Debihuman
2017-08-17, 03:40 PM
Dryad, Cherry Blossom
Medium Fey
Hit Dice: 6d6 (21 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple: +3/+2
Attack: Masterwork dagger +8 melee (1d4/19-20) or masterwork longbow +8 ranged (1d8/×3)
Full Attack: Masterwork dagger +8 melee (1d4/19-20) or masterwork longbow +8 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Intoxicating Scent, Sneak Attack (1d6), Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, grove dependent, wild empathy
Saves: Fort +1, Ref +10, Will +8
Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Skills: Escape Artist +13, Handle Animal +13, Hide +13, Knowledge (nature) +13, Listen +13, Move Silently +13, Ride +8, Spot +13, Survival +11, Use Rope +6 (+8 with bindings)
Feats: Great Fortitude, Point Blank Shot, Weapon Finesse
Environment: Temperate mountains and forests
Organization: Solitary (rarely) or patrol (2-4) or grove (6-12)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: —
Like other dryads, a cherry blossom dryad’s delicate features are much like a female elf’s, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons. When the cherry blossoms are in bloom, usually for just a couple of weeks during the year, a cherry blossom dryad’s hair turns pink. They tend to wear sylvan silk robes with the cherry blossom motif.
Unlike their sisters, cherry blossom dryads are seldom solitary. They tend to patrol in small groups, as their groves tend to attract more than their fair share of visitors due to fabulous cherry blossoms and fruit. In addition, swarms of green songbirds (mejiro) and bees tend to congregate around the trees in the spring. These creatures never seem to attack the dryads.
Cherry blossom dryads speak Common, Elven, and Sylvan.
Combat
Shy, intelligent, and resolute, dryads are as elusive as they are alluring—but unlike their sisters, cherry blossom dryads relish physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a cherry blossom dryad uses charm person or suggestion, attempting to gain control of the attacker(s) who could help the most against the rest. Any attack on her grove, however, provokes the dryad into a frenzied defense.
Spell-Like Abilities: At will—entangle (DC 13), speak with plants, tree shape; 3/day— charm person (DC 13), deep slumber (DC 15), tree stride; 1/day—suggestion (DC 15). Caster level 6th. The save DCs are Wisdom-based.
Grove Dependent (Su): Each cherry blossom dryad is mystically bound not to a single tree, but to her grove (often shared with other cherry blossom dryads) and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s grove does not radiate magic.
Intoxicating Scent (Su): Any creature that comes within 30 feet of a cherry blossom dryad during the few weeks she is in bloom must make a successful Will save (DC17) or be intoxicated by her sweet scent. This ability works like a mind fog spell with victims taking a 10 competence penalty on Wisdom checks and Will saves; its effects persist as long as the victim remains within 30 feet of cherry blossom dryad, plus an additional 2d6 rounds. A creature that succeeds on its Will save remains immune to the intoxicating scent for one day.
Sneak Attack (Ex): If a cherry blossom dryad can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Her attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the cherry blossom dryad flanks her target. This extra damage is 1d6. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
She can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. She must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
A cherry blossom dryad’s sneak attack stacks with sneak attacks gained from any class levels.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.
Medium Fey
Hit Dice: 6d6 (21 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple: +3/+2
Attack: Masterwork dagger +8 melee (1d4/19-20) or masterwork longbow +8 ranged (1d8/×3)
Full Attack: Masterwork dagger +8 melee (1d4/19-20) or masterwork longbow +8 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Intoxicating Scent, Sneak Attack (1d6), Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, grove dependent, wild empathy
Saves: Fort +1, Ref +10, Will +8
Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Skills: Escape Artist +13, Handle Animal +13, Hide +13, Knowledge (nature) +13, Listen +13, Move Silently +13, Ride +8, Spot +13, Survival +11, Use Rope +6 (+8 with bindings)
Feats: Great Fortitude, Point Blank Shot, Weapon Finesse
Environment: Temperate mountains and forests
Organization: Solitary (rarely) or patrol (2-4) or grove (6-12)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: —
Like other dryads, a cherry blossom dryad’s delicate features are much like a female elf’s, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons. When the cherry blossoms are in bloom, usually for just a couple of weeks during the year, a cherry blossom dryad’s hair turns pink. They tend to wear sylvan silk robes with the cherry blossom motif.
Unlike their sisters, cherry blossom dryads are seldom solitary. They tend to patrol in small groups, as their groves tend to attract more than their fair share of visitors due to fabulous cherry blossoms and fruit. In addition, swarms of green songbirds (mejiro) and bees tend to congregate around the trees in the spring. These creatures never seem to attack the dryads.
Cherry blossom dryads speak Common, Elven, and Sylvan.
Combat
Shy, intelligent, and resolute, dryads are as elusive as they are alluring—but unlike their sisters, cherry blossom dryads relish physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a cherry blossom dryad uses charm person or suggestion, attempting to gain control of the attacker(s) who could help the most against the rest. Any attack on her grove, however, provokes the dryad into a frenzied defense.
Spell-Like Abilities: At will—entangle (DC 13), speak with plants, tree shape; 3/day— charm person (DC 13), deep slumber (DC 15), tree stride; 1/day—suggestion (DC 15). Caster level 6th. The save DCs are Wisdom-based.
Grove Dependent (Su): Each cherry blossom dryad is mystically bound not to a single tree, but to her grove (often shared with other cherry blossom dryads) and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s grove does not radiate magic.
Intoxicating Scent (Su): Any creature that comes within 30 feet of a cherry blossom dryad during the few weeks she is in bloom must make a successful Will save (DC17) or be intoxicated by her sweet scent. This ability works like a mind fog spell with victims taking a 10 competence penalty on Wisdom checks and Will saves; its effects persist as long as the victim remains within 30 feet of cherry blossom dryad, plus an additional 2d6 rounds. A creature that succeeds on its Will save remains immune to the intoxicating scent for one day.
Sneak Attack (Ex): If a cherry blossom dryad can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Her attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the cherry blossom dryad flanks her target. This extra damage is 1d6. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
She can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. She must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
A cherry blossom dryad’s sneak attack stacks with sneak attacks gained from any class levels.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.