Unoriginal
2017-08-07, 10:14 AM
The MM's (and Volo's) NPC statblocks can be used as they are presented (and I suppose a good number, but it is suggested to add the traits of the species they belong to.
The question I'm asking myself is: which of the PHB's species make the most dangerous average civilian (aka Commoner statblock) and average mook-with-combat-training (aka Guard statblock) ?
For the purpose of this exercise, I'm considering that the NPCs have access to the best weapon they're trained to use (as this suppose they have had the occasion to get ready for combat, by being recruited in a milice for exemple), as well as 60 gp worth of armor/shield for the Guard (which is what the protective equipment of the Guard NPC costs)
Commoner
Armor Class 10
Hit Points 4 (1d8)
Speed 30ft.
STR 10 (+0)
DEX 10 (+0)
CON 10 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)
Senses passive Perception 10
Languages any one language (usually Common)
Guard
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30ft.
STR 13 (+1)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
So, let's start alphabetically, with the Dwarves:
Armor Class 10
Hit Points 6 (1d8+1+1)
Speed 25ft.
STR 10 (+0)
DEX 10 (+0)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Senses: Passive Perception 10, Darkvision 60 ft.
Languages:Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Toughness
Actions:
Battleaxe: +2 to hit, 4 (1d8) or 5 (1d10) damages
Armor Class 16 (chain shirt, shield)
Hit Points 15 (2d8+4+2)
Speed 25ft.
STR 13 (+1)
DEX 12 (+1)
CON 14 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)
Skills: Perception +3
Senses: passive Perception 13, Darkvision 60 ft.
Languages:Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Toughness
Actions:
Battleaxe: +3 to hit, 5 (1d8+1) or 6 (1d10+1) damages
Armor Class 10
Hit Points 5 (1d8+1)
Speed 25ft.
STR 12 (+1)
DEX 10 (+0)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)
Senses: passive Perception 10, Darkvision 60ft
Languages: Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Armor Training
Actions:
Battleaxe: +3 to hit, 5 (1d8+1) or 6 (1d10+1) damages
(Note: due to Dwarven Armor Training, a Mountain Dwarf Commoner could wear an Hide armor (10 gp) for AC 12)
Armor Class 16 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25ft.
STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Skills: Perception +2
Senses: passive Perception 12, Darkvision 60 ft
Languages: Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Armor Training
Actions:
Battleaxe: +4 to hit, 6 (1d8+2) or 7 (1d10+2) damages
The Hill Dwarf Commoner is a bit tougher than average, and hit a bit harder, but is otherwise not that impressive. The Mountain Dwarf Commoner, on the other hand, manages to pack quite a punch as they are about as good at fighting and cause as much damage as an Hilll Dwarf Guard would. If you add their potential of wearing armor, they could be notably effective in a low-level fight.
The Hill Dwarf Guard has decent amount of HPs and Perception, which are nice things for a guard to have. But the Mountain Dwarf Guard's STR makes them a surprisingly dangerous opponent against low-level threats, including pCs who think they can mess with guards in impunity.
The question I'm asking myself is: which of the PHB's species make the most dangerous average civilian (aka Commoner statblock) and average mook-with-combat-training (aka Guard statblock) ?
For the purpose of this exercise, I'm considering that the NPCs have access to the best weapon they're trained to use (as this suppose they have had the occasion to get ready for combat, by being recruited in a milice for exemple), as well as 60 gp worth of armor/shield for the Guard (which is what the protective equipment of the Guard NPC costs)
Commoner
Armor Class 10
Hit Points 4 (1d8)
Speed 30ft.
STR 10 (+0)
DEX 10 (+0)
CON 10 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)
Senses passive Perception 10
Languages any one language (usually Common)
Guard
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30ft.
STR 13 (+1)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
So, let's start alphabetically, with the Dwarves:
Armor Class 10
Hit Points 6 (1d8+1+1)
Speed 25ft.
STR 10 (+0)
DEX 10 (+0)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Senses: Passive Perception 10, Darkvision 60 ft.
Languages:Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Toughness
Actions:
Battleaxe: +2 to hit, 4 (1d8) or 5 (1d10) damages
Armor Class 16 (chain shirt, shield)
Hit Points 15 (2d8+4+2)
Speed 25ft.
STR 13 (+1)
DEX 12 (+1)
CON 14 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)
Skills: Perception +3
Senses: passive Perception 13, Darkvision 60 ft.
Languages:Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Toughness
Actions:
Battleaxe: +3 to hit, 5 (1d8+1) or 6 (1d10+1) damages
Armor Class 10
Hit Points 5 (1d8+1)
Speed 25ft.
STR 12 (+1)
DEX 10 (+0)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)
Senses: passive Perception 10, Darkvision 60ft
Languages: Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Armor Training
Actions:
Battleaxe: +3 to hit, 5 (1d8+1) or 6 (1d10+1) damages
(Note: due to Dwarven Armor Training, a Mountain Dwarf Commoner could wear an Hide armor (10 gp) for AC 12)
Armor Class 16 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25ft.
STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Skills: Perception +2
Senses: passive Perception 12, Darkvision 60 ft
Languages: Dwarvish, Common
Dwarven Resilience
Tool Proficiency
Stonecunning
Dwarven Combat Training
Dwarven Armor Training
Actions:
Battleaxe: +4 to hit, 6 (1d8+2) or 7 (1d10+2) damages
The Hill Dwarf Commoner is a bit tougher than average, and hit a bit harder, but is otherwise not that impressive. The Mountain Dwarf Commoner, on the other hand, manages to pack quite a punch as they are about as good at fighting and cause as much damage as an Hilll Dwarf Guard would. If you add their potential of wearing armor, they could be notably effective in a low-level fight.
The Hill Dwarf Guard has decent amount of HPs and Perception, which are nice things for a guard to have. But the Mountain Dwarf Guard's STR makes them a surprisingly dangerous opponent against low-level threats, including pCs who think they can mess with guards in impunity.