imaginary
2017-08-10, 04:21 PM
(WARNING: This post contains spoilers for Storm King's Thunder. Don't read unless you are a DM or don't care.)
Hi all,
I'm running SKT and could use some help and ideas.
As a variant from the campaign, I started all the players as folks who live in Nightstone. They have families there, and know the town and residents. The idea was to have them be a bit more invested in campaign to start. They were gone for the initial attack, but return to pick up for the aftermath as described in the book. Many PCs will have lost loved ones during in the aftermath events.
What I'm looking for is help with two things.
1) The Zhentarim Threat
The PCs left the Zhentarim mercenaries in the town without challenging them. They instead rushed off to try to save their families, understandably. How should or could the Zhentarim react when they return? Perhaps they lock the PCs and villagers out of the town, and try to hold out for reinforcements or negotiate with them. Any ideas how this could end or what the Zhentarim might do without the PCs there? Since I advanced to players to level 3 for the caves, I'm also considering if I should increase the challenge rating of the Zhentarim, and how to best do this. Again, ideas welcome.
2) Quests post-Chapter 1
After completing chapter 1, I could use some help coming up with good reasons why the PCs should travel to any of the other towns. The quests given in the book are kinda' thin as it is, but I need a good motivation for them to travel away from their own village and families after such a big event. The current quests don't provide a good enough reason for 5 of the most capable young folks in town to go running off altogether. Ideas most welcome.
Thanks!
~imaginary
Hi all,
I'm running SKT and could use some help and ideas.
As a variant from the campaign, I started all the players as folks who live in Nightstone. They have families there, and know the town and residents. The idea was to have them be a bit more invested in campaign to start. They were gone for the initial attack, but return to pick up for the aftermath as described in the book. Many PCs will have lost loved ones during in the aftermath events.
What I'm looking for is help with two things.
1) The Zhentarim Threat
The PCs left the Zhentarim mercenaries in the town without challenging them. They instead rushed off to try to save their families, understandably. How should or could the Zhentarim react when they return? Perhaps they lock the PCs and villagers out of the town, and try to hold out for reinforcements or negotiate with them. Any ideas how this could end or what the Zhentarim might do without the PCs there? Since I advanced to players to level 3 for the caves, I'm also considering if I should increase the challenge rating of the Zhentarim, and how to best do this. Again, ideas welcome.
2) Quests post-Chapter 1
After completing chapter 1, I could use some help coming up with good reasons why the PCs should travel to any of the other towns. The quests given in the book are kinda' thin as it is, but I need a good motivation for them to travel away from their own village and families after such a big event. The current quests don't provide a good enough reason for 5 of the most capable young folks in town to go running off altogether. Ideas most welcome.
Thanks!
~imaginary