bunnynoah
2017-07-27, 04:43 PM
Sil-Karg (Human/Hobgoblin, Dwarf/Hobgoblin)
Ability Score Increase. Your Constitution score increases by 2 and your Intelligence score increases by 1.
Age. Sil-Karg mature at the same rate as humans and have lifespans similar in length to theirs.
Alignment. Sil-Karg share the Lawful tendencies as their Hobgoblin parents do, and lean a little more towards evil than good. They can, however, be of any alignment.
Size. Sil-Karg are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Martial Advantage. Once per turn, when you hit with a weapon attack on a creature that is adjacent to an ally, you may add your proficiency bonus to damage.
War Mind. You have advantage with Intelligence and Wisdom saving throws in combat.
Languages. You can speak, read and write Common and Goblin.
Let me know if anything should be changed!
Ability Score Increase. Your Constitution score increases by 2 and your Intelligence score increases by 1.
Age. Sil-Karg mature at the same rate as humans and have lifespans similar in length to theirs.
Alignment. Sil-Karg share the Lawful tendencies as their Hobgoblin parents do, and lean a little more towards evil than good. They can, however, be of any alignment.
Size. Sil-Karg are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Martial Advantage. Once per turn, when you hit with a weapon attack on a creature that is adjacent to an ally, you may add your proficiency bonus to damage.
War Mind. You have advantage with Intelligence and Wisdom saving throws in combat.
Languages. You can speak, read and write Common and Goblin.
Let me know if anything should be changed!