Syruptitious
2017-08-04, 10:10 PM
So I'm making a rogue and I'd like your input:
The concept is a moderately bulky swashbuckler rogue with good AC and damage through sneak attack and booming blade, as well as the swashbuckler's "taunt" ability. The main point I guess is to pin someone down and keep them fighting you, so swashbuckler is pretty necessary for that as well as booming blade and a decent con score. And as long as they're hitting you some of their damage can be mitigated through uncanny dodge. It's definitely not optimal but I'm hoping it will be alright enough because it seems like a lot of fun. Here goes:
Beginning Scores
Str 8
Dex 15
Con 15
Int 8
Wis 8
Cha 15
Human variant (+1 Cha, +1 Con)
Level 1 feat: Moderately armored - Proficiency with medium armor and shields plus a dex bump of 1.
So scores at level 1 are now:
Str 8
Dex 16
Con 16
Int 8
Wis 8
Cha 16
Strap in, because they're not gonna change until 10.
So level 4 you then take Medium armor master as a feat, which gives no dex bonus (for some reason) and now allows you to add +3 dex to medium armor and medium armor no longer gives disadvantage on stealth. I guess if anything's not totally necessary it's this feat, but I really like it so that's basically the reason I'm taking it. It does give you better AC and you can stealth around in half plate, but whether that's worth putting off ASI's is up to you.
Now then, level 8 things get interesting. Probably at this point you've had some luck as a tank, 20 AC, good damage, uncanny dodge taking care of some of the attacks that get through. But you're horrible with swarms and other characters are gonna start outpacing you quick. So you take an ability score increase right? Of course not, you're in too deep. You're taking magic initiate.
So magic initiate you use the Warlock or Sorceror spell list and take: Booming Blade, Green Flame Blade, and something as your level 1 spell (Armor of Agathys? Something more utility oriented? Not sure on this yet). BB and GFB are (get ready) really really good cantrips. BB punishes the enemy for trying to get away from you, and GFB helps you cleave in big packs of enemies. So now you've got utility as well as damage that (since you're only making one attack per turn) keeps up with the rest of your party.
Finally, at level 10 you may take the ASI and get your dex to 18, then to 20 at level 12. If you are a complete madman you can double down on constitution since your AC is as high as it's gonna get and you want to laugh at the Fighter/Paladin. I only recommend dex because so many of your abilities require attacks to land. Then at 16 and 19 you can take whatever, assuming your campaign even gets that far. I suggest some more goofy feats but that's just me.
So that's basically the idea. by level 10 your scores are:
Str 8
Dex 18
Con 16
Int 8
Wis 8
Cha 16
You have the following feats
Moderately Armored
Medium Armor Master
Magic Initiate: BB, GFB, some 1st level warlock or sorceror spell
Your health is somewhere in the high 70's low 80's. Your AC is 20. You can BB or GFB every turn. Grab a shield, grab a rapier, put on your half plate and challenge every monster to an honorable duel, just be ready with the Uncanny Dodges. Also you have all the other roguey abilities at your disposal, which I've heard are also good.
Let me know what you think, and whether you have any suggestions to make the concept stronger. I definitely want opinions on the 1st level spell from magic initiate. Also if this should be in a more specific thread let me know and I'll move it.
Thanks for reading!
The concept is a moderately bulky swashbuckler rogue with good AC and damage through sneak attack and booming blade, as well as the swashbuckler's "taunt" ability. The main point I guess is to pin someone down and keep them fighting you, so swashbuckler is pretty necessary for that as well as booming blade and a decent con score. And as long as they're hitting you some of their damage can be mitigated through uncanny dodge. It's definitely not optimal but I'm hoping it will be alright enough because it seems like a lot of fun. Here goes:
Beginning Scores
Str 8
Dex 15
Con 15
Int 8
Wis 8
Cha 15
Human variant (+1 Cha, +1 Con)
Level 1 feat: Moderately armored - Proficiency with medium armor and shields plus a dex bump of 1.
So scores at level 1 are now:
Str 8
Dex 16
Con 16
Int 8
Wis 8
Cha 16
Strap in, because they're not gonna change until 10.
So level 4 you then take Medium armor master as a feat, which gives no dex bonus (for some reason) and now allows you to add +3 dex to medium armor and medium armor no longer gives disadvantage on stealth. I guess if anything's not totally necessary it's this feat, but I really like it so that's basically the reason I'm taking it. It does give you better AC and you can stealth around in half plate, but whether that's worth putting off ASI's is up to you.
Now then, level 8 things get interesting. Probably at this point you've had some luck as a tank, 20 AC, good damage, uncanny dodge taking care of some of the attacks that get through. But you're horrible with swarms and other characters are gonna start outpacing you quick. So you take an ability score increase right? Of course not, you're in too deep. You're taking magic initiate.
So magic initiate you use the Warlock or Sorceror spell list and take: Booming Blade, Green Flame Blade, and something as your level 1 spell (Armor of Agathys? Something more utility oriented? Not sure on this yet). BB and GFB are (get ready) really really good cantrips. BB punishes the enemy for trying to get away from you, and GFB helps you cleave in big packs of enemies. So now you've got utility as well as damage that (since you're only making one attack per turn) keeps up with the rest of your party.
Finally, at level 10 you may take the ASI and get your dex to 18, then to 20 at level 12. If you are a complete madman you can double down on constitution since your AC is as high as it's gonna get and you want to laugh at the Fighter/Paladin. I only recommend dex because so many of your abilities require attacks to land. Then at 16 and 19 you can take whatever, assuming your campaign even gets that far. I suggest some more goofy feats but that's just me.
So that's basically the idea. by level 10 your scores are:
Str 8
Dex 18
Con 16
Int 8
Wis 8
Cha 16
You have the following feats
Moderately Armored
Medium Armor Master
Magic Initiate: BB, GFB, some 1st level warlock or sorceror spell
Your health is somewhere in the high 70's low 80's. Your AC is 20. You can BB or GFB every turn. Grab a shield, grab a rapier, put on your half plate and challenge every monster to an honorable duel, just be ready with the Uncanny Dodges. Also you have all the other roguey abilities at your disposal, which I've heard are also good.
Let me know what you think, and whether you have any suggestions to make the concept stronger. I definitely want opinions on the 1st level spell from magic initiate. Also if this should be in a more specific thread let me know and I'll move it.
Thanks for reading!