DRD1812
2017-08-08, 10:47 AM
I've actually got a comic with the full story (http://www.handbookofheroes.com/archives/comic/the-handbook-of-heroes-10), but the TLDR is this: The paladin got separated from his party. While he was fighting for his life in another room, a doppelganger took on his appearance and ran back to the rest of the group. It looked all haggard and beat up and said, “Let’s not go that way guys. Trust me.”
I’d taken the player aside and explained the situation, so it was actually the paladin's player convincing the rest of the party not to go and save his character.
It worked well enough in play, but the question nags at me. Is there a better way to do the whole, "I'm the real one, he's the impostor!" thing at the table? Can you do it without taking a player "behind the screen" and deputizing him as a sort of GM-helper?
I’d taken the player aside and explained the situation, so it was actually the paladin's player convincing the rest of the party not to go and save his character.
It worked well enough in play, but the question nags at me. Is there a better way to do the whole, "I'm the real one, he's the impostor!" thing at the table? Can you do it without taking a player "behind the screen" and deputizing him as a sort of GM-helper?