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View Full Version : Incursion, the D&D based roguelike



Aquillion
2007-08-08, 05:21 PM
Here (http://www.incursion-roguelike.net/). It's very interesting. It's based on the OGL, of course, with some modifications for a computer game.

For one thing, multiclassing is much more flexible than in D&D... multiple classes that offer the same feature stack for gaining that feature (e.g. rogue 2 barb. 1 gets you uncanny dodge.) All casters cast as psions, with spells-known and mp. Multiple spellcasting classes stack for getting you spell slots (you only have one set of slots across all classes; there's a seperate concept of 'spell access' to determine what you can put in those slots. Most classes get spell access up to where their highest slot would net them, but mages get spell access equal to their [i]class level/i] in their specialty. Although they can't actually use those spells until they get the appropriate slots, this means that evoker 6 / cleric 5 could learn up to level 6 arcane evocation spells and up to level 3 cleric spells; this is less broken than it sounds, since there are important mage-advantages you're giving up in this game, and you only have one set of spells known to split between your classes).

Anyway, it has a lot of depth, so if you ever wanted to play a roguelike where you could make a wild-shaping druid or a gnome illusionist who tosses illusionary chasms around the dungeon, now you know where to go.