Dubthaigh
2017-07-28, 02:54 PM
I am wanting to make sure I did the math right here. I have been interested in playing an immortal mystic, an overweight fire genasi who loves food with a bottomless pit for both food as well as hit points and takes it as a personal challenge to see how big a hit he can take.
As I was doing numbers I began to be a amazed at the wealth of HP the immortal gets later on. I decided to see what the total would be if a hill dwarf barbarian and hill dwarf immortal roll perfectly each level and allocated stat points and toughness to get max hp. Both started with 17 in con after the standard 15, 14, 13 ... etc start. This is not something I would do in game, as I waited for level 19 for tough feat to maximize and what not, it also factors in no items.
I also want to make sure that I am interpreting the rules correctly that when the immortal levels up a mystic level they would get the number of hp equal to their mystic level, example level 18 mystic would get extra 18 hp on top of his rolled d8 and modifier.
TL;DR: maximum possible HP with perfect rolls
Hill dwarf barbarian: 352
Hill dwarf immortal mystic: 520(525 if the mystic goes before the enemy in initiative)
Clearly not a realistic value but looking at a more realistic value for an immortal mystic taking the standard 5 points when leveling up can easily end at 425 or more. That combined with the resistance to almost all physical damage and immune to poison and disease, the ability to impose disadvantage with intellect fortresses, the mystic immortal can be quite the tank at level 20
As I was doing numbers I began to be a amazed at the wealth of HP the immortal gets later on. I decided to see what the total would be if a hill dwarf barbarian and hill dwarf immortal roll perfectly each level and allocated stat points and toughness to get max hp. Both started with 17 in con after the standard 15, 14, 13 ... etc start. This is not something I would do in game, as I waited for level 19 for tough feat to maximize and what not, it also factors in no items.
I also want to make sure that I am interpreting the rules correctly that when the immortal levels up a mystic level they would get the number of hp equal to their mystic level, example level 18 mystic would get extra 18 hp on top of his rolled d8 and modifier.
TL;DR: maximum possible HP with perfect rolls
Hill dwarf barbarian: 352
Hill dwarf immortal mystic: 520(525 if the mystic goes before the enemy in initiative)
Clearly not a realistic value but looking at a more realistic value for an immortal mystic taking the standard 5 points when leveling up can easily end at 425 or more. That combined with the resistance to almost all physical damage and immune to poison and disease, the ability to impose disadvantage with intellect fortresses, the mystic immortal can be quite the tank at level 20