El'the Ellie
2017-07-26, 12:31 PM
Hello folks! I've been asked/volunteered to DM a D&D session for a friend group of mine that has essentially never played a single session before, which I'm excited to do. Unfortunately, it's been about 10 years since my first time playing, and almost as long since playing with someone for their first time.
Although they're familiar with general fantasy settings (via LotR, Harry Potter, GoT, and so on) they're certainly not familiar with any D&D settings like Ebberon or Greyhawk, and I don't really want to ask them to do all that reading.
The second part is that for a long time, almost all of the games I've run or been in have been epic, 2+ year adventures. These people are only committing to a night (with the option for more if they have fun), so I'm looking for something that could potentially be wrapped up in a meeting or two and have sort of forgotten how to do that.
What are some ideas that you all have had for short, fun games that players can dive into quickly and need basically no background for? Or potentially just tips for keeping up the pace of a short game without cheaping out on the players? Thank you!
Note: It's 3.5, if that matters, although I'm not looking for modules. I have a couple and can run those if I want, but this is more looking for general guidance.
Although they're familiar with general fantasy settings (via LotR, Harry Potter, GoT, and so on) they're certainly not familiar with any D&D settings like Ebberon or Greyhawk, and I don't really want to ask them to do all that reading.
The second part is that for a long time, almost all of the games I've run or been in have been epic, 2+ year adventures. These people are only committing to a night (with the option for more if they have fun), so I'm looking for something that could potentially be wrapped up in a meeting or two and have sort of forgotten how to do that.
What are some ideas that you all have had for short, fun games that players can dive into quickly and need basically no background for? Or potentially just tips for keeping up the pace of a short game without cheaping out on the players? Thank you!
Note: It's 3.5, if that matters, although I'm not looking for modules. I have a couple and can run those if I want, but this is more looking for general guidance.