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InvisibleBison
2017-10-02, 09:44 PM
Virtual Pizza Sidekick
Illusion (Shadow)
Level: Cleric 4, Druid 4, Ranger 3, Shaman 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus: A piece of still steaming pizza, preferably from a box marked "Everything".

Baby Gary
2017-10-02, 09:50 PM
Virtual Pizza Sidekick
Illusion (Shadow)
Level: Cleric 4, Druid 4, Ranger 3, Shaman 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1d10 days
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus: A piece of still steaming pizza, preferably from a box marked "Everything".

rferries
2017-10-03, 07:37 AM
Virtual Pizza Sidekick
Illusion (Shadow)
Level: Cleric 4, Druid 4, Ranger 3, Shaman 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1d10 days
Saving Throw: Will negates
Spell Resistance: Yes

Description

Game mechanic effect.

Focus: A piece of still steaming pizza, preferably from a box marked "Everything".

Baby Gary
2017-10-04, 08:30 PM
Virtual Pizza Sidekick
Illusion (Shadow)
Level: Cleric 4, Druid 4, Ranger 3, Shaman 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1d10 days
Saving Throw: Will negates
Spell Resistance: Yes

You touch a creature and imbue them with power unimaginable. They are only quasi real and support you in almost any situation with. Along with the powers that they have they change shape and are able to fit through smaller places.

Game mechanic effect.

Focus: A piece of still steaming pizza, preferably from a box marked "Everything".

[Note] I gave some not subtle hint in the description for the game mechanic effect, hope you don't mind

rferries
2017-10-08, 10:44 PM
Virtual Pizza Sidekick
Illusion (Shadow)
Level: Cleric 4, Druid 4, Ranger 3, Shaman 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1d10 days
Saving Throw: Will negates
Spell Resistance: Yes

You touch a creature and imbue them with power unimaginable. They are only quasi real and support you in almost any situation with shadow magic. Along with their newfound powers they can change shape and are able to fit through smaller places.

You touch a creature and imbue it with shadow-based powers. The creature can use shadow conjuration and shadow evocation each once per day as spell-like abilities, save that it can only duplicate spells of 2nd level or lower and duplicated spells are 0% real (i.. they have no effect on creatures that successfully disbelieve them). Additionally, the creature can alter its appearance once per day (as disguise self) and is treated as being one size category smaller for the purpose of being able to fit through narrow spaces.

These powers come at a price. For the duration of the spell, the touched creature gains the extraplanar subtype and its home plane becomes the Plane of Shadow (so it can be dismissed and otherwise banished to that plane). It gains the light blindness special quality, and is treated as though it were only 20% real (as a shadow conjuration creature) for any creature that succeeds on a Will save (at virtual pizza sidekick's DC) when interacting with it.

When not using its disguise self ability, the target creature appears somewhat pixellated and is dressed in a pizza delivery boy/girl uniform.

Focus
A piece of still steaming pizza, preferably from a box marked "Everything".

New Spell (link provides a guideline if you want to follow the original spells, but it'd be more fun to go totally crazy ;D):

Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
School (Subschool) [Descriptors]
Level:
Components:
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Westhart
2017-10-09, 07:22 AM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [evil]
Level:
Components:
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

XionUnborn01
2017-10-09, 09:57 AM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [evil]
Level: Cleric 10
Components:
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Boom, 10th level. Let the epic level summoning begin.

rferries
2017-10-09, 02:53 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF,
Casting Time:
Range:
Area/Target/Effect:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

Hmm! summons an Atropal, maybe? 0.0

Westhart
2017-10-09, 04:26 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF,
Casting Time: 1 Full Round Action
Range:
Area/Target/Effect:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

InvisibleBison
2017-10-09, 04:28 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Area/Target/Effect:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

rferries
2017-10-09, 05:30 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

Westhart
2017-10-10, 07:15 AM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

I know it does not follow the usual, but [shrug]. Hopefully the caster won't lose control of it eh? :belkar:

rferries
2017-10-10, 06:28 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Drawing upon the corrupt powers of unlife, you conjure up undead minions and set them upon your distant foes.

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

InvisibleBison
2017-10-10, 07:44 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Drawing upon the corrupt powers of unlife, you conjure up undead minions and set them upon your distant foes.

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

rferries
2017-10-10, 08:15 PM
Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Drawing upon the corrupt powers of unlife, you conjure up undead minions and set them upon your distant foes.

Game mechanic effect.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

Gah whoops, sorry!

rferries
2017-10-10, 08:17 PM
InvisibleBison you should do the mechanic effect since I stole the other juicy bit.

InvisibleBison
2017-10-10, 10:56 PM
InvisibleBison you should do the mechanic effect since I stole the other juicy bit.

All right.

Summon Undead IX (https://cse.google.com/cse?cx=016919395771843972863:izicmn8nvja&q=summon%20undead&oq=summon%20undead&gs_l=partner.3...3519.6252.0.6418.13.13.0.0.0.0.14 4.1146.11j2.13.0.gsnos%2Cn%3D13...0.2720j738982j13 ..1ac.1.25.partner..12.1.143.OFwQ1qLOJn8#gsc.tab=0&gsc.q=summon%20undead&gsc.page=1)
Conjuration (Summoning) [Evil]
Level: Cleric 10
Components: V, S, F, DF
Casting Time: 1 Full Round Action
Range: 100 miles/level
Effect: One or more summoned creatures, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Drawing upon the corrupt powers of unlife, you conjure up undead minions and set them upon your distant foes.

This spell summons one or more undead creatures to destroy your foes. You can summon any undead creature or creatures (except for undead deities and unique undead creatures), so long as each individual creature's challenge rating is no more than two-thirds of your caster level (rounded down), and the combined challenge rating of all summoned creatures is no more than twice your caster level. The summoned undead appear anywhere you designate in the area, regardless of whether you have line of sight or line of effect to the spot. All summoned undead must be within 30 feet of each other when they appear, but are not obligated to subsequently remain that close to one another. Once summoned, the undead creatures remain until slain, dispelled or otherwise disposed of. You can communicate telepathically with the undead you summon, and they are compelled to obey your orders.

Focus
A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

Baby Gary
2017-10-10, 11:16 PM
how about, in the vain of summoning undead.

Create Idiot, Greater

I did the name for one just a little bit ago so if someone has a good idea feel free to post that instead of this

rferries
2017-10-10, 11:35 PM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level:
Components:
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

daremetoidareyo
2017-10-11, 12:35 AM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components:
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

rferries
2017-10-11, 12:49 AM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).

Westhart
2017-10-11, 08:56 AM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
=====================
Edit: Was diamond skin supposed to be wizard only?
Edit 2: Whew, spellbook got overhaul, you can now use google doc's outline to go from spell to spell, and I added a table of contents. :smallbiggrin:
Edit 3: Decided to doc up the old thread, would everyone prefer if I make another doc or just add it to the current one?

rferries
2017-10-11, 01:51 PM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).

Re: edit - Yeah, diamondskin was meant to be wizard-only (http://www.giantitp.com/forums/showsinglepost.php?p=22393914&postcount=218).

Westhart
2017-10-11, 01:54 PM
alright, just checking :)

InvisibleBison
2017-10-12, 03:35 PM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).

Baby Gary
2017-10-12, 03:44 PM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).

rferries
2017-10-13, 02:11 AM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: None
Spell Resistance: No

Descriptive text

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).

Westhart
2017-10-13, 08:13 AM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: None
Spell Resistance: No

Tapping into the power of the weave you create a semi-spectral figure, a figure with the capability of driving your enemiss quite mad, due to its constant inane comments.

Game mechanic effect.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).

------
Seems a little too close to enchantment for my taste but there it is folks...
Due to the fact that no one voiced any complaints against it I will begin working in the old thread's spells to the spellbook (starting monday probably).

rferries
2017-10-13, 04:56 PM
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: None
Spell Resistance: No

Tapping into the power of the weave you create a semi-spectral figure, a figure with the capability of driving your enemies quite mad, due to its constant inane comments.

Upon casting this spell you create a creature of surpassing imbecility - a Greater Idiot. The creature appears as a standard humanoid of your choice but is in fact a Medium-sized incorporeal construct with any number of Hit Dice you choose (maximum 20 Hit Dice). It is mindless and utterly loyal to you, and can do anything an unseen servant can do.

A Greater Idiot has only one method of attack - its constant droning babble. Any creature that spends more than one minute in the Idiot's presence must succeed on an opposed Diplomacy check or be driven permanently insane. The Idiot's bonus on this check is equal to its Hit Dice plus your relevant spellcasting ability modifier. The Idiot babbles in all languages you speak, but cannot affect a creature that doesn't speak any of those languages. Creatures must repeat the Diplomacy check for each minute of exposure to the babble.

The spell lasts for 1d10 days, plus one per Idiot you already control at the time of the casting. In this way, you may conjure multiple Idiots of low Hit Dice and set them upon a community to spread their madness.

Material Component
A dose of id moss (http://www.d20srd.org/srd/specialAbilities.htm#poison) (worth 125 gp).

Focus
An active mindfire (http://www.d20srd.org/srd/specialAbilities.htm#disease)infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).


Rainbow Mastery
School (Subschool)[Descriptors]
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Westhart
2017-10-13, 05:51 PM
Rainbow Mastery
Evocation
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

rferries
2017-10-13, 05:59 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Westhart
2017-10-13, 06:08 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic Effect.

Focus: A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

rferries
2017-10-13, 06:32 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic Effect.

Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

InvisibleBison
2017-10-13, 06:35 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic Effect.

Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

rferries
2017-10-13, 06:49 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic Effect.

Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

Baby Gary
2017-10-13, 06:54 PM
[Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minuets times the number of targets OR 1 round/the caster HD
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic Effect.

Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

Westhart
2017-10-13, 07:12 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minuets times the number of targets OR 1 round/the caster HD
Saving Throw: No
Spell Resistance: Yes

Descriptive text

Game mechanic Effect.

Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.[/QUOTE]

rferries
2017-10-13, 07:17 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minutes times the number of targets OR 1 round/caster's Hit Dice
Saving Throw: No
Spell Resistance: Yes

Rainbow light arcs from the crystal in your hands, playing over friend and foe alike in a glorious prismatic display.

Game mechanic Effect.

Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

Westhart
2017-10-13, 07:52 PM
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minutes times the number of targets OR 1 round/caster's Hit Dice
Saving Throw: No
Spell Resistance: Yes

Rainbow light arcs from the crystal in your hands, playing over friend and foe alike in a glorious prismatic display.

When you hold the crystal aloft you must choose a creature within 300' and any secondary targets (to a max of 1/level). You must choose whether the affected creatures are friend or foe, you can not distinguish individuals. Roll 1d10 and consult te appropriate table.


Allies


1d10
Color
Effect


1
Blue
Creatures are imbued with the speed of lightning, and are able to take an extra partial action each round.


2
Green
Creatures are imbued with the primal force of nature, and gain fast healing equal to their HD in natural areas.


3
Pink
Creatures are embolded, gaining immunity to fear effects and adding 1/2 you CL on saves against mind affecting effects.


4
Red
Creatures are imbued with the powers of the flame, dealing an extra 1d6/fout levels with all melee attacks.


5
Yellow
You imbue those affected with the capabilities to spread disease. When those affected strike someone in melee they are affected by a contagion effect, creatures with this effect are also immune to disease.


6
Orange
You imbue a creature with the powers of the earth. Sch a creature adds your CL on saves against trip, bull rush, and overrun effects.


7
Black
Creatures gain the see in darkness ability, and when in shadowy or darker illumination they gain fast healing equal to your CL.


8
Grey
Creatures affected gain DR/- equal to 1/2 your CL.


9
White
You imbue creatures with the endurance of Ice, granting them a bonus on Fortitude and Will saves equal to 1/2 ypur level.


10
Gold
Reroll, but consult the opposite table.




Enemies


1d10
Color
Effect


1
Blue
Creatures are stunned as electricity arcs through them.


2
Green
Nature finds the creature repellant, and they are entangled in natural areas, along with taing a penalty on all bluff and diplomacy checks with fae, animals, and plants equal to 1/2 your caster level.


3
Pink
Creature's are shaken by the terrifying shades that constantly shift, just on the scope of human understanding,


4
Red
Creatures are caught a flame, taking 2d6 fire damage a round.


5
Yellow
Creatures become susceptible to disease and poisons, losing any immunities to poison or disease they may have. In addition they are affected by a random disease each round, per a contagion effect.


6
Orange
The earth brutally latches on to a creature, halving its movement speed.


7
Black
Creatures are blind and deafened for the duration, and lose any other sensory effects they may have.


8
Grey
Creatures affected gain vulnerability to piercing, slashing and bludgeoning damage taking half again (+50%) as much damage from such effects.


9
White
Creatures are slowed.


10
Gold
Reroll, but consult the opposite table.


Enemies are affected by their effect for 2*total creatures affected while allies are affected for 1 round/level.

Focus
(A) refined piece(s) of crystal, valuing 100 GP. It is rumored the color(s) affects the spell, but if this is true it is slight.
---------
Changed the focus slightly, but I added it so :smalltongue:
Didn't come out very "evocation"-y [shrug]

Next Spell:
NA's Spell Overload :smallwink::smallbiggrin:
Feel free to remove the NA part :P

rferries
2017-10-13, 11:11 PM
Awesome work!

NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Westhart
2017-10-14, 04:55 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

rferries
2017-10-14, 06:02 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Level 11 for all classes, or specific ones?

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).

Baby Gary
2017-10-14, 10:26 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Level 11 for all classes, or specific ones?

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).

Westhart
2017-10-14, 02:09 PM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).



Level 11 for all classes, or specific ones?


Hmm, I was going to say all spontaneous but that's me hating on prepped casters :P
So yeah, let's go universal :smallbiggrin:
Funny, this was inspired by me needing a spell name, looking at all the spells I intend for the spellbook, and going "ugh"
>>

Baby Gary
2017-10-14, 05:17 PM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target: 1 creature or 5 square feet/ 3 levels
[B]Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).



Hmm, I was going to say all spontaneous but that's me hating on prepped casters :P
So yeah, let's go universal :smallbiggrin:
Funny, this was inspired by me needing a spell name, looking at all the spells I intend for the spellbook, and going "ugh"
>>

Westhart
2017-10-14, 08:32 PM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:[b] 1 creature or 5 square feet/ 3 levels
[B]Duration: Instantaneous, Permanent, or 1 Minute per level (See text)
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).

Did I go to far with the duration? I could say instantaneous or 1 min/level.

rferries
2017-10-15, 01:21 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:[b] 1 creature or 5 square feet/ 3 levels
[B]Duration: Instantaneous, Permanent, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No

Descriptive text

Game mechanic effect.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).

Meh, it's fine. I'm definitely not doing the writeup for this one though :D

Westhart
2017-10-15, 06:56 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:[b] 1 creature or 5 square feet/ 3 levels
[B]Duration: Instantaneous, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No

You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.

Game mechanic effect.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).



Meh, it's fine. I'm definitely not doing the writeup for this one though :D
In that case I'll drop it... Because I have no idea for the write-up either... Tried to keep the description open as possible :smallbiggrin:

Aniikinis
2017-10-15, 10:32 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:[b] 1 creature or 5 square feet/ 3 levels
[B]Duration: Instantaneous, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No

You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.

You may cast any single damaging spell of your choice of 8th level or below. If you cast a non Area of Effect spell, the spell only targets a single creature but acts as though it is Enhanced and Intensified and you immediately gain knowledge of where each of the targeted creature's closest family reside. If you cast an Area of Effect spell, it's effects persist last for 1 minute per caster level and the area affected is 5 ft2/3 levels or the area of the spell, whichever is greater.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).

Probably not broken enough IMO... :smallwink:

Westhart
2017-10-15, 10:38 AM
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:[b] 1 creature or 5 square feet/ 3 levels
[B]Duration: Instantaneous, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No

You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.

You may cast any single damaging spell of your choice of 8th level or below. If you cast a non Area of Effect spell, the spell only targets a single creature but acts as though it is Enhanced and Intensified and you immediately gain knowledge of where each of the targeted creature's closest family reside. If you cast an Area of Effect spell, it's effects persist last for 1 minute per caster level and the area affected is 5 ft2/3 levels or the area of the spell, whichever is greater.

Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells (http://www.d20srd.org/srd/magicItems/artifacts.htm#bookofInfiniteSpells)).

Probably not broken enough IMO... :smallwink:

Well... Looks like I don't have to go to the food court :smalltongue:
You also get to choose the name of the next spell

Aniikinis
2017-10-15, 10:44 AM
You also get to choose the name of the next spell

Ahh forgot about that:
Roar of Aslan
School (subschool) [Descriptors]
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range: T
Target:[b]
[B]Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Westhart
2017-10-15, 10:46 AM
Ahh forgot about that:

NP

Roar of Aslan
Enchantment (Compulsion) [Fear] [Good]
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Baby Gary
2017-10-15, 10:47 AM
Roar of Aslan
Necromancy (mind effecting)
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range: T
Target:[b]
[B]Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

rferries
2017-10-15, 07:02 PM
Good job on the spell writeup too, very clever!

Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Area, Effect, or Target:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Baby Gary
2017-10-15, 09:54 PM
Good job on the spell writeup too, very clever!

Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: S, V, M,
Casting Time:
Range:
Area, Effect, or Target:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component:
a tuft of mane fur from a dire lion (worth 200 gp)

________________________________________________

is 200 gp a good price for the fur? do you think it should be higher or lower?

Westhart
2017-10-15, 09:57 PM
Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: S, V, M,
Casting Time: 1 Swift Action
Range:
Area, Effect, or Target:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component:
a tuft of mane fur from a dire lion (worth 200 gp)

________________________________________________


is 200 gp a good price for the fur? do you think it should be higher or lower?
I think it's good.

rferries
2017-10-15, 10:41 PM
[QUOTE=NothingAbnormal;22480760]Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area, Effect, or Target:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A tuft of mane fur from a dire lion (worth 200 gp)

________________________________________________

Any material component is fine - all the spell stats help determine a reasonable power level for the spell mechanic.

Baby Gary
2017-10-15, 11:22 PM
Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area: A cone
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A tuft of mane fur from a dire lion (worth 200 gp)

________________________________________________

Any material component is fine - all the spell stats help determine a reasonable power level for the spell mechanic.

rferries
2017-10-16, 12:25 AM
Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Descriptive text

Game mechanic effect.

Material Component
A tuft of mane fur from a dire lion (worth 200 gp).

Westhart
2017-10-16, 07:22 AM
Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Yes
Spell Resistance: Yes

Descriptive text

Game mechanic effect.

Material Component
A tuft of mane fur from a dire lion (worth 200 gp).

Baby Gary
2017-10-16, 10:08 AM
Roar of Aslan
Necromancy [Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Yes
Spell Resistance: Yes

You open your mouth and release a terrible roar, those who are weak of heart may die or be greatly frightened, and even those who are strong in their resolve are still scared

Game mechanic effect.

Material Component
A tuft of mane fur from a dire lion (worth 200 gp).

Westhart
2017-10-16, 10:17 AM
Hmm, causing fear w/out the fear descriptor are we? :smalltongue:

Aniikinis
2017-10-16, 10:28 AM
Roar of Aslan
Necromancy [Fear, Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Will (See Text)
Spell Resistance: Yes

You open your mouth and release a terrible roar, those who are weak of heart may die or be greatly frightened, and even those who are strong in their resolve are still scared

You unleash a mighty roar reminiscent of a great celestial lion. Any non-good creature within the spell's range must make a Will save or be affected according to the table below. If the creature makes the will save they are treated as being one category higher for the purposes of the spell. Evil creatures take a -10 to their will saves against this spell. Each of the effects lasts for a number of rounds equal to your caster level, except for death.



Hit dice
Special


21+
Shaken, Frightened


16-20
Shaken, Frightened, Panicked


11-15
Shaken, Frightened, Panicked, Paralyzed


10 HD or less
Shaken, Frightened, Panicked, Paralyzed, Death




Material Component
A tuft of mane fur from a dire lion (worth 200 gp).

Speak of the descriptor and it shall appear.

Westhart
2017-10-16, 10:34 AM
Roar of Aslan
Necromancy [Fear, Mind-Affecting]
Level: Good 6, Paladin 4
Components: V, S, M
Casting Time: 1 Swift Action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Will (See Text)
Spell Resistance: Yes

You open your mouth and release a terrible roar, those who are weak of heart may die or be greatly frightened, and even those who are strong in their resolve are still scared

You unleash a mighty roar reminiscent of a great celestial lion. Any non-good creature within the spell's range must make a Will save or be affected according to the table below. If the creature makes the will save they are treated as being one category higher for the purposes of the spell. Evil creatures take a -10 to their will saves against this spell. Each of the effects lasts for a number of rounds equal to your caster level, except for death.



Hit dice
Special


21+
Shaken, Frightened


16-20
Shaken, Frightened, Panicked


11-15
Shaken, Frightened, Panicked, Paralyzed


10 HD or less
Shaken, Frightened, Panicked, Paralyzed, Death




Material Component
A tuft of mane fur from a dire lion (worth 200 gp).


Damn... Hmm I personally would put it at least 7th for the good side of things if I were to use this... Compare blashpemy et all


Speak of the descriptor and it shall appear.

:smallwink:
What's the next spell :P

Aniikinis
2017-10-16, 10:40 AM
Damn... Hmm I personally would put it at least 7th for the good side of things if I were to use this... Compare blasphemy et all
Yeah I would too, but ya know.


:smallwink:
What's the next spell :P

I really do forget that too often... Oh well. Welcome to the Salty Spitoon...

How Tough are Ya?
School ([Descriptors])
Level:
Components:
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic Effect

Westhart
2017-10-16, 10:43 AM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level:
Components:
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic Effect
-----------
Dual Schooled it, for those who do not know/are not familiar with dual school spells they are found in the PHB II

Baby Gary
2017-10-16, 12:25 PM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: warlock greater invocation
Components:
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic Effect

Westhart
2017-10-16, 12:33 PM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time:
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic Effect

-------------
Do invocations have components :smallconfused: (been too long since I dealt with warlocks)

If so replace with V, S

daremetoidareyo
2017-10-17, 08:31 AM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time: 1 standard action
Range:
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description

Game mechanic Effect

Westhart
2017-10-17, 09:05 AM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time: 1 standard action
Range: Close (25'+5' per 2 levels)
Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description:

Game mechanic Effect:

-------------------
You're tags were madness... I fixed them :smallbiggrin:

InvisibleBison
2017-10-22, 02:52 PM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time: 1 standard action
Range: Close (25'+5' per 2 levels)
Area: 20-ft.-radius burst
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description:

Game mechanic Effect:

Westhart
2017-10-22, 04:16 PM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time: 1 standard action
Range: Close (25'+5' per 2 levels)
Area: 20-ft.-radius burst
Duration: Instantaneous, or 1 round/level (see text)
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.

Description:

Game mechanic Effect:

daremetoidareyo
2017-10-22, 06:36 PM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time: 1 standard action
Range: Close (25'+5' per 2 levels)
Area: 20-ft.-radius burst
Duration: Instantaneous, or 1 round/level (see text)
Saving Throw: None
Spell Resistance: yes
Description:

Game mechanic Effect:

Westhart
2017-11-23, 11:01 PM
How Tough are Ya?
Necromancy and Divination [Scrying]
Level: Warlock Greater Invocation
Components: N/A
Casting Time: 1 standard action
Range: Close (25'+5' per 2 levels)
Area: 20-ft.-radius burst
Duration: Instantaneous, or 1 round/level (see text)
Saving Throw: None
Spell Resistance: yes
You look at the sailor who boasts of his inhumane strength, then release a small burst of negative energy and learn how strong he really is... and how much you can safely take from him.

Game mechanic Effect: