Scalenex
2017-08-16, 02:08 AM
I am trying to reconcile real world medieval combat and D&D/Pathfinder combat. There limitations of money, food, and various supplies, but I'm going to guess that a smart ruler will end up garnering both PC class and NPC class soldiers, as many as he or she can reasonably afford, with the best training and equipment he/she can reasonably afford.
A 20th level anything can probably take on an almost limitless number of 1st level warriors, so I’m going to use a less extreme example.
Country A and Country B are at war. Country B is invading a border region controlled by Country A, but this border region has ethnic ties to both Country A and B, and this piece of land has changed hands a lot in the past two generations. There are sympathizers to both A and B, but most of the populace doesn’t care. Most of the civilians just want to not be hassled. For simplicity, let’s make all the participants human.
Army A
A 10th level adventuring party with a wizard, cleric, rogue, fighter, and bard are commanding a small army. One of them is technically in charge, but the army will listen to any member of said party.
The army is composed of about 500 men. 10% mounted, 30% archers, 30% hand weapon and shield infantry, and 30% polearm infantry. The average level of ability is 3rd level warriors.
There fifteen fourth level members of the army with PC clases. Five fighters of them are fighters, most of them are subcommanders for a portion of the army. For example, a fourth level fighter that took all possible archery feats leads the archers.
Five of them are rogues, rangers, or scouts. Their mainly there to be the army’s eyes.
Round it off with two clerics, a bard, and two wizards.
There are about a two hundred camp followers to perform menial labor. Mainly the cook meals, dig latrines, help set up camp, etc. They can’t fight, but if ordered to they can dig trenches and line them with sharp sticks or make simple fortifications like that. Maybe 1 in 10 have a skill directly applicable to the war effort like armor smithing or healing.
If the commanders decide the camp followers are liability 90% of them can be dismissed with the main repercussion being the soldiers are upset they have to dig their own latrines.
Army B
They have a 7th level adventuring party with the same composition: wizard, cleric, rogue, fighter, and bard. Their army is identical except they have a 1000 troops, 30 4th level PC class holders, and 400 camp followers.
Borderland C
There are about 10,000 civilians. If pushed, Borderland C can field 100 2nd level warriors (20% archers, 80% light infantry) and 2000 1st Commoners armed with spears. There are about 20 PC class holders averaging 4th level. If given a “join us or die speech” either side could drum about half the NPC class soldiers with minimum fuss.
If one of the armies begins actively oppressing the populace (including the aforementioned conscription), the PC Class holders will either join the opposing side directly or begin guerilla resistance, they can also bring any non-conscripted civilian fighter with them.
The two sides are both predominantly Lawful Neutral. The soldiers are loyal and brave, but they are not insane and do not want to die. If an enemy combatant is effortlessly mowing their men down and taking little or no damage, they will flee or surrender. The commanders also have limits, and will probably withdraw or sue for peace if two out of the five of them are killed or captured.
Both the commanding adventuring parties answer to a liege lord who would like to see a chivalrous clean war and be unhappy if their representative tarnish his good name, but they will overlook this if there is a decisive victory. Both sides have a small entourage in the camp followers whose sole job is to write letters to the lord. This includes a low level wizard who can use a one-use magical item to talk to the king in a pinch if the army commanders try to censor him.
If the defenders hold out for four months, the onset of winter forces the attackers to withdraw because their supply lines become unstainable, unless the attackers are okay with pillaging supplies from civilians.
What tactics are both sides likely to use? Who is likely to win?
Does this change substantially if you make both sides Lawful Good or both sides Lawful Evil? What about Good versus Evil?
How do the tactics and outcomes change if the two opposing sides really hate the other side, and the border dispute is mostly a pretext for settling old scores?
What if you had 15th level commanders and a 10,000 man army against 13th level commanders and a 20,000 man army?
A 20th level anything can probably take on an almost limitless number of 1st level warriors, so I’m going to use a less extreme example.
Country A and Country B are at war. Country B is invading a border region controlled by Country A, but this border region has ethnic ties to both Country A and B, and this piece of land has changed hands a lot in the past two generations. There are sympathizers to both A and B, but most of the populace doesn’t care. Most of the civilians just want to not be hassled. For simplicity, let’s make all the participants human.
Army A
A 10th level adventuring party with a wizard, cleric, rogue, fighter, and bard are commanding a small army. One of them is technically in charge, but the army will listen to any member of said party.
The army is composed of about 500 men. 10% mounted, 30% archers, 30% hand weapon and shield infantry, and 30% polearm infantry. The average level of ability is 3rd level warriors.
There fifteen fourth level members of the army with PC clases. Five fighters of them are fighters, most of them are subcommanders for a portion of the army. For example, a fourth level fighter that took all possible archery feats leads the archers.
Five of them are rogues, rangers, or scouts. Their mainly there to be the army’s eyes.
Round it off with two clerics, a bard, and two wizards.
There are about a two hundred camp followers to perform menial labor. Mainly the cook meals, dig latrines, help set up camp, etc. They can’t fight, but if ordered to they can dig trenches and line them with sharp sticks or make simple fortifications like that. Maybe 1 in 10 have a skill directly applicable to the war effort like armor smithing or healing.
If the commanders decide the camp followers are liability 90% of them can be dismissed with the main repercussion being the soldiers are upset they have to dig their own latrines.
Army B
They have a 7th level adventuring party with the same composition: wizard, cleric, rogue, fighter, and bard. Their army is identical except they have a 1000 troops, 30 4th level PC class holders, and 400 camp followers.
Borderland C
There are about 10,000 civilians. If pushed, Borderland C can field 100 2nd level warriors (20% archers, 80% light infantry) and 2000 1st Commoners armed with spears. There are about 20 PC class holders averaging 4th level. If given a “join us or die speech” either side could drum about half the NPC class soldiers with minimum fuss.
If one of the armies begins actively oppressing the populace (including the aforementioned conscription), the PC Class holders will either join the opposing side directly or begin guerilla resistance, they can also bring any non-conscripted civilian fighter with them.
The two sides are both predominantly Lawful Neutral. The soldiers are loyal and brave, but they are not insane and do not want to die. If an enemy combatant is effortlessly mowing their men down and taking little or no damage, they will flee or surrender. The commanders also have limits, and will probably withdraw or sue for peace if two out of the five of them are killed or captured.
Both the commanding adventuring parties answer to a liege lord who would like to see a chivalrous clean war and be unhappy if their representative tarnish his good name, but they will overlook this if there is a decisive victory. Both sides have a small entourage in the camp followers whose sole job is to write letters to the lord. This includes a low level wizard who can use a one-use magical item to talk to the king in a pinch if the army commanders try to censor him.
If the defenders hold out for four months, the onset of winter forces the attackers to withdraw because their supply lines become unstainable, unless the attackers are okay with pillaging supplies from civilians.
What tactics are both sides likely to use? Who is likely to win?
Does this change substantially if you make both sides Lawful Good or both sides Lawful Evil? What about Good versus Evil?
How do the tactics and outcomes change if the two opposing sides really hate the other side, and the border dispute is mostly a pretext for settling old scores?
What if you had 15th level commanders and a 10,000 man army against 13th level commanders and a 20,000 man army?