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View Full Version : D&D 3.x Class Breath Of The Gods



JNAProductions
2017-07-31, 11:47 AM
Alignment-Any, but must be within at least one step of your god's

Hit Die-d8

Class Skills-TBD

Skill Points-4+Int modifier (times 4 at level one)

Base Attack Bonus-Worst

Fortitude Save-Good

Reflex Save-Poor

Will Save-Good



Level
Feature
Breath Weapon
Damage


1
Alignment Breath Attack, Domain Breath Attack I
1d6


2
Turn or Rebuke Undead
1d6


3
Domain Breath Attack II
2d6


4
Resistances
2d6


5
-
3d6


6
Improved Alignment Breath Attack
3d6


7
Improved Domain Breath Attack I
4d6


8
-
4d6


9
Improved Domain Breath Attack II
5d6


10
Domain Breath Attack III
5d6


11
-
6d6


12
Immunities
6d6


13
Greater Alignment Breath Attack
7d6


14
-
7d6


15
Greater Domain Breath Attack I
8d6


16
Greater Domain Breath Attack II
8d6


17
-
9d6


18
Improved Domain Breath Attack III
9d6


19
Perfect Alignment Breath Attack
10d6


20
-
10d6





Level
0th
1st
2nd
3rd
4th
5th
6th
7th


1
1
-
-
-
-
-
-
-


2
2
1+1
-
-
-
-
-
-


3
3
2+1
-
-
-
-
-
-


4
3
2+1
-
-
-
-
-
-


5
4
3+1
1+1
-
-
-
-
-


6
4
3+1
2+1
-
-
-
-
-


7
5
3+1
2+1
-
-
-
-
-


8
5
4+1
3+1
1+1
-
-
-
-


9
6
4+1
3+1
2+1
-
-
-
-


10
6
4+1
3+1
2+1
-
-
-
-


11
7
4+1
4+1
3+1
1+1
-
-
-


12
7
5+1
4+1
3+1
2+1
-
-
-


13
8
5+1
4+1
3+1
2+1
-
-
-


14
8
5+1
4+1
4+1
3+1
1+1
-
-


15
8
5+1
5+1
4+1
3+1
2+1
-
-


16
9
5+1
5+1
4+1
3+1
2+1
-
-


17
9
6+1
5+1
4+1
4+1
3+1
1+1
-


18
9
6+1
5+1
5+1
4+1
3+1
2+1
-


19
10
6+1
5+1
5+1
4+1
3+1
2+1
-


20
10
6+1
6+1
5+1
4+1
4+1
3+1
1+1



Weapon and Armor Proficiencies-You gain proficiency in all armor and shields, and all simple weapons.

Aura (Ex)-As a Cleric.

Spells-As a Cleric, but gaining more domains and cannot spontaneously cast any spells.

Alignment Breath Attack (Su)-At level one, choose Good, Evil, Law, or Chaos as your aligned breath attack. You also gain the associated domain. This breath attack deals untyped damage in a 15' cone or 30' line equal to your standard breath weapon damage. It deals no damage to people of a matching alignment on the same axis, and double damage to those of an opposed alignment on the same axis. If you are True Neutral and worship a True Neutral deity, you gain instead a regular domain breath attack.

This breath attack has a one-round cool down.

Domain Breath Attack I (Su)-At level one, you also gain your first Domain breath attack and Domain, chosen from your god's Domains. Domain breath attacks are detailed below.

This breath attack has a one-round cool down.

Turn Or Rebuke Undead (Su)-Gained at second level, as a Cleric of your level.

Domain Breath Attack II (Su)-At level three, you gain your second Domain breath attack and Domain.

This breath attack has a one-round cool down.

Resistances (Ex)-At level four, you gain resistance equal to your levels in this class against your Domains and Alignment. See Domains below for more info.

Improved Breath Attack-Whenever a breath attack improves, its range doubles to a 30' cone or a 60' line.

Domain Breath Attack III-At level ten, you gain your third Domain breath attack and Domain.

This breath attack has a one-round cool down.

Immunities-At level twelve, you gain immunities against your Domains and Alignment. See Domains below for more info.

Greater Breath Attack-Whenever a breath attack becomes greater, its range increases to a 45' cone or a 90' line, and increases its damage die to d8.

Perfect Alignment Breath Attack-At level nineteen, your Alignment breath attack becomes perfected. Its range increases to a 60' cone or a 120' line, and it deals extra damage equal to your levels in this class.

Chaos-Untyped (grants DR/Lawful for resistances and Regeneration of your level (bypassed by Lawful damage) for immunities)

Evil-Untyped (grants DR/Good for resistances and Regeneration of your level (bypassed by Good damage) for immunities)

Good-Untyped (grants DR/Evilfor resistances and Regeneration of your level (bypassed by Evil damage) for immunities

Law-Untyped (grants DR/Chaosfor resistances and Regeneration of your level (bypassed by Chaos damage) for immunities

Air-Lightning

Animal-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Death-Negative Energy (if used on Undead, grants THP rather than actual healing)

Destruction-Untyped (grants no resistances or immunities)

Earth-Acid

Fire-Fire

Healing-Positive Energy (if used on the living, grants THP rather than actual healing)

Knowledge-Non lethal

Luck-Roll a d4. 1-Electricity, 2-Fire, 3-Acid, 4-Cold. (Grants resistance to all four elements equal to your level divided by 4, rounding up, and instead of immunity, increases resistance to equal your level)

Magic-Force

Plant-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Protector-Non lethal

Strength-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Sun-Fire

Travel-Non lethal

Trickery-Poison

War-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Water-Cold