demonslayerelf
2017-08-13, 01:35 AM
Hello all! IT'S ME!
I'm here today to bring everyone a few ideas for what a Lichdom Ritual would actually look like, for all you evil necromancers who think Vampirism is too 90's, and who don't enjoy selling your soul to Orcus.
9th-level Necromancy
Casting Time: 24 Hours(Ritual)
Range: Self
Components: V, S, M(30,000 Gold of powdered diamonds, in addition to a prepared Phylactery made of gold, diamond, platinum, and other gems, worth an additional 30,000- 1,000 Gold per Level the Wizard possesses.)
Duration: Instantaneous
Before the Ritual may take place, the Wizard must have a Clone(As per the spell, Clone) of themselves created, and present through the entire ritual, in addition to the previously mentioned Phylactery prepared, which bears a 9th-level Glyph of Warding, which contains the Imprisonment spell. The Wizard must then perform the 24 hour long Ritual, an intense period in which the Wizard's very life force is slowly sucked out of them. Each hour, the soon-to-be Lich must make an Intelligence Saving Throw against their own Spell DC. Each failure causes the Wizard to take 1d10 Necrotic and 1d10 Psychic damage, which cannot be reduced, or half as much on a successful save. If the Wizard is still living at the end of this period, they then use the Glyph of Warding to seal their souls within their new Phylactery. They do not make a Wisdom Saving Throw, and they fail automatically.
The Wizard will instantly die, and their soul will be trapped in their Phylactery, while their consciousness will then transfer to their Clone, which will finally complete the ritual by casting Create Undead on both itself and the Phylactery; No material components are necessary for these castings.
If this ritual is interrupted at any time, particularly by some meddlesome adventurers, the ritual is suspended, but not necessarily ruined, as long as the Lich stays within 60 feet of their Phylactery and Clone, and doesn't die.
9th-level Necromancy
Casting Time: 24 Hours(Ritual)
Range: Self
Components: V, S, M(20,000 Gold of diamond dust, at least 10 Platinum Bands, each worth 2,000 Gold)
Duration: Instantaneous
The Baelnorn must be an Elf or Half-elf. The Ritual requires the Baelnorn to stand in the center of a large circle drawn with the diamond dust. Ten people who the Baelnorn respect, love, or care for will then stand around the circle, each wearing a Platinum Band. Over the course of 24 hours, each of these people will list everything the Baelnorn means to them, their families, clans, societies, etc. Every major deed, task, or action the elf has taken, and each they have been tasked with. At the end of this period, each creature rolls 1d20, adding the Baelnorn's Spellcasting modifier(If they do not cast spells, use their Wisdom Modifier.) The DC is 20. If 5 or more of these are successes, the ritual succeeds, and the Baelnorn is then tasked with a purpose that will carry through their Unlife. If 6 or more fail this check, the Baelnorn receives 10d10 Psychic Damage, and the ritual fails.
9th-level Necromancy
Casting Time: 1 Hour
Range: Self
Components: V, S, M(A priceless item which the Wizard has deep emotional ties to, a human sacrifice)
Duration: Instantaneous
Before the Ritual may take place, the Wizard must have at least one creature who's alignment is within one step of the Wizard's, and who is(Or, was, rather) an ally or friend of the Wizard. The Wizard must spend one long, painstaking hour, slowly torturing the victim, before finally killing them at the end of the hour. The Wizard then makes a Wisdom Saving Throw, the DC is 30, reduced by their Intelligence Modifier, then further reduced by their Wizard Levels. If the Lich fails this saving throw, the spell fails, and the Wizard is incapacitated and crying out of grief and guilt for 1 hour. If the Lich succeeds, they feel nothing but the cold sense of satisfaction that they were successful. A piece of the Lich's soul is transferred into their chosen item, which then becomes a Phylactery(Or, Horcrux.)
A Lich may cast this spell any number of times, thereby creating more Phylacteries, however each casting beyond the first lowers the Lich's Constitution by 2, which is cumulative.
As long as a Lich has at least one remaining Phylactery, they may not be completely killed. Whenever their body is destroyed, the Lich comes under the effect of Astral Projection, with the following exceptions;
The Lich remains on the Material Plane. The Lich may not cast spells or take actions that would effect the Material Plane, aside from the following exception. The Lich may perform an hour long Ritual which requires the Lich to be within 120 feet of one of their Phylacteries, in addition to at least 5000 Gold in gold, platinum, and diamonds. This is treated in all other ways as the Clone Spell.
Feedback is always appreciated!
I'm here today to bring everyone a few ideas for what a Lichdom Ritual would actually look like, for all you evil necromancers who think Vampirism is too 90's, and who don't enjoy selling your soul to Orcus.
9th-level Necromancy
Casting Time: 24 Hours(Ritual)
Range: Self
Components: V, S, M(30,000 Gold of powdered diamonds, in addition to a prepared Phylactery made of gold, diamond, platinum, and other gems, worth an additional 30,000- 1,000 Gold per Level the Wizard possesses.)
Duration: Instantaneous
Before the Ritual may take place, the Wizard must have a Clone(As per the spell, Clone) of themselves created, and present through the entire ritual, in addition to the previously mentioned Phylactery prepared, which bears a 9th-level Glyph of Warding, which contains the Imprisonment spell. The Wizard must then perform the 24 hour long Ritual, an intense period in which the Wizard's very life force is slowly sucked out of them. Each hour, the soon-to-be Lich must make an Intelligence Saving Throw against their own Spell DC. Each failure causes the Wizard to take 1d10 Necrotic and 1d10 Psychic damage, which cannot be reduced, or half as much on a successful save. If the Wizard is still living at the end of this period, they then use the Glyph of Warding to seal their souls within their new Phylactery. They do not make a Wisdom Saving Throw, and they fail automatically.
The Wizard will instantly die, and their soul will be trapped in their Phylactery, while their consciousness will then transfer to their Clone, which will finally complete the ritual by casting Create Undead on both itself and the Phylactery; No material components are necessary for these castings.
If this ritual is interrupted at any time, particularly by some meddlesome adventurers, the ritual is suspended, but not necessarily ruined, as long as the Lich stays within 60 feet of their Phylactery and Clone, and doesn't die.
9th-level Necromancy
Casting Time: 24 Hours(Ritual)
Range: Self
Components: V, S, M(20,000 Gold of diamond dust, at least 10 Platinum Bands, each worth 2,000 Gold)
Duration: Instantaneous
The Baelnorn must be an Elf or Half-elf. The Ritual requires the Baelnorn to stand in the center of a large circle drawn with the diamond dust. Ten people who the Baelnorn respect, love, or care for will then stand around the circle, each wearing a Platinum Band. Over the course of 24 hours, each of these people will list everything the Baelnorn means to them, their families, clans, societies, etc. Every major deed, task, or action the elf has taken, and each they have been tasked with. At the end of this period, each creature rolls 1d20, adding the Baelnorn's Spellcasting modifier(If they do not cast spells, use their Wisdom Modifier.) The DC is 20. If 5 or more of these are successes, the ritual succeeds, and the Baelnorn is then tasked with a purpose that will carry through their Unlife. If 6 or more fail this check, the Baelnorn receives 10d10 Psychic Damage, and the ritual fails.
9th-level Necromancy
Casting Time: 1 Hour
Range: Self
Components: V, S, M(A priceless item which the Wizard has deep emotional ties to, a human sacrifice)
Duration: Instantaneous
Before the Ritual may take place, the Wizard must have at least one creature who's alignment is within one step of the Wizard's, and who is(Or, was, rather) an ally or friend of the Wizard. The Wizard must spend one long, painstaking hour, slowly torturing the victim, before finally killing them at the end of the hour. The Wizard then makes a Wisdom Saving Throw, the DC is 30, reduced by their Intelligence Modifier, then further reduced by their Wizard Levels. If the Lich fails this saving throw, the spell fails, and the Wizard is incapacitated and crying out of grief and guilt for 1 hour. If the Lich succeeds, they feel nothing but the cold sense of satisfaction that they were successful. A piece of the Lich's soul is transferred into their chosen item, which then becomes a Phylactery(Or, Horcrux.)
A Lich may cast this spell any number of times, thereby creating more Phylacteries, however each casting beyond the first lowers the Lich's Constitution by 2, which is cumulative.
As long as a Lich has at least one remaining Phylactery, they may not be completely killed. Whenever their body is destroyed, the Lich comes under the effect of Astral Projection, with the following exceptions;
The Lich remains on the Material Plane. The Lich may not cast spells or take actions that would effect the Material Plane, aside from the following exception. The Lich may perform an hour long Ritual which requires the Lich to be within 120 feet of one of their Phylacteries, in addition to at least 5000 Gold in gold, platinum, and diamonds. This is treated in all other ways as the Clone Spell.
Feedback is always appreciated!