Beechgnome
2017-08-06, 10:32 AM
So one of my players wanted to play Nightcrawler and asked for help in making it happen. Mystic Nomads seemed a bit too fiddly for his desires so I thought I'd port the basic Nightcrawler abilities to a monk subclass.
Naturally, he'll be a tiefling, and I think we'll tweak the infernal spells to give him spider climb instead of darkness, and possibly create a homebrew tiefling feat to give him a prehensile tail.
But I thought I'd post the Nightcrawler subclass to get feedback. My suspicion is it is a bit overpowered, but maybe not. Monks are pretty awesome, generally.
Way of the Nightcrawler
Bonus proficiencies
You gain proficiency in rapiers, and treat them as monk weapons. (This is mostly for flavor)
Nightcrawler Step
At 3rd level, you gain the ability to slip in and out of harm's way through hidden dimensional portals. Whenever you spend a Ki point to Disengage or Dash as a bonus action using your Step of the Wind feature, you may choose to teleport a distance up to your remaining movement left to an unoccupied space you can see.
Whenever you teleport you leave behind a 5' radius cloud of smoke that lightly obscures the area and dissipates in 1 round. It also smells of brimstone.
Travelling Companion
At 6th level, when you use any of your Nightcrawler abilities to teleport, you can take one person within reach with you as part of your movement. If the person is unwilling, they may make a Wisdom saving throw against your Monk ability Save DC. You may take an additional person at 11th level and again at 17th level.
Reflexive Teleport
At 11th level you can vanish in a puff of smoke in response to danger. When you are attacked or forced to make a Dexterity saving throw, you can choose to teleport out of harm's way as a reaction. You do so before determining if the attack hits or if the saving throw is successful. When you do so you can move up to your speed to an unoccupied space you can see.
Once you have used this feature you cannot use it again until you have finished a short or long rest.
Devil's Flurry
At 17th level, when you choose the Attack action and spend a Ki point to make a Flurry of Blows, you can spend additional Ki points to teleport multiple times during the Attack. You may teleport up to half your movement a number of times equal to the Ki you spend. Teleporting in this way does not promote opportunity attacks.
Naturally, he'll be a tiefling, and I think we'll tweak the infernal spells to give him spider climb instead of darkness, and possibly create a homebrew tiefling feat to give him a prehensile tail.
But I thought I'd post the Nightcrawler subclass to get feedback. My suspicion is it is a bit overpowered, but maybe not. Monks are pretty awesome, generally.
Way of the Nightcrawler
Bonus proficiencies
You gain proficiency in rapiers, and treat them as monk weapons. (This is mostly for flavor)
Nightcrawler Step
At 3rd level, you gain the ability to slip in and out of harm's way through hidden dimensional portals. Whenever you spend a Ki point to Disengage or Dash as a bonus action using your Step of the Wind feature, you may choose to teleport a distance up to your remaining movement left to an unoccupied space you can see.
Whenever you teleport you leave behind a 5' radius cloud of smoke that lightly obscures the area and dissipates in 1 round. It also smells of brimstone.
Travelling Companion
At 6th level, when you use any of your Nightcrawler abilities to teleport, you can take one person within reach with you as part of your movement. If the person is unwilling, they may make a Wisdom saving throw against your Monk ability Save DC. You may take an additional person at 11th level and again at 17th level.
Reflexive Teleport
At 11th level you can vanish in a puff of smoke in response to danger. When you are attacked or forced to make a Dexterity saving throw, you can choose to teleport out of harm's way as a reaction. You do so before determining if the attack hits or if the saving throw is successful. When you do so you can move up to your speed to an unoccupied space you can see.
Once you have used this feature you cannot use it again until you have finished a short or long rest.
Devil's Flurry
At 17th level, when you choose the Attack action and spend a Ki point to make a Flurry of Blows, you can spend additional Ki points to teleport multiple times during the Attack. You may teleport up to half your movement a number of times equal to the Ki you spend. Teleporting in this way does not promote opportunity attacks.