Naanomi
2017-08-02, 02:48 AM
On another thread, we (briefly) discussed the idea of a Lizardman Open-Hand Monk who used his bite to fight... I was writing it out and with just a few exceptions*, an Open-Hand monk can actually represent a very good 'completely savage fighter' in this case. Note that not all of these choices are optimized per-se, but intended to best capture the concept while still remaining as functional as possible... I realize that Lizardman actually has very little (beyond some skills) to offer a Monk, but the lure of biting people is too strong to resist.
Lizardman/Monk (Open Hand) 20/Customized Outlander
STR 8/DEX 15/CON 17/INT 8/WIS 16/CHA 8
Athletics, Stealth, Survival, Perception, Intimidation, Insight
Leatherworker's Tools
Common, Draconic, (Two of choice based on campaign; perhaps Giant and Orcish as a default)
ASI: +1 DEX/+1 CON, +2 DEX, +2 DEX, +2 WIS, +2 WIS
Equipment Needed: A leather bandoleer for your home-made darts, if that
(NOTE: The exceptions in fluff that don't fit the savage image to me: Tranquility, Invisibility, Speaking All Languages, and the specific 'delay' mechanics of Quivering Palm... as an AL character, I think I would justify them as awakening my KI through my animalistic nature, actually becoming a 'monk' in some fashion at mid-to-high levels)
Lizardman/Monk (Open Hand) 20/Customized Outlander
STR 8/DEX 15/CON 17/INT 8/WIS 16/CHA 8
Athletics, Stealth, Survival, Perception, Intimidation, Insight
Leatherworker's Tools
Common, Draconic, (Two of choice based on campaign; perhaps Giant and Orcish as a default)
ASI: +1 DEX/+1 CON, +2 DEX, +2 DEX, +2 WIS, +2 WIS
Equipment Needed: A leather bandoleer for your home-made darts, if that
(NOTE: The exceptions in fluff that don't fit the savage image to me: Tranquility, Invisibility, Speaking All Languages, and the specific 'delay' mechanics of Quivering Palm... as an AL character, I think I would justify them as awakening my KI through my animalistic nature, actually becoming a 'monk' in some fashion at mid-to-high levels)