Aasimar
2017-08-09, 01:24 PM
Hey, I've just joined a new pathfinder game, set in the Greyhawk north around the rising of Iuz and stuff.
I decided to make a Bard Dervish dancer, and opted to go for a longspear and a strength focus.
I decided she's a tiger nomad, escaped from virtual (or, in fact, actual) slavery as a trophy wife/bodyguard, trained in some courtly rituals and dance fighting with a spear (spear-dancing)
Anyway, I see her as strong, smart and confident, but not particularly outgoing (especially for a bard). She does have some social skills, but they are something she had to learn, not something she has a natural drive towards. (I kinda see her as being introverted, but practiced at certain kinds of communication), she's also not particularly thoughtful or insightful.
My plans for how she fights are ambitious. I see things like Spring Attack/Whirlwind attack, Power attack and Improved Trip in her future. Lots of feat requirements. But I'll get there eventually.
She'll use spells to enhance herself and allies, and sometimes for illusions. (I see her using ghost sound and Silent image for things like background noise, props or (whispy cartoonish) characters to play off in a dance performance.
My biggest concern, bar none, is that she is the most 'frontline fighter and tank' in the entire party.
And she's not a frontline fighter or tank, even a little.
We have an arcanist, a druid with an animal companion (a bear, who is my only assistance in melee), a ranged rogue and a dwarven alchemist.
I'm thinking we're pretty screwed the moment we run into anything significant, unless the arcanist goes into summoning pretty heavily, or the druid and alchemist go far more in a melee direction than they have been.
Anyway, here's my build.
Am I completely forked? Any advice?
T’sial CR 1/2
XP -
Female Human (B) Bard 1 (Dervish Dancer archetype)
CN medium humanoid (human)
Init +2; Senses perception +3
DEFENSE
AC 16, Melee 17, touch 13, flat-footed 13 (+3 armor, +2 Dex,+1 Dodge, +1 Melee)
hp 13 (1d8+5)
Fort +2, Ref +4, Will +2 (+4 vs fear)
OFFENSE
Speed 30
Melee longspear +3 (1d8+4 / x3) or spiked gauntlet +3 (1d4+3)
Ranged shortbow +2 (1d6 / x3)
Space 5, Reach 5 (10 with longspear)
Special Attacks battle dance 6 rds/day (countersong, distraction, fascinate, inspire courage +1), fleet +10
Bard Spells Known (CL 1st)
1st (2/day) - expeditious retreat, silent image (DC 13)
0 - dancing lights, detect magic, ghost sound, prestidigitation
STATISTICS
Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats Dodge, Toughness
Skills craft (painting) +5, bluff +8, diplomacy +7, intimidate +8, perception +3, perform (dance) +7, spellcraft +5, stealth +6
Language Common, Old Baklunish, Ordai
Combat Gear potion of cure light wounds; Other Gear studded leather, longspear, spiked gauntlet, shortbow with 20 arrows, backpack, bedroll, belt pouch, dancer’s outfit, flint and steel, ink and pen, iron pot, journal, rations (5), soap, torches (10), waterskin, 108 gp, 9sp
Note: She gets: a +1 bonus to AC against melee attacks, a +1 bonus to perform dancing and diplomacy, a +1 Insight bonus to Fort and Will, a +2 Competence bonus to Bluff, a +2 Morale bonus to saves vs. Fear and a +2 Competence bonus to Intimidate, because of DM background stuff. (we had to prepare and write backgrounds and he gave us some bonuses for that.)
I know I won't be winning any powergaming trophies here, and not looking to, but suggestions and advice are well appreciated.
Not dying is a pretty fun thing to do, if at all possible.
I decided to make a Bard Dervish dancer, and opted to go for a longspear and a strength focus.
I decided she's a tiger nomad, escaped from virtual (or, in fact, actual) slavery as a trophy wife/bodyguard, trained in some courtly rituals and dance fighting with a spear (spear-dancing)
Anyway, I see her as strong, smart and confident, but not particularly outgoing (especially for a bard). She does have some social skills, but they are something she had to learn, not something she has a natural drive towards. (I kinda see her as being introverted, but practiced at certain kinds of communication), she's also not particularly thoughtful or insightful.
My plans for how she fights are ambitious. I see things like Spring Attack/Whirlwind attack, Power attack and Improved Trip in her future. Lots of feat requirements. But I'll get there eventually.
She'll use spells to enhance herself and allies, and sometimes for illusions. (I see her using ghost sound and Silent image for things like background noise, props or (whispy cartoonish) characters to play off in a dance performance.
My biggest concern, bar none, is that she is the most 'frontline fighter and tank' in the entire party.
And she's not a frontline fighter or tank, even a little.
We have an arcanist, a druid with an animal companion (a bear, who is my only assistance in melee), a ranged rogue and a dwarven alchemist.
I'm thinking we're pretty screwed the moment we run into anything significant, unless the arcanist goes into summoning pretty heavily, or the druid and alchemist go far more in a melee direction than they have been.
Anyway, here's my build.
Am I completely forked? Any advice?
T’sial CR 1/2
XP -
Female Human (B) Bard 1 (Dervish Dancer archetype)
CN medium humanoid (human)
Init +2; Senses perception +3
DEFENSE
AC 16, Melee 17, touch 13, flat-footed 13 (+3 armor, +2 Dex,+1 Dodge, +1 Melee)
hp 13 (1d8+5)
Fort +2, Ref +4, Will +2 (+4 vs fear)
OFFENSE
Speed 30
Melee longspear +3 (1d8+4 / x3) or spiked gauntlet +3 (1d4+3)
Ranged shortbow +2 (1d6 / x3)
Space 5, Reach 5 (10 with longspear)
Special Attacks battle dance 6 rds/day (countersong, distraction, fascinate, inspire courage +1), fleet +10
Bard Spells Known (CL 1st)
1st (2/day) - expeditious retreat, silent image (DC 13)
0 - dancing lights, detect magic, ghost sound, prestidigitation
STATISTICS
Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats Dodge, Toughness
Skills craft (painting) +5, bluff +8, diplomacy +7, intimidate +8, perception +3, perform (dance) +7, spellcraft +5, stealth +6
Language Common, Old Baklunish, Ordai
Combat Gear potion of cure light wounds; Other Gear studded leather, longspear, spiked gauntlet, shortbow with 20 arrows, backpack, bedroll, belt pouch, dancer’s outfit, flint and steel, ink and pen, iron pot, journal, rations (5), soap, torches (10), waterskin, 108 gp, 9sp
Note: She gets: a +1 bonus to AC against melee attacks, a +1 bonus to perform dancing and diplomacy, a +1 Insight bonus to Fort and Will, a +2 Competence bonus to Bluff, a +2 Morale bonus to saves vs. Fear and a +2 Competence bonus to Intimidate, because of DM background stuff. (we had to prepare and write backgrounds and he gave us some bonuses for that.)
I know I won't be winning any powergaming trophies here, and not looking to, but suggestions and advice are well appreciated.
Not dying is a pretty fun thing to do, if at all possible.