RoboEmperor
2017-07-29, 05:51 PM
This character got accepted in a game so I am posting the build here in order to easily access it online. As always, I'm open to suggestions.
Optimization Theory: Earliest possible Safe Planar Binding and be able to bind outsiders on the fly with 100% success rate and 0% chance of them escaping.
Playstyle: Early game spam Conjure Ice Beast and Water Elementals from Water Devotion. Add in Fiery Burst if retraining is allowed. Mid game add in 1 outsider from Planar Binding and spam Walls of Water while continuing to spam Conjure Ice Beasts and Water Elementals. Low level spell slots used for buffs and heals.
Cleric20
Cleric: I'm still laughing at how the most optimized cleric for planar binding has 0 PrCs.
Optional:Chameleon Human, 1 feat tax (able learner at level 1), and skill tax (Plenty of skill points so not a factor). If going epic, might be worth to grab it so you can get both Energy Resistance for Cosmic Descryer and Epic Spellcasting at level 21.
Domains: Lust (Spell Compendium), Demonic (Fiendish Codex I)
Lust - Turns this MAD character into a SAD character.
Demonic - has all the Planar Binding spells as domain spells.
Creation - If RETRAINING is allowed, grab it to increase your Conjure Ice Beast duration by 2 rounds at level 1. Swap out for Lust later.
Alternate Class Feature:Spontaneous Domain Casting: Demonic - Ability to cast all spells in the Demonic Domain spontaneously using any spell slot and lets you prepare cure/inflict spells in your domain spell slot. Replaces the ability to spontaneously cast cure/inflict spells.
Ability Scores:
25 Point Buy
STR 9
DEX 8
CON 14
INT 12
WIS 15
CHA 14 - +2 turning attempts for Water Elementals. At level 14 I'll have 28 charisma, just enough to bind Pit Fiends 100% of the time.
Feats
1 Spell Focus: Conjuration - +1 Planar Binding Save DC
H Water Devotion
3 Greater Spell Focus: Conjuration - +1 Planar Binding Save DC
6 Snowcasting - Prerequisite for Cold Focus
9 Summon Elemental Reserve Feat
12 Cold Focus - +1 Planar Binding Save DC
15 Greater Cold Focus - +1 Planar Binding Save DC, grand total of +4
18 ??? - Could be Eschew Materials for Ignore Material Components, Able Learner (at level 1) for Chameleon, Heighten Spell for +1 greater planar binding save DC, etc.
NOTE: This build focuses around Conjure Ice Beast and Water Devotion. Fiery Burst is obtained at level 3 since Water Elementals cannot dish out the damage until you get Wall of Water. Fiery Burst is powered by Energy Substitution: Fire on Conjure Ice Beast
Level 1
Domains: Creation, Demonic
1 Extra Turning
H Water Devotion
Level 3
1 Energy Substiution:Fire
H Water Devotion
3 Fiery Burst
Level 5
1 Spell Focus:Conjuration
H Water Devotion
3 Fiery Burst
Level 6
1 Spell Focus:Conjuration
H Water Devotion
3 Energy Substitution: Fire
6 Fiery Burst
Level 8
Creation Domain -> Lust Domain
Level 9
1 Spell Focus:Conjuration
H Water Devotion
3 Greater Spell Focus: Conjuration
6 Fiery Burst
9 Summon Elemental Reserve Feat
Level 12
1 Spell Focus:Conjuration
H Water Devotion
3 Greater Spell Focus: Conjuration
6 Snowcasting
9 Summon Elemental Reserve Feat
12 Cold Focus
Skills
Concentration: MAX - 12, points put in Speak Language are put in here. Paused from level 9 forward when planar binding is your main combat style instead of conjure ice beast.
Knowledge:Religion: MAX - Epic Spellcasting requirement. Starts at 0 in favor of Concentration and Speak language. From level 9, the points for Concentration go here, and Speak Language once that is finished.
Knowledge:ThePlanes: MAX - So you know which outsiders exist for Planar Binding.
Spellcraft: MAX - Epic Spellcasting requirement.
Speak Language: 12 - In order to communicate with elementals you summon via Summon Elemental (who don't speak common), you need to know their language. Importance in order is Water Elementals (Water Devotion), Earth Elemental (Earth Glide), Fire Elemental (Light and controlled burns), and Air Elemental (Possible flight by carrying you). Infernal, Abyssal, and Celestial are just for fun.
Language
*Common
*Aquan - Water Elemental
Terran - Earth Elemental
Ignan - Fire Elemental
Auran - Air Elemental
Infernal - Devils
Abyssal - Demons
Celestial - Celestials
The Game Winning Combo
1. Planar Bind an Outsider.
2. Cast Surge of Fortune.
3. Activate Lust Domain Power to add your cleric levels directly to your Charisma as an enhancement bonus for 1 round.
4. Active Surge of Fortune so you roll an automatic 20 on the charisma check with the outsider.
Results:
a. Impossible to roll a 1, so outsiders never break free. Safest possible Planar Binding.
b. You can safely dump your charisma and focus solely on Wisdom.
c. If your charisma modifier is +1 more than your opponent's then you have a 100% win chance.
d. No need to scramble for +charisma check gear/feats/class features. Naked 20 cleric is good enough!
Planar Binding Save DC
Level 9: 10 + 5 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus) = 22
Level 11: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus) = 23
Level 12: 10 + 6 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus) + 1 (Cold Focus) = 25
Level 15: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom)+ 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 28
Level 17: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 4 (Owl's Insight via Miracle) + 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 32
Level 18: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 5 (Owl's Insight via Miracle) + 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 33
Level 20: 10 + 8 (Spell Level) + 5 (Wisdom Modifier) + 2 (Owl's Wisdom) + 5 (Owl's Insight via Miracle) + 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 34
+1 Periapt of Wisdom +6
+1 Prayer Beads, Karma (Owl's Insight via Miracle)
+2-3 Tome of Understanding
Advantages compared to my Nar Demonbinder build
1. VERY LIGHT ON SOURCE BOOKS. Just 3 mandatory books! That's it!
Mandatory Books: Spell Compendium (Lust Domain), Fiendish Codex I (Demonic Domain), Complete Champion (Surge of Fortune).
Optional Books: Player's Handbook II (Spontaneous Domain Casting), Frost Burn (Cold Focus), Champions of Valor (Celestial Fortress)
Backup Books: Complete Scoundrel (Malconvoker) if Fiendish Codex I is not allowed.
2. NO SETTING SPECIFIC BOOKS, FEATS, PRCs, etc.
3. FULL CLERIC CASTING.
4. Surge of Fortune 1 level earlier, so you get it on the same level you get Lesser Planar Binding.
5. Significantly more Greater Planar Bindings.
6. Can boost AC sky high for defense.
Disadvantages compared to my Nar Demonbinder Build
1. Requires Deityless Clerics, or worship of a Lust Deity (and as a result, grab Malconvoker to compensate the lack of Demonic Domain, resulting in a 1 level delay in spellcasting).
2. Gets Lesser Planar Binding one level later. Gets Planar Binding and Greater Planar Binding at the same levels though, so not a huge downside.
3. Significantly worse Greater Planar Binding Save DC until level 17.
4. No Chameleon Floating Feat.
Useful Spells
3: Magic Circle Against Evil/Good
4: Dimensional Anchor
5: Lesser Planar Binding
6: Planar Binding
8: Greater Planar Binding
1-9: Conjure Ice Beast - Main spells I will be casting with my Cleric
0: Create Water - Refill Waterskins for Water Devotion. Highly dubious that this spell can overcome Water Elemental's Water Mastery.
1: Demonflesh - Domain Spell, +1 natural armor enhancement bonus/5CL, max +4
1: Shield of Faith - +2-5 Deflection AC Bonus
2: Lesser Restoration - Cure ability damage from Sanctified Spells
3: Dark Fire - Fiery Burst Fuel when Energy Substitution:Fire is swapped out.
3: Demon Wings - Flight
3: Magic Vestments - Cast on a Mithral Tower Shield and a Mithral Full Plate for +10 AC
4: Celestial Fortress - Gargantuan House to animate with a Ravid
4: Wall of Water (Sandstorm version). Flood the battlefield with water for your water elementals.
5: Spell Resistance
9: Miracle - Owl's Insight, Giant Size (+12 natural AC), Tortoise Shell (+6-9 natural AC)
9: Gate
Total AC: 10 -1 (Dex) +13 (Mithral Full Plate + Magic Vestment) + 9 (Mithral Tower Shield + Magic Vestment) + 12 (Giant Size) + 9 (Tortoise Shell) +5 (Shield of Faith) = 57AC. Yeah, good luck hitting my cleric!
Useful Gear
Mithral Full Plate
Mithral Tower Shield
Waterskins - Water Devotion
Periapt of Wisdom +6 - Spell DC
Tome of Understanding - Spell DC
Cloak of Charisma +6 - More Water Elementals
Tome of Leadership and Influence - More Water Elementals
Nightsticks - More Water Elementals
Optimization Theory: Earliest possible Safe Planar Binding and be able to bind outsiders on the fly with 100% success rate and 0% chance of them escaping.
Playstyle: Early game spam Conjure Ice Beast and Water Elementals from Water Devotion. Add in Fiery Burst if retraining is allowed. Mid game add in 1 outsider from Planar Binding and spam Walls of Water while continuing to spam Conjure Ice Beasts and Water Elementals. Low level spell slots used for buffs and heals.
Cleric20
Cleric: I'm still laughing at how the most optimized cleric for planar binding has 0 PrCs.
Optional:Chameleon Human, 1 feat tax (able learner at level 1), and skill tax (Plenty of skill points so not a factor). If going epic, might be worth to grab it so you can get both Energy Resistance for Cosmic Descryer and Epic Spellcasting at level 21.
Domains: Lust (Spell Compendium), Demonic (Fiendish Codex I)
Lust - Turns this MAD character into a SAD character.
Demonic - has all the Planar Binding spells as domain spells.
Creation - If RETRAINING is allowed, grab it to increase your Conjure Ice Beast duration by 2 rounds at level 1. Swap out for Lust later.
Alternate Class Feature:Spontaneous Domain Casting: Demonic - Ability to cast all spells in the Demonic Domain spontaneously using any spell slot and lets you prepare cure/inflict spells in your domain spell slot. Replaces the ability to spontaneously cast cure/inflict spells.
Ability Scores:
25 Point Buy
STR 9
DEX 8
CON 14
INT 12
WIS 15
CHA 14 - +2 turning attempts for Water Elementals. At level 14 I'll have 28 charisma, just enough to bind Pit Fiends 100% of the time.
Feats
1 Spell Focus: Conjuration - +1 Planar Binding Save DC
H Water Devotion
3 Greater Spell Focus: Conjuration - +1 Planar Binding Save DC
6 Snowcasting - Prerequisite for Cold Focus
9 Summon Elemental Reserve Feat
12 Cold Focus - +1 Planar Binding Save DC
15 Greater Cold Focus - +1 Planar Binding Save DC, grand total of +4
18 ??? - Could be Eschew Materials for Ignore Material Components, Able Learner (at level 1) for Chameleon, Heighten Spell for +1 greater planar binding save DC, etc.
NOTE: This build focuses around Conjure Ice Beast and Water Devotion. Fiery Burst is obtained at level 3 since Water Elementals cannot dish out the damage until you get Wall of Water. Fiery Burst is powered by Energy Substitution: Fire on Conjure Ice Beast
Level 1
Domains: Creation, Demonic
1 Extra Turning
H Water Devotion
Level 3
1 Energy Substiution:Fire
H Water Devotion
3 Fiery Burst
Level 5
1 Spell Focus:Conjuration
H Water Devotion
3 Fiery Burst
Level 6
1 Spell Focus:Conjuration
H Water Devotion
3 Energy Substitution: Fire
6 Fiery Burst
Level 8
Creation Domain -> Lust Domain
Level 9
1 Spell Focus:Conjuration
H Water Devotion
3 Greater Spell Focus: Conjuration
6 Fiery Burst
9 Summon Elemental Reserve Feat
Level 12
1 Spell Focus:Conjuration
H Water Devotion
3 Greater Spell Focus: Conjuration
6 Snowcasting
9 Summon Elemental Reserve Feat
12 Cold Focus
Skills
Concentration: MAX - 12, points put in Speak Language are put in here. Paused from level 9 forward when planar binding is your main combat style instead of conjure ice beast.
Knowledge:Religion: MAX - Epic Spellcasting requirement. Starts at 0 in favor of Concentration and Speak language. From level 9, the points for Concentration go here, and Speak Language once that is finished.
Knowledge:ThePlanes: MAX - So you know which outsiders exist for Planar Binding.
Spellcraft: MAX - Epic Spellcasting requirement.
Speak Language: 12 - In order to communicate with elementals you summon via Summon Elemental (who don't speak common), you need to know their language. Importance in order is Water Elementals (Water Devotion), Earth Elemental (Earth Glide), Fire Elemental (Light and controlled burns), and Air Elemental (Possible flight by carrying you). Infernal, Abyssal, and Celestial are just for fun.
Language
*Common
*Aquan - Water Elemental
Terran - Earth Elemental
Ignan - Fire Elemental
Auran - Air Elemental
Infernal - Devils
Abyssal - Demons
Celestial - Celestials
The Game Winning Combo
1. Planar Bind an Outsider.
2. Cast Surge of Fortune.
3. Activate Lust Domain Power to add your cleric levels directly to your Charisma as an enhancement bonus for 1 round.
4. Active Surge of Fortune so you roll an automatic 20 on the charisma check with the outsider.
Results:
a. Impossible to roll a 1, so outsiders never break free. Safest possible Planar Binding.
b. You can safely dump your charisma and focus solely on Wisdom.
c. If your charisma modifier is +1 more than your opponent's then you have a 100% win chance.
d. No need to scramble for +charisma check gear/feats/class features. Naked 20 cleric is good enough!
Planar Binding Save DC
Level 9: 10 + 5 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus) = 22
Level 11: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus) = 23
Level 12: 10 + 6 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus) + 1 (Cold Focus) = 25
Level 15: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom)+ 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 28
Level 17: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 4 (Owl's Insight via Miracle) + 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 32
Level 18: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 5 (Owl's Insight via Miracle) + 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 33
Level 20: 10 + 8 (Spell Level) + 5 (Wisdom Modifier) + 2 (Owl's Wisdom) + 5 (Owl's Insight via Miracle) + 2 (Greater Spell Focus) + 2 (Greater Cold Focus) = 34
+1 Periapt of Wisdom +6
+1 Prayer Beads, Karma (Owl's Insight via Miracle)
+2-3 Tome of Understanding
Advantages compared to my Nar Demonbinder build
1. VERY LIGHT ON SOURCE BOOKS. Just 3 mandatory books! That's it!
Mandatory Books: Spell Compendium (Lust Domain), Fiendish Codex I (Demonic Domain), Complete Champion (Surge of Fortune).
Optional Books: Player's Handbook II (Spontaneous Domain Casting), Frost Burn (Cold Focus), Champions of Valor (Celestial Fortress)
Backup Books: Complete Scoundrel (Malconvoker) if Fiendish Codex I is not allowed.
2. NO SETTING SPECIFIC BOOKS, FEATS, PRCs, etc.
3. FULL CLERIC CASTING.
4. Surge of Fortune 1 level earlier, so you get it on the same level you get Lesser Planar Binding.
5. Significantly more Greater Planar Bindings.
6. Can boost AC sky high for defense.
Disadvantages compared to my Nar Demonbinder Build
1. Requires Deityless Clerics, or worship of a Lust Deity (and as a result, grab Malconvoker to compensate the lack of Demonic Domain, resulting in a 1 level delay in spellcasting).
2. Gets Lesser Planar Binding one level later. Gets Planar Binding and Greater Planar Binding at the same levels though, so not a huge downside.
3. Significantly worse Greater Planar Binding Save DC until level 17.
4. No Chameleon Floating Feat.
Useful Spells
3: Magic Circle Against Evil/Good
4: Dimensional Anchor
5: Lesser Planar Binding
6: Planar Binding
8: Greater Planar Binding
1-9: Conjure Ice Beast - Main spells I will be casting with my Cleric
0: Create Water - Refill Waterskins for Water Devotion. Highly dubious that this spell can overcome Water Elemental's Water Mastery.
1: Demonflesh - Domain Spell, +1 natural armor enhancement bonus/5CL, max +4
1: Shield of Faith - +2-5 Deflection AC Bonus
2: Lesser Restoration - Cure ability damage from Sanctified Spells
3: Dark Fire - Fiery Burst Fuel when Energy Substitution:Fire is swapped out.
3: Demon Wings - Flight
3: Magic Vestments - Cast on a Mithral Tower Shield and a Mithral Full Plate for +10 AC
4: Celestial Fortress - Gargantuan House to animate with a Ravid
4: Wall of Water (Sandstorm version). Flood the battlefield with water for your water elementals.
5: Spell Resistance
9: Miracle - Owl's Insight, Giant Size (+12 natural AC), Tortoise Shell (+6-9 natural AC)
9: Gate
Total AC: 10 -1 (Dex) +13 (Mithral Full Plate + Magic Vestment) + 9 (Mithral Tower Shield + Magic Vestment) + 12 (Giant Size) + 9 (Tortoise Shell) +5 (Shield of Faith) = 57AC. Yeah, good luck hitting my cleric!
Useful Gear
Mithral Full Plate
Mithral Tower Shield
Waterskins - Water Devotion
Periapt of Wisdom +6 - Spell DC
Tome of Understanding - Spell DC
Cloak of Charisma +6 - More Water Elementals
Tome of Leadership and Influence - More Water Elementals
Nightsticks - More Water Elementals