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View Full Version : D&D 3.x Other Sprite Swarm (shedding pixie dust everywhere)



rferries
2017-07-27, 06:28 AM
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SWARM, SPRITE
TINY FEY ([Swarm])
Hit Dice: 12d6 (42 hp)
Initiative: +9
Speed: 20 ft. (4 squares), fly 60 ft. (perfect)
Armor Class: 20 (+2 size, +5 Dex, +3 deflection), touch 20, flat-footed 15
Base Attack/Grapple: +6/-
Attack: Swarm (3d6 plus poison)
Full Attack: Swarm (3d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, glitterdust, poison, spell-like abilities, volley
Special Qualities: Damage reduction 10/cold iron, hive mind, improved evasion, immune to weapon damage, low-light vision, spell resistance 22, swarm traits, unearthly grace
Saves: Fort +9, Ref +18, Will +15
Abilities: Str 1, Dex 20, Con 11, Int 16, Wis 15, Cha 16
Skills: Bluff +18, Diplomacy +7, Concentration +15, Hide +28, Knowledge (nature) +18, Listen +19, Move Silently +20, Search +20, Sense Motive +17, Spot +19, Survival +2 (+4 aboveground, following tracks)
Feats: Ability Focus (glitterdust), DodgeB, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always chaotic good
Advancement: None
Level Adjustment: -

This swarm is composed of many delicate fey, bearing tiny daggers and bows. The swarm sheds a trail of glittering golden particles of light as it flies through the air.

Sprite swarms speak Common and Sylvan.

Combat
A sprite swarm uses its collective magic to employ spell-like abilities from afar, before firing volleys of arrows or closing to attack with their many daggers.

Distraction (Ex)
Any living creature that begins its turn with a sprite swarm in its space must succeed on a DC 16 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Glitterdust (Su)
A sprite swarm is constantly shedding glitterdust, as the spell (DC 21, caster level 12th). Any creature that shares a space with a sprite swarm (or whose space the swarm passes through) must save or be affected for each round of exposure. The glitterdust outlines invisible objects and creatures as normal. The swarm may suppress or reactivate this ability as a free action. The save DC is Charisma-based.

Hive Mind (Ex)
Any sprite swarm with at least 1 hit point per Hit Die (or 12 hit points, for a standard sprite swarm) forms a hive mind, giving it an Intelligence of 16. When a sprite swarm is reduced below this hit point threshold, it becomes mindless.

Improved Evasion (Ex)
This ability functions as the rogue ability of the same name.

Poison (Su)
Injury, Fortitude DC 19, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Charisma-based.

Unearthly Grace (Su)
A sprite swarm adds its Charisma modifier as a bonus on all its saving throws, and as a deflection bonus to its Armor Class. (The statistics block already reflects these bonuses).

Volley (Ex)
In addition to making a swarm attack with its many miniature daggers, a sprite swarm can fire a shower of tiny arrows into an adjacent square once each turn as a free action. Any creature in that square takes damage as if by the swarm's swarm attack (including poison), but does not automatically suffer the effects of the swarm's distraction or glitterdust attacks.

Spell-Like Abilities (Sp)
At will-dancing lights, detect magic, entangle (DC 15), faerie fire, lesser confusion (DC 14), prestidigitation (DC 15). 1/day-feeblemind (DC 18), mirage arcana (DC 18). Caster level 12th. The save DC is Charisma-based.

Skills
All sprites have a +2 racial bonus on Search, Spot, and Listen checks.

Debihuman
2017-07-27, 10:17 AM
Pixies are actually Small so it would be a mob not a swarm. 😁 You have a copy paste error in Distraction. Otherwise, these look good on a cursory look.

rferries
2017-07-27, 02:28 PM
Yeah, I wasn't familiar with the mob rules so I made these into generic sprites (Grigs can be tiny, for example) rather than pixies specifically. Thanks for the edit, fixed!