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ZorroGames
2017-08-03, 09:38 AM
While the psuedo-medieval European setting in 5e is nice (I enjoy it) I really would like a more Egyptian/Middle East/Asia or even subsaharan Africa setting.

My OD&D days (where everything was homebrew) primarily involved my "AEgyptian" characters. I still have my PCs/party figures in 25mm because it had such good vibes. Ah, memories...

I have a lot of PDFs with tombs/pyramids and Kara-Tur source material but is there anything out there currently for 5e in a less Eurocentric setting that does not take you off planet (Planescape/SpellJammer.)

Kryx
2017-08-03, 09:55 AM
Mummy's Mask (http://paizo.com/products/btpy94z3?Pathfinder-Adventure-Path-Mummys-Mask-Players-Guide) converted to 5e could be what you're looking for.

Torrin
2017-08-03, 10:16 AM
The recent Plane-Shift Amonkhet is relatively balanced (except for the hawk aven ranger) and would make good source material for a homebrew setting. Or even a one-shot through the trials ending in a pvp free-for-all. :D

Whit
2017-08-03, 10:33 AM
You could look up some forgotten realms I can't remember off hand mulherland red wizards of they and another one. I believe there was a few modules of earlier edition thst you can modify on top of that a very old 1st edition with the original Zardog demigod which is now 5ed far realm god.
1/3 level fall into a desert pit into an underground city factions fighting I think, fighter mage cleric, you can easily addapt to Egypt theme.

You cold also take some warhammer regarding the desert and the Lich king who took over whatever his name is

ZorroGames
2017-08-03, 10:55 AM
Mummy's Mask (http://paizo.com/products/btpy94z3?Pathfinder-Adventure-Path-Mummys-Mask-Players-Guide) converted to 5e could be what you're looking for.

Downloaded (free is good) but will not unzip on iPad, will try from Mac later.

Gracias.

ZorroGames
2017-08-03, 10:56 AM
The recent Plane-Shift Amonkhet is relatively balanced (except for the hawk aven ranger) and would make good source material for a homebrew setting. Or even a one-shot through the trials ending in a pvp free-for-all. :D

Will look into that, gracias.

Waterdeep Merch
2017-08-03, 12:21 PM
I could actually use some good Egyptian-style monsters. I'm preparing a future campaign setting where cursed Egyptian-expy creatures sometimes roam around in sandstorms like a deadly supernatural fog, and would love to use more than just mummies. Amonkhet is my only real resource right now.

Ventruenox
2017-08-03, 12:40 PM
You could look into Al-Quadim from 2nd Edition. While it is more Arabic-themed than Egyptian, the campaign setting contains much of what you were looking for. It has desert, jungles, pirate islands, routes to the Underdark, etc. If you refluff the religions and possibly change the Islam inspired cultural traditions, you can easily insert 5e statblocks in place of any THAC0 references.


Word of caution with Amonkhet: the Naga is pretty broken. I rolled up an open hand monk Naga, gave him one level of Immortal Mystic (Giant growth, Brute Force, & Telepathic Contact Disciplines), and ended up with a character that was ridiculously overpowered but gloriously thematic. Perfect for a BBEG lieutenant, but unacceptable for a PC.

Torrin
2017-08-03, 01:46 PM
I could actually use some good Egyptian-style monsters. I'm preparing a future campaign setting where cursed Egyptian-expy creatures sometimes roam around in sandstorms like a deadly supernatural fog, and would love to use more than just mummies. Amonkhet is my only real resource right now.

Merch and OP:
Kobold Press's Tome Of Beasts is filled with desert-theme monsters, and their Southlands Heros book has races that could fit in such a setting (although the flavor text is distinctly indo-persian).

Aett_Thorn
2017-08-03, 02:18 PM
Don't forget the Dire Camels.

http://www.giantitp.com/forums/archive/index.php/t-483634.html

Scorpions__
2017-08-03, 03:07 PM
You could look up some forgotten realms I can't remember off hand mulherland red wizards of they and another one. I believe there was a few modules of earlier edition thst you can modify on top of that a very old 1st edition with the original Zardog demigod which is now 5ed far realm god.
1/3 level fall into a desert pit into an underground city factions fighting I think, fighter mage cleric, you can easily addapt to Egypt theme.

You cold also take some warhammer regarding the desert and the Lich king who took over whatever his name is

That would be The Lost City [of Cynidecia] (http://www.dmsguild.com/product/17084/B4-The-Lost-City-Basic?it=1) featuring Zargon and its cult. I ran this module in 5e doing any conversion on the fly and it worked out great. It has some really great ancient Egyptian themes and it's got a ton of wiggle room for the Dungeon Master to improvise.

ZorroGames
2017-08-03, 03:35 PM
That would be The Lost City [of Cynidecia] (http://www.dmsguild.com/product/17084/B4-The-Lost-City-Basic?it=1) featuring Zargon and its cult. I ran this module in 5e doing any conversion on the fly and it worked out great. It has some really great ancient Egyptian themes and it's got a ton of wiggle room for the Dungeon Master to improvise.

Well, darn, I have that in my "to give away/been played" collection. Need to pull it out.

Waterdeep Merch
2017-08-03, 03:44 PM
Merch and OP:
Kobold Press's Tome Of Beasts is filled with desert-theme monsters, and their Southlands Heros book has races that could fit in such a setting (although the flavor text is distinctly indo-persian).
I really should have started there. I've got the book, but haven't paid too much attention to its interior outside of a couple niche encounters. It's time I gave it a proper read.


That would be The Lost City [of Cynidecia] (http://www.dmsguild.com/product/17084/B4-The-Lost-City-Basic?it=1) featuring Zargon and its cult. I ran this module in 5e doing any conversion on the fly and it worked out great. It has some really great ancient Egyptian themes and it's got a ton of wiggle room for the Dungeon Master to improvise.
I knew my 'Egyptian culture destroyed by summoning something evil and corrupting' story idea came from somewhere! I never actually played the Lost City (before my time), but I read it once and it clearly left an impression. I might lift the original whole hog.

ZorroGames
2017-08-03, 08:23 PM
I really should have started there. I've got the book, but haven't paid too much attention to its interior outside of a couple niche encounters. It's time I gave it a proper read.


I knew my 'Egyptian culture destroyed by summoning something evil and corrupting' story idea came from somewhere! I never actually played the Lost City (before my time), but I read it once and it clearly left an impression. I might lift the original whole hog.

The adventure is very trippy in spots.

ZorroGames
2017-08-07, 09:29 AM
Merch and OP:
Kobold Press's Tome Of Beasts is filled with desert-theme monsters, and their Southlands Heros book has races that could fit in such a setting (although the flavor text is distinctly indo-persian).

My Indian born daughters would roll their eyes and smile at Dad politely while said eyes glaze over but I like that setting idea.

Kuulvheysoon
2017-08-07, 10:27 AM
There's some stuff in the 3.5e book Sandstorm that you might find useful, including a bunch of monsters (and prestige classes, which you could probably turn into subclasses if you were so inclined).

Bohandas
2017-08-10, 10:46 PM
You could look into Al-Quadim from 2nd Edition.

and the Sandstorm supplement from 3rd edition

Blacky the Blackball
2017-08-11, 02:09 AM
For Egyptian themed adventures, you can't beat the pre-Ravenloft 'I' adventures:

I3 - Pharoah
I4 - Oasis of the White Palm
I5 - Lost Tomb of Martek

They're AD&D 1e adventures, but they're easily converted to a more recent edition. They're also designed as a trilogy, and were later collected into a single book (I3-5 - Desert of Desolation).

I won't give away spoilers about the plot, but the first is a dungeon-crawl into a trapped pyramid; the second is semi-political (but still has its fair share of action), and the third is a trip through one of the most imaginative "dungeons" I've ever seen (it's set up as a group of themed demi-planes to be explored).

In all, the collected series is probably my favourite AD&D campaigns to run.

Altair_the_Vexed
2017-08-11, 02:21 AM
Surprised no-one's mentioned Hamunaptra yet (http://www.drivethrurpg.com/product/19452/Egyptian-Adventures--Hamunaptra?it=1) - 3rd ed, but contains lots of flavourful concepts to plunder.

While you're at it, if your religious convictions (or otherwise) allow, you might take a look at another Green Ronin D&D set - Testament: Roleplaying in the Biblical Era (http://www.drivethrurpg.com/product/19191/Testament-Roleplaying-in-the-Biblical-Era?term=testament&manufacturers_id=536&test_epoch=0&it=1). We can't discuss certain aspects of it, being tied in so much with real world religion, but it's got lots of really helpful material on the whole Middle East in the late Bronze Age - including Egypt and the Levant, . Again, 3rd ed, but worth a look.

Waazraath
2017-08-11, 02:31 AM
I played a converted Al Qadim campaign (the 1001 nights campaign setting, in Zakahra, also in the Realms). It's quite close in flavor, and I think we played 1 or 2 adventures that were really Egyptian themed (pyramids and all that).

ZorroGames
2017-08-11, 08:01 AM
For Egyptian themed adventures, you can't beat the pre-Ravenloft 'I' adventures:

I3 - Pharoah
I4 - Oasis of the White Palm
I5 - Lost Tomb of Martek

They're AD&D 1e adventures, but they're easily converted to a more recent edition. They're also designed as a trilogy, and were later collected into a single book (I3-5 - Desert of Desolation).

I won't give away spoilers about the plot, but the first is a dungeon-crawl into a trapped pyramid; the second is semi-political (but still has its fair share of action), and the third is a trip through one of the most imaginative "dungeons" I've ever seen (it's set up as a group of themed demi-planes to be explored).

In all, the collected series is probably my favourite AD&D campaigns to run.

In my box of "was going to DM but moved across the continent and then quit AD&D'ing so give it away" modules. Another box to open.

Thanks for the reminder!

ZorroGames
2017-08-11, 08:02 AM
Surprised no-one's mentioned Hamunaptra yet (http://www.drivethrurpg.com/product/19452/Egyptian-Adventures--Hamunaptra?it=1) - 3rd ed, but contains lots of flavourful concepts to plunder.

While you're at it, if your religious convictions (or otherwise) allow, you might take a look at another Green Ronin D&D set - Testament: Roleplaying in the Biblical Era (http://www.drivethrurpg.com/product/19191/Testament-Roleplaying-in-the-Biblical-Era?term=testament&manufacturers_id=536&test_epoch=0&it=1). We can't discuss certain aspects of it, being tied in so much with real world religion, but it's got lots of really helpful material on the whole Middle East in the late Bronze Age - including Egypt and the Levant, . Again, 3rd ed, but worth a look.

On my shopping list now, thanks!

ZorroGames
2017-08-11, 08:05 AM
and the Sandstorm supplement from 3rd edition

Added to my research list. Thanks.

Ninja_Prawn
2017-08-11, 10:53 AM
Don't forget the Dire Camels.

http://www.giantitp.com/forums/archive/index.php/t-483634.html

^__^

If you liked the dire camels (which are available in image format here (https://nailsofvecna.tumblr.com/post/159632481425/dire-camels-are-prized-as-mounts-and-beasts-of)), you might also be interested in these expanded rules for charioteering (http://mfov.magehandpress.com/2017/06/hold-your-horses-chariot-rules.html). :smallwink:

ZorroGames
2017-08-12, 11:12 AM
^__^

If you liked the dire camels (which are available in image format here (https://nailsofvecna.tumblr.com/post/159632481425/dire-camels-are-prized-as-mounts-and-beasts-of)), you might also be interested in these expanded rules for charioteering (http://mfov.magehandpress.com/2017/06/hold-your-horses-chariot-rules.html). :smallwink:

Only skimmed them so far but looks like it might be easier than adapting Two Hour Wargames Roman arena chariot racing rules. Thanks.