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View Full Version : D&D 3.x Other Improved Unseen Servant, Unseen Entourage, Unseen Army



rferries
2017-08-02, 01:55 AM
A couple of spells to greatly expand the utility of an unseen servant. Note for unseen entourage that although you're almost guaranteed to pass a Knowledge check (via at least one of the servants and provided the DC is 20 or less), glibness provides a much more powerful benefit.

Note the unseen servants can use the Aid Another action on any permitted skill.

Improved Unseen Servant
Conjuration (Creation)
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One invisible, mindless, shapeless servant
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

This spell functions as unseen servant, save that the servant has an effective Strength score equal to your caster level (maximum Strength 10) and may make Craft, Handle Animal, Heal, Profession, Survival (only to provide food and water to other characters), and Use Rope skill checks with a bonus on those checks equal to your caster level (maximum +10). It can’t perform any task that requires a skill check with a DC higher than 15.

The servant's speed is 20 feet and it may fly at a speed of 10 feet with perfect maneuverability.

You may assign the servant multiple tasks to complete in sequence, rather than only one task at a time.

Furthermore, the servant may use mage hand, light, mending, open/close, and prestidigitation at will.

Unseen Entourage
Conjuration (Creation)
Level: Brd 3, Community 3, Creation 3, Nobility 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: One invisible, mindless, shapeless servant per level
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

This spell functions as improved unseen servant, with the following differences:

-The spell conjures up one such servant per caster level.
-The servants have Strength scores equal to 10 plus your caster level (maximum Strength 20).
-The servants can make Knowledge, Perform, and Survival (to provide bonuses on saves against severe weather) checks, in addition to all other skill checks allowed by improved unseen servant. They may vocalise and assume visible shapes as needed for these checks but for no other purposes i.e. a servant may speak to communicate the result of its Knowledge check, or may manifest as a ghostly dancer for a Perform (dance) check, but cannot speak to warn a character of danger or assume a shape to distract an enemy.
-The servants have a bonus on all allowed skill checks equal to your caster level (maximum +10) plus your primary casting attribute modifier (e.g. Charisma modifier for bards and sorcerers, Intelligence modifier for wizards, Wisdom modifier for clerics). They can’t perform any task that requires a skill check with a DC higher than 20.
-The servants' land speed is 30 feet and they may fly at a speed of 30 feet with perfect maneuverability.

Unseen Army
Evocation [Force]
Level: Bard 6, Sor/Wiz 9, War 9
Components: V, S, DF, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: One magic weapon of force per level
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: Yes

This spell functions as spiritual weapon, with the following exceptions:

-It summons one weapon per caster level.
-The weapons each take the form of a weapon you are proficient with, and they benefit from any feats you possess for that weapon (e.g. Improved Critical, Weapon Focus, etc.).
-The weapons deal force damage equal to the base damage of real weapons of that type, +1 point per four caster levels (maximum +5 at 20th level)
-The weapons are invisible, as greater invisibility, and gain the associated benefits as such.
-The weapons attack with a base attack bonus equal to your caster level (allowing them multiple attacks) and gain an additional bonus on attacks equal to your primary casting attribute modifier (e.g. Charisma modifier for bards and sorcerers, Intelligence modifier for wizards, Wisdom modifier for clerics).
-The weapons get flanking bonuses and may help a combatant get such bonuses.
-The weapons fly at a speed of 40 feet with perfect maneuverability.
-You may redirect any number of the weapons as a move action.
-The weapons can be damaged by area attacks. Each weapon has hardness and hitpoints equal to your caster level.

Focus
A set of miniature replicas of each weapon to be conjured. The miniatures must be fashioned from the purest platinum and set with radiant diamonds, costing 1,000 gp per weapon to be conjured (you may cast the spell with fewer replicas than your caster level but you conjure correspondingly fewer weapons).

Shimeran
2017-08-02, 05:40 AM
Looks good overall. The entourage did bring to mind having a number of specialist spirits, such as a dedicated sage, the swarm of generalists works as well.

I do think the Unseen Army has some hideous damage potential. Since they're flying, you pack about 17 of them on a ground bound target for 1d8 + 10 each. I threw the numbers into a damage calculator I've got set up and you're looking at a hit rate of around 65% with an average expected damage around 10 each, for a total of 170 damage per round. That's without any iteratives and with 30 to spare as "splash damage" to secondary targets. That's just under what it takes to drop any creature in 2 rounds and by that point they can have it up pretty much all day.

rferries
2017-08-02, 06:55 AM
Yes I was thinking it might be a bit much. I'll scale down the damage, and also maybe make the weapons susceptible to area-of-effect damage themselves.

nonsi
2017-08-02, 10:49 AM
.
You went too far with Unseen Army... way too far!

rferries
2017-08-02, 03:08 PM
Haha yeah, though I feel it's safe now.

thedarkwad
2020-03-20, 11:16 PM
I just noticed that neither of these two spells increase the damage that an unseen servant can sustain. So a single fireball has a pretty much 100% chance of taking out all the unseen servants in its area. Was this intentional? Either way, what do you think would be a fair approach if I wanted a (possibly higher level) version of Unseen Entourage, but with more resilient constructs?

jdizzlean
2020-03-21, 03:53 AM
The Mod Life Crisis: This Necromancy did not go unseen!