samcifer
2017-07-25, 01:14 PM
Okay, I've read the books, but am having a hard time getting all the differences between 4th ed. and 3.5. I know that there are more components to spells (gestures, vocal components, ingredients - the official names escape me at the moment as I'm at work with limited internet access and can't access most sites, though I can get here, oddly enough), but re-creating my character has proven rather confusing due to all the changes in how spellcasting works.
I know I need high Intelligence and Constitution for both spellcasting as well as survivability. I was thinking of maybe changing him to a sorcerer to get around needing to prepare spells in advance to give myself more flexibility (my 4th ed DM waved the need to prepare spells in advance as a house rule), so I'd go with Charisma instead of Intelligence if I went this route.
My goals are to be a striker spellcaster with some controller flexibility using fire damage and a few spells for special situations were fire won't work (like fighting a flame elemental, for example - "I don't get it..." shoots another fireball, "I was told to fight fire with fire!"). I also want some survivability, so I was thinking of some form of armor. My main requirements are maximum accuracy as I have horrible luck on die rolls as well as survivability with damage as a third goal, but less important than the first two.
So what kinds of things should I focus upon, based on all of this?
Thanks in advance to anyone who can help with this.
I know I need high Intelligence and Constitution for both spellcasting as well as survivability. I was thinking of maybe changing him to a sorcerer to get around needing to prepare spells in advance to give myself more flexibility (my 4th ed DM waved the need to prepare spells in advance as a house rule), so I'd go with Charisma instead of Intelligence if I went this route.
My goals are to be a striker spellcaster with some controller flexibility using fire damage and a few spells for special situations were fire won't work (like fighting a flame elemental, for example - "I don't get it..." shoots another fireball, "I was told to fight fire with fire!"). I also want some survivability, so I was thinking of some form of armor. My main requirements are maximum accuracy as I have horrible luck on die rolls as well as survivability with damage as a third goal, but less important than the first two.
So what kinds of things should I focus upon, based on all of this?
Thanks in advance to anyone who can help with this.