Avianmosquito
2017-07-31, 09:07 PM
This skill was so ludicrously underpowered it served absolutely zero purpose in-game, so I decided to overhaul it and I'm presenting it here for opinions. I somehow doubt players are going to be using profession for long-term employment, unless they're filling the gap between campaigns. Mostly, this is a way to drum up quick cash through temp work and single shifts. And since I never, EVER use Wealth By Level under ANY circumstances, that's not as far fetched as you might think.
You have the option to look for a single shift, temp work or long-term work. Looking for a single shift takes one day, looking for temp work takes one week, looking for long-term work takes one month with the option to look for part-time only, full-time only or both (roll separately). It has a chance of success based on the economy, your skill and your wisdom. A roll within your profession/wisdom bonus is always in your chosen profession, a roll outside of it never is. When you find an employer, roll 1d20 and add a bonus based on the local economy and your profession to determine your wages at that job (in copper/hour), and roll percentile dice to see how many hours your shift is. At this point, you can either take the job or try again. Additionally, you must make a constitution check after each shift to avoid exhaustion, on a success another save must be made to avoid fatigue, and if you are working long-term you make a wisdom-modified profession check every month to avoid termination. Single shifts pay at the end of the shift, temp work pays at the end of each work week, and long-term jobs also pay on a weekly basis.
Roaring economy: 20+Proffession+Wis% job search success. Termination DC 0.
Booming economy: 15+Profession+Wis% job search success. Termination DC 5.
Average economy: 10+Profession+Wis% job search success. Termination DC 10.
Recession: 5+Profession+Wis% job search success. Termination DC 15.
Depression: Profession+Wis% job search success. Termination DC 20.
Excellent wages: +25c, +10c per rank of profession
Great wages: +20C, +8c per rank of profession
Good wages: +15c, +6c per rank of profession
Average wages: +10c, +4c per rank of profession
Poor wages: +5c, +2c per rank of profession
Terrible wages: +0c, +0c per rank of profession
Single shift hours:
76-00: 8 hours
51-75: 6 hours
26-50: 4 hours
01-25: 2 hours
Temp work hours:
81-00: 12 hours, 1d6 days/week, 1d6 weeks
61-80: 10 hours, 1d6 days/week, 1d6 weeks
41-60: 8 hours, 1d6 days/week, 1d6 weeks
21-40: 6 hours, 1d6 days/week, 1d6 weeks
01-20: 4 hours, 1d6 days/week, 1d6 weeks
Long-term (full time) work hours:
61-00: 12 hours, 1d4+2 days/week
31-60: 10 hours 1d4+2 days/week
11-20: 8 hours, 1d3+3 days/week
1-10: 6 hours, 1d2+4 days/week
Long-term (part time) work hours:
61-00: 10 hours, 1d2 days/week
31-60: 8 hours 1d3 days/week
11-20: 6 hours, 1d4 days/week
1-10: 4 hours, 1d6 days/week
Fatigue check DC:
Hard manual labour: 10+ shift hours
Average: 10+1/2 shift hours
Desk work: 10+1/4 shift hours
So, for example, Bob is a 3rd level expert, with 6 ranks in profession: chef, where he works at a local tavern making food as a short-order cook with five 8-hour shifts each week. His work is very average in intensity. He lives in an area with average wages and an average economy overall, and he has average wages for the area. He is paid 5 silver, 2 copper every hour, for a total payment of 20 gold, 8 silver every week. That's far and away less than even the lowliest of adventurers, but cheeseburgers are much less dangerous than zombies.
Bob's job is tiring, however, what with the constant standing and the fair amount of lifting, and Bob must make a constitution check of 14 to avoid exhaustion. Bob is a very typical man with 12 constitution, so he has a 60% chance to leave work exhausted, 24% chance to leave fatigued and 16% chance to leave work in good condition. Either way, since he's exhausted more days than not, he probably spends another hour at the tavern each day as a customer, relaxing until his exhaustion is reduced to fatigue, and then he walks home.
Bob is not self-employed, however, so he does have to worry about termination. Bob's wisdom is decent, at 14, and his 6 ranks in his profession are noteworthy, so he only has a 5% chance of being terminated each month. When he does eventually lose his job, however, he can find another one. Each month unemployed, he will have a 82% chance each month to remain unemployed, a 10% chance of getting a job outside of cooking and an 8% chance to find another cooking job. In the mean time, he can look for temp work and odd jobs to try and fill the time, and if he gets a non-cooking job he can keep looking for a job that better suits him. Even so, losing his job will be devastating, so he tries to avoid it by getting within the owner's good graces (for a +2 circumstance bonus), finding ways to improve his performance at his job (profession boosts), or finding ways to make his performance appear better than it actually is (wisdom boosts).
So, the question is, is this strong enough that player characters would have any reason to use it? Would players be compelled to go find some temp work if the party is guaranteed some down time for whatever reason? Is it enough that players would see it as an acceptable way to drum up some quick cash if they happen to be short at the moment?
You have the option to look for a single shift, temp work or long-term work. Looking for a single shift takes one day, looking for temp work takes one week, looking for long-term work takes one month with the option to look for part-time only, full-time only or both (roll separately). It has a chance of success based on the economy, your skill and your wisdom. A roll within your profession/wisdom bonus is always in your chosen profession, a roll outside of it never is. When you find an employer, roll 1d20 and add a bonus based on the local economy and your profession to determine your wages at that job (in copper/hour), and roll percentile dice to see how many hours your shift is. At this point, you can either take the job or try again. Additionally, you must make a constitution check after each shift to avoid exhaustion, on a success another save must be made to avoid fatigue, and if you are working long-term you make a wisdom-modified profession check every month to avoid termination. Single shifts pay at the end of the shift, temp work pays at the end of each work week, and long-term jobs also pay on a weekly basis.
Roaring economy: 20+Proffession+Wis% job search success. Termination DC 0.
Booming economy: 15+Profession+Wis% job search success. Termination DC 5.
Average economy: 10+Profession+Wis% job search success. Termination DC 10.
Recession: 5+Profession+Wis% job search success. Termination DC 15.
Depression: Profession+Wis% job search success. Termination DC 20.
Excellent wages: +25c, +10c per rank of profession
Great wages: +20C, +8c per rank of profession
Good wages: +15c, +6c per rank of profession
Average wages: +10c, +4c per rank of profession
Poor wages: +5c, +2c per rank of profession
Terrible wages: +0c, +0c per rank of profession
Single shift hours:
76-00: 8 hours
51-75: 6 hours
26-50: 4 hours
01-25: 2 hours
Temp work hours:
81-00: 12 hours, 1d6 days/week, 1d6 weeks
61-80: 10 hours, 1d6 days/week, 1d6 weeks
41-60: 8 hours, 1d6 days/week, 1d6 weeks
21-40: 6 hours, 1d6 days/week, 1d6 weeks
01-20: 4 hours, 1d6 days/week, 1d6 weeks
Long-term (full time) work hours:
61-00: 12 hours, 1d4+2 days/week
31-60: 10 hours 1d4+2 days/week
11-20: 8 hours, 1d3+3 days/week
1-10: 6 hours, 1d2+4 days/week
Long-term (part time) work hours:
61-00: 10 hours, 1d2 days/week
31-60: 8 hours 1d3 days/week
11-20: 6 hours, 1d4 days/week
1-10: 4 hours, 1d6 days/week
Fatigue check DC:
Hard manual labour: 10+ shift hours
Average: 10+1/2 shift hours
Desk work: 10+1/4 shift hours
So, for example, Bob is a 3rd level expert, with 6 ranks in profession: chef, where he works at a local tavern making food as a short-order cook with five 8-hour shifts each week. His work is very average in intensity. He lives in an area with average wages and an average economy overall, and he has average wages for the area. He is paid 5 silver, 2 copper every hour, for a total payment of 20 gold, 8 silver every week. That's far and away less than even the lowliest of adventurers, but cheeseburgers are much less dangerous than zombies.
Bob's job is tiring, however, what with the constant standing and the fair amount of lifting, and Bob must make a constitution check of 14 to avoid exhaustion. Bob is a very typical man with 12 constitution, so he has a 60% chance to leave work exhausted, 24% chance to leave fatigued and 16% chance to leave work in good condition. Either way, since he's exhausted more days than not, he probably spends another hour at the tavern each day as a customer, relaxing until his exhaustion is reduced to fatigue, and then he walks home.
Bob is not self-employed, however, so he does have to worry about termination. Bob's wisdom is decent, at 14, and his 6 ranks in his profession are noteworthy, so he only has a 5% chance of being terminated each month. When he does eventually lose his job, however, he can find another one. Each month unemployed, he will have a 82% chance each month to remain unemployed, a 10% chance of getting a job outside of cooking and an 8% chance to find another cooking job. In the mean time, he can look for temp work and odd jobs to try and fill the time, and if he gets a non-cooking job he can keep looking for a job that better suits him. Even so, losing his job will be devastating, so he tries to avoid it by getting within the owner's good graces (for a +2 circumstance bonus), finding ways to improve his performance at his job (profession boosts), or finding ways to make his performance appear better than it actually is (wisdom boosts).
So, the question is, is this strong enough that player characters would have any reason to use it? Would players be compelled to go find some temp work if the party is guaranteed some down time for whatever reason? Is it enough that players would see it as an acceptable way to drum up some quick cash if they happen to be short at the moment?