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Zanos
2017-08-16, 09:54 PM
Possible options? I don't know much about artifacts, since I never really considered them obtainable outside of plot specific stuff.

I'm an Erudite, and I can UMD something if I have to. We're level 18.

ryu
2017-08-16, 09:59 PM
Aren't all epic items artifacts? If so this is.... Can, can you get something that grants epic spellcasting or whatever the balls the psionic equivalent is or are we pre-epic/reasonable limited?

Zanos
2017-08-16, 10:02 PM
Aren't all epic items artifacts? If so this is.... Can, can you get something that grants epic spellcasting or whatever the balls the psionic equivalent is or are we pre-epic/reasonable limited?
He said Epic items are fine too. It has to be something printed in a book though, I can't have anything custom.

ryu
2017-08-16, 10:03 PM
He said Epic items are fine too. It has to be something printed in a book though, I can't have anything custom.

Well I'm less useful then. I mostly know about the break everything custom aspects of epic.

Nifft
2017-08-16, 10:16 PM
The Head of Vecna. No, wait, that's your avatar.

Um... maybe the Annulus (XPH or SRD) if you need to kill a psionic god or something?

The Psicrown of the Crystal Mind (XPH or SRD) is also nice, for a list of powers that you don't need to worry about using your daily slots on.

It'd nice to have a Vest of the Archmagi (MIC), but only if you can get it adapted for Erudite usage.

The Orbs of Dragonkind (SRD) are nice. If you only get one, then get the Gold Dragon Orb, and use it to acquire all the others, including their owners.

Goaty14
2017-08-16, 10:20 PM
What's your alignment?

I think an erudite is a psionic (right?), so I would just go for
1. The Moaning Diamond - Summon Elder Earth Elemental 1/day, stone shape 5,000 cubic feet 3/day
2. Shield of Prator - Requires you to complete a LG quest each year, Large +5 Shield, Paladin 20 Spells/Wis 20, Spell Resistance 15, Energy Resistance 10 (all types)
3. Eye of Vecna - Cha -2, 24/7 Darkvision/True Seeing, Eyebite/Domination 3/day, Destruction/Unhallow 1/day (Seperate Cooldowns, CL 20, DC 20)

flappeercraft
2017-08-16, 10:31 PM
1. Get an Everfull Purse from ELH.
2. Make a simulacrum/similar permanent duplicate of yourself, another creature or dominate something permanently.
3. Create a fast time demiplane.
4. Put the Everfull Purse in the fast time demiplane and order the duplicate to empty it every day
5. ???
6. Profit

Zanos
2017-08-16, 10:35 PM
What's your alignment?
Lawful Evil.


1. Get an Everfull Purse from ELH.
2. Make a simulacrum/similar permanent duplicate of yourself, another creature or dominate something permanently.
3. Create a fast time demiplane.
4. Put the Everfull Purse in the fast time demiplane and order the duplicate to empty it every day
5. ???
6. Profit
Neat. But I think there's a lot of ways to get infinite money without an artifact if I really wanted to.

ZamielVanWeber
2017-08-16, 11:19 PM
Clearly you forget the gem of artifacts: The Deck of Many Things

In seriousness however I do love the Rod of Seven Parts.

Biffoniacus_Furiou
2017-08-16, 11:22 PM
How about a Neutronium Golem?

A Greater Ring of Unholy Aura (https://archive.wizards.com/dnd/article.asp?x=dnd/dx20021031x) is pretty decent.

The Cowl of Warding in Magic of Faerun gives Mind Blank, Freedom of Movement, and Spell Turning (six spell levels per day). That book also has a few artifacts, the Naga Crown doubles your arcane spell slots as a Ring of Wizardry, for every spell level, it's too bad it doesn't work for Psionics.

The FR book Underdark has the Third Imaskarcana on page 76. While carried it gives SR 27, and other abilities can be activated by communicating with it in Roushoum (the language of Imaskar). If you can get someone to ask the tome a question in any other language besides that one, they're automatically sucked into the book and they become a new page. Only a Miracle or Wish can restore them, assuming someone is able to learn what happened to them. If you can communicate with the tome you can use Dominate Monster, Imprisonment, Meteor Swarm, and Time Stop each 1/day, caster level 18th, DC 23. It can also answer one question each day as though by the Commune spell. Just being able to trick someone into getting automatically trapped in it through RP (or Psionic Suggestion or similar) puts this one at the top of the list IMO. The SR is nice, and bonus points if you can communicate with it (Psychic Reformation some skill points to learn that language).

ryu
2017-08-16, 11:22 PM
Clearly you forget the gem of artifacts: The Deck of Many Things

In seriousness however I do love the Rod of Seven Parts.

Don't scare us like that. I literally hissed when first reading it.

the_david
2017-08-17, 12:01 AM
Don't scare us like that. I literally hissed when first reading it.

I think a DM should know better than to tell his players to pick any one artifact. In any case, don't use the Deck of Many Things if you don't want to ruin the campaign.

Ofcourse the correct way to use the Deck of Many Things is to dominate your foe into taking the deck and then forcing him to pick all the cards. At some point he will pick the wrong card and you win!

ryu
2017-08-17, 12:04 AM
I think a DM should know better than to tell his players to pick any one artifact. In any case, don't use the Deck of Many Things if you don't want to ruin the campaign.

Ofcourse the correct way to use the Deck of Many Things is to dominate your foe into taking the deck and then forcing him to pick all the cards. At some point he will pick the wrong card and you win!

I don't believe in allowing those things to exist. For the good of all people, all such decks must be destroyed.... or thrown into the yugioh continuity for ****s and giggles.

cullynthedwarf
2017-08-17, 12:55 AM
While don't believe this is TECHNICALLY an artifact, the ring of three wishes...

ATHATH
2017-08-17, 12:55 AM
Yeah, I can personally confirm that Decks of Many Things can ruin campaigns. *stares off into the distance*

Isn't there an artifact that the god of the Xvarts carries that turns people into gods? The artifact might have been PF material, though...

Elkad
2017-08-17, 03:37 AM
I don't understand the loathing for the Deck.

Assuming you can handle a Minor Death Dread Wraith solo, a single draw is a 1 in 22 chance of effectively deleting your character (Void). Imprisonment is just a scroll purchase away from solving. Enmity is just a campaign hook.

er wait. I just read the draw rules for the 3.5 version. No limit to the cards you draw? What happened to "pick 1-4 cards (plus possible redraws)" from earlier editions? And the Deck doesn't disappear? OK, broken.

Inevitability
2017-08-17, 05:03 AM
Isn't there an artifact that the god of the Xvarts carries that turns people into gods? The artifact might have been PF material, though...

The Infinity Spindle, I believe?

DeTess
2017-08-17, 05:14 AM
I don't understand the loathing for the Deck.

Assuming you can handle a Minor Death Dread Wraith solo, a single draw is a 1 in 22 chance of effectively deleting your character (Void). Imprisonment is just a scroll purchase away from solving. Enmity is just a campaign hook.

er wait. I just read the draw rules for the 3.5 version. No limit to the cards you draw? What happened to "pick 1-4 cards (plus possible redraws)" from earlier editions? And the Deck doesn't disappear? OK, broken.

I don't think it's the bad effects that break the campaign...

Celestia
2017-08-17, 05:24 AM
Ooh! Choose the Deck of ... darn it.

Silva Stormrage
2017-08-17, 05:30 AM
If you can make the checks nothing beats the Codex of Infinite Planes (http://www.dandwiki.com/wiki/SRD:Codex_of_Infinite_Planes)

At will free gate is kinda absurd

For non broken artifacts here is a list of printed artifacts I have used: http://www.giantitp.com/forums/showthread.php?500598-List-of-Artifacts

In particular this coin (http://archive.wizards.com/default.asp?x=dnd/fw/20041231a) has amazing fluff. Essentially it has a trapped city inside it which you can enter yourself 1/day. The people in the city obey you and time freezes while you are in there. So it's at the very least 1/day refresh spells.

Elkad
2017-08-17, 07:02 AM
I don't think it's the bad effects that break the campaign...

I'd never really comprehended the 3.5 version. I glanced at it and said "Yup, the cards are about like I remember. Why is it an artifact now?"

They uncapped the amount of cards, and didn't fix the rewards (namely XP) to fit the far-easier leveling.

50k xp was a fraction of a level in 1st edition. (20% for a L10 Fighter, 13% for a L11 Magic-User). Now it's an insane 5 levels at 10th level.
Even the 10k xp reward is huge.

When you needed 3 million XP to hit 18th level, 50k is nice-but-not-gamebreaking.
Now it should probably be 5000xp and 1000xp. Max. 2000 and 400 is probably even better.


But then leveling at 50x speed in 3.5 still trips me up a lot in other areas too. (1st level character vs Orc is still 15xp in my mind, not 150)

zlefin
2017-08-17, 07:13 AM
i'm more used to reading the srd than the printed sources;
maybe the ring of universal energy immunity? (immunity to all energy damage types)
not amazing; but a solid survivability boost.

Pugwampy
2017-08-17, 07:19 AM
I don't understand the loathing for the Deck.


Buy the DM a hamburger with extra bacon and then ask him for an artifact that only works at half strength ............for RP purposes heh heh heh .

When he agrees claim your DECK of Many Things minus the bad cards. :smalltongue:

J-H
2017-08-17, 07:55 AM
The Mantle of Epic Spell Resistance grants SR32, which most opponents will have a lot of trouble penetrating. If you want something that doesn't constraint the DM's options so much, the Epic Rod of Lordly Might gives some nice weapon options and some other options at a lower optimization level.

Chester
2017-08-17, 08:30 AM
For an evil character, I always liked the Shadowstaff (http://www.dandwiki.com/wiki/SRD:The_Shadowstaff). DMG page 281.

lord_khaine
2017-08-17, 09:03 AM
I'd never really comprehended the 3.5 version. I glanced at it and said "Yup, the cards are about like I remember. Why is it an artifact now?"

They uncapped the amount of cards, and didn't fix the rewards (namely XP) to fit the far-easier leveling.

50k xp was a fraction of a level in 1st edition. (20% for a L10 Fighter, 13% for a L11 Magic-User). Now it's an insane 5 levels at 10th level.
Even the 10k xp reward is huge.

When you needed 3 million XP to hit 18th level, 50k is nice-but-not-gamebreaking.
Now it should probably be 5000xp and 1000xp. Max. 2000 and 400 is probably even better.

Its an artifact now because its not something any pc can make or replicate.

And the size of the reard hardly matters, you cant get more than a single level each time, so getting 50k xp just means that a lot of the xp is wasted.

Though for that matter, even as it is the reward is kinda to small. There is more or less common consensus on that drawing from the Deck is not worth the efford. The risk of a bad draw is simply to big.


But then leveling at 50x speed in 3.5 still trips me up a lot in other areas too. (1st level character vs Orc is still 15xp in my mind, not 150)

Thats because orcs are a lot more dangerous now. In a 1 vs 1 fight a level 1 pc runs a rather high risk of dying to an orc.

Elkad
2017-08-17, 09:15 AM
But then leveling at 50x speed in 3.5 still trips me up a lot in other areas too. (1st level character vs Orc is still 15xp in my mind, not 150)


Thats because orcs are a lot more dangerous now. In a 1 vs 1 fight a level 1 pc runs a rather high risk of dying to an orc.

It can crit now. (you can too, but it doesn't matter, with 5hp he's a one-shot anyway).

But needing 5.6 orcs to level vs needing 183.33 orcs to level (1e Paladin) is a BIG jump in progression.

Mr Adventurer
2017-08-17, 11:52 AM
Staff of the Magi! Then use Psychic Reformation to take the Item Familiar feat. Once your Staff of the Magi is intelligent, it can use its powers at its own direction, including when to absorb spells targeted at you, and how many charges it currently has. That's a pretty great combo.

lord_khaine
2017-08-17, 12:37 PM
It can crit now. (you can too, but it doesn't matter, with 5hp he's a one-shot anyway).

But needing 5.6 orcs to level vs needing 183.33 orcs to level (1e Paladin) is a BIG jump in progression.

Its not just that. Yes a crit is likely to one-shot anyone but a dwarf barbarian, and with a 15% threat range those are pretty likely to pop up. But just getting hit twice will deal the same amount of damage. Heck just a single max damage hit is likely to kill the majority of level 1 PC's without toughness.

It does also seems like that you are glossing over how in that edition killing stuff were not suposed to be the main source of xp.

Sagetim
2017-08-17, 01:13 PM
Someone beat me to it with the immediate suggestion of The Annulus (from the expanded psionics handbook). There's also a psionic staff artifact, but it's pretty heavily pro-illithid, so it's probably not going to cooperate with you.

There's also the psionic book for getting a free level and a bonus to casting stat, but that would be kind of underwhelming, and would put you out of pace with the rest of the party on xp (which just bugs me in 3.5).

From the epic level handbook though, there's all manner of silly things. I'm going to start with artifacts from that book, but there are also just straight epic items that are noice.

Olidhammara's dice- depending on your rolls with them, you can use them to potentially gain 10k xp a day. Of course, if you keep shooting snake eyes you'll lose 10k xp, so roll double six's. And if you have a gravy train of luck happen, you can keep rolling +10k xp, over and over again. It's kind of silly, but possible (however unlikely). The other rolls on the dice aren't bad, including a free limited wish that you have to use within 1 minute.

Golem Armor would be pretty hilarious, as it's specific downside calls out mundane and magical effects, but not psionics. But even without being a pedantic little rules lawyer, it's +10 full plate that gives a +10 enhancement to strength and 50/+3 DR. Now, that woul probably update to 50/magic, but that's still some massive DR for anyone who is unworthy to hit you but gets lucky anyway. It's also loaded with immunities and you don't have a casting failure chance, because you are a manifester.

Armor of the Celestial Battalion is not going to be as strong as golem armor in making you outright immune to things, but it's got 0 armor check penalty, is +7 chainmail, and has a +10 max dex mod. It also lets you fly at will and gives you a circle of protection effect that can be renewed as a free action if it gets dispelled. It also mentions no downsides to evil people wearing it.

Warlord's Breastplate is pretty similarly awesome, but I think your GM would hate you for it. Because it grants you both a bonus to charisma, and the effects of the Leadership feat. In addition to that, it's +6 mithral breastplate.

If you don't mind meleeing it up to make use of them, Gripsoul and Souldrinker are pretty solid melee weapons from the epic level handbook.

There's also the Ring of Universal Energy Immunity, if you just want to laugh off fire, lightning, sonic, acid, and cold, or the somewhat less whelming Ring of Fast Healing, to get fast healing 3.

If you can get the GM to let you use it for psionics, the Rod of Excellent Magic would be handy, as there are quite a few nice powers that punch you directly in the xp to use.

And if you just want to give the finger to enemy casters, the Mantle of Epic Spell Resistance is going to be pretty solid for that, with the 40 SR it gives you.

Wraith
2017-08-17, 02:50 PM
Ask for the Apocalypse Stone. No gimmick, no fuss; it just appears with a *pop* in the palm of your hand.

...And then the fun begins. :smallamused:

Goaty14
2017-08-17, 04:36 PM
Its an artifact now because its not something any pc can make or replicate.

And the size of the reread hardly matters, you cant get more than a single level each time, so getting 50k xp just means that a lot of the xp is wasted.


Actually you go up 1 level and 1 xp from the next level.

Just pointing that out, because then it's theoretically 2 levels.

Sagetim
2017-08-17, 04:53 PM
Actually you go up 1 level and 1 xp from the next level.

Just pointing that out, because then it's theoretically 2 levels.

you can also save xp beyond leveling up for casting spells and (egh) magic item creation, so if nothing else you can, at level 18 as an erudite, pop 6 reality revisions, take your level and keep the change.

One Step Two
2017-08-17, 05:49 PM
Since your character is Evil Erudite, check with your DM if the fact that you count as a Caster, and grab a copy of the Book of Vile Darkness, +1 Wisdom (meh), and +1 Level!

It doesn't have the long term benefits of many artifacts, but it's a permanent benefit that can never be taken from you.

Endarire
2017-08-17, 11:44 PM
What about the Nether Scrolls? The Ring of Gaxx?

ATHATH
2017-08-17, 11:49 PM
What about the Nether Scrolls? The Ring of Gaxx?
Er, wishing for the Nether Scrolls might not be such a good idea- a certain Red Wizard had a very bad time with them.

Sagetim
2017-08-18, 03:11 PM
Er, wishing for the Nether Scrolls might not be such a good idea- a certain Red Wizard had a very bad time with them.

Yeah, but he deserved it. Our evil erudite here might be a perfectly pleasant person who just puts his needs first above others as opposed to actively undermining others and spitefully being a punk about it.

hamishspence
2017-08-18, 06:06 PM
Golem Armor would be pretty hilarious, as it's specific downside calls out mundane and magical effects, but not psionics. But even without being a pedantic little rules lawyer, it's +10 full plate that gives a +10 enhancement to strength and 50/+3 DR. Now, that woul probably update to 50/magic, but that's still some massive DR for anyone who is unworthy to hit you but gets lucky anyway. It's also loaded with immunities and you don't have a casting failure chance, because you are a manifester.

It ended up being 15/adamantine:

http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor

ExLibrisMortis
2017-08-19, 06:07 AM
The Nether Scrolls are really nice. +30 inherent bonus to Spellcraft? Three item creation feats? Not all the benefits apply to erudites (such as the 75% XP cost reduction for item crafting), but some decidedly do.

DrKerosene
2017-08-19, 07:23 AM
My vote is for one of the DnD Mecha like The Mighty Servant of Leuk-o.

Or maybe there is an epic version of the Skin of the Psion magic psychoactive skin item thing.

Sagetim
2017-08-19, 11:58 AM
It ended up being 15/adamantine:

http://www.d20srd.org/srd/epic/magicItems/artifacts.htm#golemArmor

I mean, 15/adamantine is more useful than 50/magic, so that's not a terrible trade off. It's going to apply to more opponents (since many things strike as magic, or at high level have at least +1 gear on hand, but not as many can strike past adamantine).

Erudites can create psionic items, so that 75% cost reduction might well apply to them if the Nether Scrolls can be used by them. Now, I haven't read the text on them myself at this time, but depending on the wording and the DM interpretation (and magic-psionics transparency within the setting) they might be a super useful way to get crafting abilities without as onorous an xp cost. Oh, and couple it with the crafting feat from ebberon that lowers the xp cost by 25% and you may well have an xp reduction that cancels out the xp cost of crafting items entirely. Combine with Psychic Reformation to trade out some earlier feats if you feel the need to take most advantage of this opportunity, and become the one true mass producer of psionic items within your world.

ExLibrisMortis
2017-08-19, 01:56 PM
Erudites can create psionic items, so that 75% cost reduction might well apply to them if the Nether Scrolls can be used by them.
Sadly, the text explicitly says the benefits of the Nether Scrolls only apply to your arcane casting class. I think that doesn't affect the Spellcraft bonus or the bonus feats (as skills and feats aren't class-specific, though it's arguable either way), but it does affect item crafting. If you're using your non-arcane caster/manifester class, you don't benefit from the XP cost reduction.

Âmesang
2017-08-19, 03:09 PM
THE BRINGER OF DOOM

The Bringer of Doom

So distant in the past is the Age of Doom that it cannot even be conceived of by mortals. This was a time of great lamenting, for the beings of that age had discovered magic and sciences too powerful to handle. Their passions overcame their sense and, in a wave of power, the race destroyed itself, leaving behind no remnant, save one.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifThe Bringer of Doom is a small box with a strange, circular red gem set in its lid. If the gem is touched and depressed, the box itself explodes in a blinding flash. So great is the force of the blast that everything within 100 feet (including the user and the item itself) is destroyed utterly.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifThe explosion opens a temporary one-way rift to the Gray Waste of Hades from which 100d10 horldings pour forth and destroy everything they encounter. Rarely (10% chance) some other, greater fiend comes through the rift as well. The Bring of Doom always reforms, to be discovered some time later.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifOne account of the Bringer comes from a scrap of parchment found in the Desert of Yin, near the blasted tower of the evil mage Althabazzerid:
https://www.schadenfreudestudios.com/backup/pictures/indent.gif"We have set up magical circles of protection, but we don't know how long we can keep them up. I hope that my observations may be of help to my fellow researchers of the Mages' Guild of MakBran. The assault against the black tower went well, the elven archers easily destroying Althabazzerid's undead army while we dealt with his dragon allies. We had closed in and were in the midst of magical combat when Althabazzerid himself appeared on the tower's battlements, protected by a multicolored sphere of light. He raised a small box in his left hand, and perhaps pressed a button on it—hard to tell from our vantage point."

https://www.schadenfreudestudios.com/backup/pictures/indent.gif"At once there was a deafening blast, and the wizard and his tower were destroyed. A huge hole in space opened, and we could see into the dismal spaces of the Gray Wastes. A great crowd of horrid beings—a more fantastic mix of humans, beasts, and fiends cannot be imagined—began moving into our world. Some walked, some hopped, some dragged their deformed bodies along. They gibbered and screamed. Some spat fire, or gas, or acid. Some were horned, others bore tentacles. More and more came, destroying the elves by sheer press of numbers. They attacked without plan or strategy, yet their horrid deformations allowed them many advantages."

https://www.schadenfreudestudios.com/backup/pictures/indent.gif"Then a great fiend flew out from the darkened sky of the Gray Wastes. It has assaulted unceasingly since then. Soon our magics will fail, and we will die either at the hands of the fiend or the press of the horde of darkness…"
— PLANESCAPE® Monstrous Compendium Appendix, p.55

Hordling (Hordes of Hades)

Hordlings are the uncounted hordes of the Gray Wastes. They form the majority of the population of that plane. They vary widely in size and appearance. Some are large, some small; some humanoid, some animal-like, some amorphous; some have wings or tentacles. No two look exactly alike, and they have no standard means of communication.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifHabitat/Society: There are an infinite number of hordlings on the infinite layers of the Abyss. They have no purpose or organization.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifHordlings are petty and vile. They roam the Gray Waste, attacking those weaker than themselves. They sometimes serve under strong leaders, but few leaders maintain hordlings for long, for they are unruly, untrustworthy, and chaotic.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifOccasionally, evil mages summon hordlings to do their bidding. Normal summonings always produce a single hordling. The only known way to summon more than a single hordling into the Material Plane is the Bringer of Doom, a strange device created by arcane magic during the Age of Doom.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifEcology: Hordling's devour whatever they destroy, usually other hordlings. That there is otherwise no readily available food supply on the Lower Planes makes the endless, relatively weak hordlings common prey for more powerful beings.
— PLANESCAPE® Monstrous Compendium Appendix, p.54

The Path of History

https://www.schadenfreudestudios.com/backup/pictures/indent.gifThe root cause of the animosity between the Suel Imperium and the Baklunish Empire is lost in time, but the end result of their final war haunts even the modern day. After decades of conflict, the Suloise Mages of Power called down the Invoked Devastation upon the Baklunish, resulting in an apocalypse so complete that its true form remains unknown. Entire cities and countless people were purged from Oerth, leaving few signs of the great civilization that thrived from the Sulhaut Mountains to the Dramidj Ocean.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifIn retaliation, a cadre of Baklunish wizard-clerics, gathered in the great protective stone circles known as Tovag Baragu, brought the Rain of Colorless Fire upon their hated enemies. The skies above the Suel Imperium opened, and all beings and things beneath this shining rift in the heavens were burned into ash. So terribly did these attacks plague the world that they have come to be called the Twin Cataclysms, a term understood by nearly every resident of the Flanaess. The Dry Steppes and Sea of Dust are geographical reminders of this unbridled magical power, now lost to all people—perhaps for the better.
— LIVING GREYHAWK™ Gazetter, p.13

Room of Mercy

https://www.schadenfreudestudios.com/backup/pictures/indent.gif"Who are you? Where are you? What are you? Why are you? Who am I? Where am I? What am I? Why am I?" The whispers repeat the same words endlessly, sometimes in the same archaic dialect, other times in Ancient Suloise. In the center of a room, levitating in mid-air, apparently untouched by dust, is a three-inch-square black cube, apparently made from malachite.

https://www.schadenfreudestudios.com/backup/pictures/indent.gifThe cube is the prison for Zol Darklock, a Power of Shadow (NE male shade fighter 1/sorcerer 6/eldritch knight 10/shadow adept 4). If greater dispel magic is successfully cast against the cube (DC 34), then the entity will be released. Zol was a shadow prince who also lived for a time as a noble of the Suel Imperium. He was trying to investigate a rumor about Xodast, a Suel Mage of Power who experimented with powers that most said were better left undisturbed. Xodast, it was said, had created the Bringer of Doom, an artifact that later played some part in the Invoked Devastation that destroyed the Baklunish Empire (which would not occur for two centuries after Zol's imprisonment). Xodast imprisoned Zol in "The Darkness That Holds All Shadows" (the cube), which was found shortly after the Rain of Colorless Fire by a group of adventurers exploring the ruins of the Suel city Suendrako.
— Castle Greyhawk, p.97

The Lost Laboratory

This cairn, the convergence of the two great lines of force on which the other cairns were built, was used to research powerful and terrible new spells. The magical focus was so strong in this place that not only were all spells cast here hard to resist, but magic charged the very minds of wizards who stayed here, allowing them to cast more spells than they were normally able. There were no locks on any of the doors—the servants were all charmed slaves and the wizards saw no need to set up any sort of security other than the capstone on the top level.

Two of the most powerful wizards involved in this project were researching ways to recreate the Twin Cataclysms that destroyed the Suel and Bakluni empires; their hope was to find a more controlled way of decimating a large number of opponents. One, a woman named Alatla Minah, explored the invocation of pure elemental matter, thinking to emulate the Rain of Colorless Fire. The other, a man known as The Longsword for his unusual ability to fight with that weapon, studied the means to open a gate to the lower planes and unleash a fiendish horde, inspired by a similar event which occurred during the Invoked Devastation due to the mysterious Bringer of Doom. A third wizard, a quiet man called Titianus Cremul, worked on spells to hide and move entire armies. During a critical point in their research, the first two wizards tested their findings simultaneously, creating an overlapping effect that interacted with the coincidental crash of the meteor in the Abbor-Alz; the cairn and all of its inhabitants were pulled into a juncture between the Astral, Ethereal, and Material planes. The demon-summoning spell partly succeeded, trapping a glabrezu demon (or tanar'ri) within the cairn. The other inhabitants of the cairn have either been killed or changed due to their exposure to the other planes. The magical lights continue to function here, providing illumination for all of its strange residents. As the cairn is no longer above the Oerthly ley-line, the magical enhancement that made this place so valuable is no longer in effect; the two lines have altered a bit over time and no longer complement each other, making the actual site on Oerth nothing special.
— The Star Cairns, p.38

Thus Spake Gary Gygax: Ye Secrets of Oerth Revealed

Q: The Rain of Colorless Fire's effects are detailed by you in the 1983 World of Greyhawk boxed set and earlier folio:


"…in return for the terrible magical attack [the Invoked Devastation], the Suloise lands were inundated by a nearly invisible fiery rain which killed all creatures it struck, burned all living things, ignited the landscape with colorless flame, and burned the very hills themselves into ash."

The Invoked Devastation, on the other hand, is a little more vague — are its effects a massive, instantaneous disintegration? Or is it a rapid erosion, crumbling the Baklunish Empire in a sudden sweep of time — an unmaking of things? Are there ruins left behind? Dead bodies? What are the effects on the landscape?

A: Here we have it, a very sound guess, all of which are correct, as I envisioned the effect. A wave of something sweeps over the land. Buildings begin to crumble as if being powdered by an oerthquake, only the ground is not shaking. All living things within the area are sickened. Although some survive, most others are less fortunate. The wind is black and howling, and under its strange force the work of the hands of man decays as if time were running a thousand times faster for such non-living matter. Living things suffer increased aging, but not so severely. Trees grow suddenly, deplete their soil, and die. Animals age and die. Children become adults, but, lacking the nutrients for growth, die. A handful of the young adult folk escape as near- and middle-aged wrecks. The remains of the dead are visible for some period, but the habitations are naught but powder and dirt. It is a desolate place that only time will restore. In a score of years, though, the whole is covered by weeds and struggling plants, and slowly, as the bacteria and worms and insects make their way into the soil, the land becomes a wilderness that can support normal life again.
— Oerth Journal #12, p.5

Zanos
2017-08-23, 07:55 PM
Thanks for the help guys. I picked Borem's Quagheart from Faiths and Pantheons. Gives a +5 divine bonus to AC and saves, which stacks with almost everything I can find. Plus it's the heart of a dead god, so I can probably do some wacky stuff with it when we get into epic.

ryu
2017-08-23, 08:34 PM
Thanks for the help guys. I picked Borem's Quagheart from Faiths and Pantheons. Gives a +5 divine bonus to AC and saves, which stacks with almost everything I can find. Plus it's the heart of a dead god, so I can probably do some wacky stuff with it when we get into epic.

I mean... you got access to someone in the party with ice assassin? This may be a practical concern if your DM waves the spell component pouches stated ability and requires you actually get a piece of the thing you wish to turn into an ice slave.

flappeercraft
2017-08-23, 09:04 PM
I mean... you got access to someone in the party with ice assassin? This may be a practical concern if your DM waves the spell component pouches stated ability and requires you actually get a piece of the thing you wish to turn into an ice slave.

This idea is Genius, I would suggest this 100%. How to get a slave god 101.

ryu
2017-08-23, 09:06 PM
This idea is Genius, I would suggest this 100%. How to get as many slave gods as you want 101.

Fixed that for you. Nothing stopping you from making copies of copies.