriate to your Mind Blade's form. Changing the property or properties present is a move action. (If a property has limited uses, it cannot be changed until the uses recharge.)
Speed Of Thought-At level 5, you gain Speed Of Thought as a bonus feat. Every five levels you gain thereafter, increase the move speed by an additional 10'. In addition, when not psionically focused, you still gain half the normal benefits of this feat.
Multiple Throw-At level 6, you may throw your Mind Blade multiple times per turn, allowing you to reform it as many times on your turn as you wish.
Sudden Strike-At level 6, you gain a lesser form of Psychic Strike that is easier to perform. Any attack that does not benefit from Psychic Strike may instead benefit from Sudden Strike damage, which works the same as Psychic Strike.
Knife To The Soul-At level 8, you may choose to deal mental damage rather than physical with your Psychic Strike. When making a Psychic Strike, you may give up any number of damage dice to instead deal damage to Intelligence, Wisdom, or Charisma (your choice). For each die given up, you deal one point of ability damage.
Bladewind-At level 10, you may fracture your Mind Blade to strike every foe within 5'. Make a single attack at your full BAB as a full round action against everyone you choose within 5' with your Mind Blade.
Bonus Feat-At levels 11, 14, 17, and 20, you may gain any Psionic Feat or (Greater) Weapon Specialization (Mind Blade) as a bonus a feat.
Improved Bladewind-At level 16, your Bladewind improves to 10'.
Master Bladewind-At level 19, your Bladewind improves to your throwing distance. You may attack all foes within 30' at no penalty, or at further range increments with the furthest penalty applying to all attacks. (For instance, if you attack all targets within 90' (three range increments) you would take a -4 penalty to all the attack rolls.)