Fairfieldfencer
2017-08-03, 01:59 PM
So, I'm planning to have a Mass Effect themed D&D game with some friends next year. I wanted to make the rules of D&D match up a bit better with the play style of Mass Effect and this is what I've come up with so far. I was just wondering about people's opinions and if there are any obvious flaws so far.
WHAT I'VE GOT SO FAR
50 Health Points
50-75 Shield Points
Shields recharge to full on a turn when the character has received no damage whatsoever. Health only regenerates to full from Medi-Gel.
All armours have base ACs. Dexterity does not increase their AC.
AC is now the armour's base AC eg 10, plus the number of squares of distance. For example, an enemy with a base AC of 10 standing 5 spaces away has an AC of 15 (bring a ruler). AC is increased by +2 when shooting from cover. AC is increased by +5 when completely in cover. Taking cover is a bonus action.
Accuracy is a new ability. The modifier for it contributes to Attack Rolls.
All classes with biotic abilities lose 5 Shield Points when using a biotic attack.
All Special Abilities (replacing spell slots) recharge similar to a dragon's breath attack. The more powerful an attack, the higher the dice you have to roll. EG Rolling 3-4 with a d4 for a Biotic Orb and 11-12 with a d12 for Stasis.
WHAT I'VE GOT SO FAR
50 Health Points
50-75 Shield Points
Shields recharge to full on a turn when the character has received no damage whatsoever. Health only regenerates to full from Medi-Gel.
All armours have base ACs. Dexterity does not increase their AC.
AC is now the armour's base AC eg 10, plus the number of squares of distance. For example, an enemy with a base AC of 10 standing 5 spaces away has an AC of 15 (bring a ruler). AC is increased by +2 when shooting from cover. AC is increased by +5 when completely in cover. Taking cover is a bonus action.
Accuracy is a new ability. The modifier for it contributes to Attack Rolls.
All classes with biotic abilities lose 5 Shield Points when using a biotic attack.
All Special Abilities (replacing spell slots) recharge similar to a dragon's breath attack. The more powerful an attack, the higher the dice you have to roll. EG Rolling 3-4 with a d4 for a Biotic Orb and 11-12 with a d12 for Stasis.