Noruni
2017-08-07, 03:51 PM
Looking at what I get from multiclassing into a Knowledge Cleric. Party consist of an Assassin Rogue, Battlemaster Fighter, and Open Hand Monk. As the only caster(Land Druid), I tend to use my spells to CC, heal, and bring the utility we need.
5 more prepared spell slots, letting me pick more spells from Druid by choosing to prepare them as Cleric spells.
Guiding Bolt as a ST damage spell without concentration
Command as a CC spell without concentration, which Druids lack.
Identify is a low level utility spell we lack. As we are going to be exploring, we do not have the luxury of going to town to get a Wizard to Identify items for us.
Shield of Faith and Sanctuary are good buff spells when fighting a single big bad, Sanctuary without concentration even more so.
The DM lets me roll knowledge check on the enemies we fight, the expertise on Arcana and Religion would be useful as I roll at least 1 of those checks a session. Let's me add History to round out my knowledge toolkit and Insight/Stealth.
3 cantrips, I can add Mending, Guidance and maybe Resistance.
The only cons I see is being a level behind for feats, wildshape flight, and higher level spells. It seems to me that the benefits outweigh waiting an extra level, specially since I'll still have the slots. If not now, I'd wait until level 12 to do so, but by then I'd have gone through months where the spells and expertise would've been useful.
5 more prepared spell slots, letting me pick more spells from Druid by choosing to prepare them as Cleric spells.
Guiding Bolt as a ST damage spell without concentration
Command as a CC spell without concentration, which Druids lack.
Identify is a low level utility spell we lack. As we are going to be exploring, we do not have the luxury of going to town to get a Wizard to Identify items for us.
Shield of Faith and Sanctuary are good buff spells when fighting a single big bad, Sanctuary without concentration even more so.
The DM lets me roll knowledge check on the enemies we fight, the expertise on Arcana and Religion would be useful as I roll at least 1 of those checks a session. Let's me add History to round out my knowledge toolkit and Insight/Stealth.
3 cantrips, I can add Mending, Guidance and maybe Resistance.
The only cons I see is being a level behind for feats, wildshape flight, and higher level spells. It seems to me that the benefits outweigh waiting an extra level, specially since I'll still have the slots. If not now, I'd wait until level 12 to do so, but by then I'd have gone through months where the spells and expertise would've been useful.