PhoenixPhyre
2017-07-26, 10:02 AM
I'm going to be starting a few campaigns set in my homebrew setting and have put together a player's guide. The first two pages are character-creation guidelines and house-rules, the second two are setting information, and the last two are a deity reference. I only really expect people to read and understand the first section to be able to play.
Is there anything that, in your opinion, should be added or noted? Is anything superfluous? I try to note the house-ruled stuff, even though there isn't much. The tone varies between tables--some are much more comedic and some are much more high-fantasy than others, so I didn't add it here. This is just the common stuff.
The players vary between moderately-experienced (mostly AL) and the brand new, both to TTRPGs and to D&D more specifically.
Google Drive Link to PDF (https://drive.google.com/file/d/0B1kLKyZ-tkwYaC1oazh1dlNEdGM/view?usp=sharing)
Thanks for any suggestions!
Is there anything that, in your opinion, should be added or noted? Is anything superfluous? I try to note the house-ruled stuff, even though there isn't much. The tone varies between tables--some are much more comedic and some are much more high-fantasy than others, so I didn't add it here. This is just the common stuff.
The players vary between moderately-experienced (mostly AL) and the brand new, both to TTRPGs and to D&D more specifically.
Google Drive Link to PDF (https://drive.google.com/file/d/0B1kLKyZ-tkwYaC1oazh1dlNEdGM/view?usp=sharing)
Thanks for any suggestions!