Gnome Alone
2017-07-26, 07:44 PM
In the immortal words of Jim Anchower, I know it’s been a long time since I rapped at ya…but I got a question that I’d like to see the combined INT scores of the Playground applied to.
I’m currently playing an elf cleric archer in a flesh-and-blood tabletop game. I’m Level 7, just got enough XP to hit 8, and my plan was to take go the Divine Metamagic route, taking Persistent Spell at 9th and DMM: Persist at 12th, after taking three levels of the 3.0 version of Sacred Exorcist to get Extra Turning. At the moment I have 12 CHA, so with that I’d have 8 turn attempts to work with. More if I can get some nightsticks, obviously.
But, opportunity has shown its filthy, chomping head, because I’m playing a pseudo-paladin Beguiler (http://www.giantitp.com/forums/showthread.php?297222-Beguiler-the-Paladin) in another game, an ether-and-wires-and-awkward-pauses affair on Roll20. (Side note: it’s pretty sweet that my gaming cup runneth over all of a sudden, after a long hiatus in which I wasn’t playing in any games at all.) Anyway, I’m playing in the online game with the DM of the real life game as an adventuring coworker, and we started at freaking Level 14, so everyone’s pretty ridiculously powerful – one of the characters is an Incantatrix (well, Incantator, according to him) and the DM of my other game wondered if perhaps I’d like to see if I could go down that route with my elf cleric archer, since the player used the Incantatrix’s third level ability “Metamagic Effect” to glorious effect, Persisting every buff he could lay his hands on.
So I’m seriously considering it. It’d delay my cleric casting quite a bit, but I could Persist wayyyyy more spells that way. I’ve got the go-ahead to take Southern Magician at Level 9 to qualify by ever-so-technically being able to cast 3rd Level arcane spells, then I could take a level of wizard at the same time, and then I could take three levels of Incantatrix to get to the good stuff at the same time I would’ve with Sacred Exorcist and DMM: Persist.
I’ve only got an INT of 10, but I could buy a Scrunchie of Intellect or something to be able to cast arcane spells, and I could sink my ability point into INT at 12th. The big drawback, of course, is that Incantatrix only advances arcane spells, so I’d be casting as 4th level cleric spells and 3rd level wizard spells at 12th level. I’d qualify for Mystic Theurge after that, so at least I could keep advancing both, but I’ve got my reservations. The best way around it would be if I could somehow make Incantatrix just advance my dang cleric spells in the first place.
TL;DR So my question: Is there way to make Incantatrix advance divine spells? (besides the venerable standby of DM fiat; the DM in question is my brother, so I may be able to sway him to the cause more easily than otherwise [or he might tell me to go play in traffic], but I prefer street legal ways and means if possible.) Or, is there a way to make my cleric spellcasting COUNT as arcane?
I’m currently playing an elf cleric archer in a flesh-and-blood tabletop game. I’m Level 7, just got enough XP to hit 8, and my plan was to take go the Divine Metamagic route, taking Persistent Spell at 9th and DMM: Persist at 12th, after taking three levels of the 3.0 version of Sacred Exorcist to get Extra Turning. At the moment I have 12 CHA, so with that I’d have 8 turn attempts to work with. More if I can get some nightsticks, obviously.
But, opportunity has shown its filthy, chomping head, because I’m playing a pseudo-paladin Beguiler (http://www.giantitp.com/forums/showthread.php?297222-Beguiler-the-Paladin) in another game, an ether-and-wires-and-awkward-pauses affair on Roll20. (Side note: it’s pretty sweet that my gaming cup runneth over all of a sudden, after a long hiatus in which I wasn’t playing in any games at all.) Anyway, I’m playing in the online game with the DM of the real life game as an adventuring coworker, and we started at freaking Level 14, so everyone’s pretty ridiculously powerful – one of the characters is an Incantatrix (well, Incantator, according to him) and the DM of my other game wondered if perhaps I’d like to see if I could go down that route with my elf cleric archer, since the player used the Incantatrix’s third level ability “Metamagic Effect” to glorious effect, Persisting every buff he could lay his hands on.
So I’m seriously considering it. It’d delay my cleric casting quite a bit, but I could Persist wayyyyy more spells that way. I’ve got the go-ahead to take Southern Magician at Level 9 to qualify by ever-so-technically being able to cast 3rd Level arcane spells, then I could take a level of wizard at the same time, and then I could take three levels of Incantatrix to get to the good stuff at the same time I would’ve with Sacred Exorcist and DMM: Persist.
I’ve only got an INT of 10, but I could buy a Scrunchie of Intellect or something to be able to cast arcane spells, and I could sink my ability point into INT at 12th. The big drawback, of course, is that Incantatrix only advances arcane spells, so I’d be casting as 4th level cleric spells and 3rd level wizard spells at 12th level. I’d qualify for Mystic Theurge after that, so at least I could keep advancing both, but I’ve got my reservations. The best way around it would be if I could somehow make Incantatrix just advance my dang cleric spells in the first place.
TL;DR So my question: Is there way to make Incantatrix advance divine spells? (besides the venerable standby of DM fiat; the DM in question is my brother, so I may be able to sway him to the cause more easily than otherwise [or he might tell me to go play in traffic], but I prefer street legal ways and means if possible.) Or, is there a way to make my cleric spellcasting COUNT as arcane?