Bob_McSurly
2017-08-23, 11:38 AM
This is my very first attempted homebrew, and I have no sense of game balance, so it's probably completely broken. But you gotta start somewhere.
FLUFF
While magic courses through the veins of every elf, none now alive compare to the elven-kings of old, who were granted mighty sorcery by the elven gods. Though they are long dead, a few of their descendants still have the basic powers of sorcery.
RACES
Obviously, most elven sorcerers are elves and half-elves, but a few humans, (and even gnomes, halflings and orcs) who happen to have a royal elf somewhere in their distant family tree, will end up with elven sorcery powers.
1st level
ELVEN SENSES
Your ancestry gives you heightened sense and intuition. You have the Paladin's Divine Sense ability.
ELVEN MOVEMENT
You have proficiency in the dexterity (acrobatics) skill. If you already have proficiency, you gain proficiency in the dexterity (sleight of hand) skill.
6th level
ELVEN HEROICS
When making an attack with a weapon you are proficient in, you may add your charisma modifier to the attack roll and damage roll instead of your dexterity or strength.
THE LAST HOMELY HOME
You can spend two sorcery point to cure someone you are touching of the frightened, charmed, poisoned, exhausted or incapacitated condition.
14th level
BATTLES OF OLD
You can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
You gain proficiency with ONE of the following; short sword, long sword, longbow, scimitar, rapier, whip.
18th level
ELVEN ENDURANCE
You are immune to poison and exhaustion, and can last three times as long as usual without food and water.
ELVEN FORESIGHT
The spell Foresight is on the sorcerer spell list for you. However, your foresight is your own, so you can only cast the spell on yourself, and you cannot use meta-magic on this spell.
I really want to make this subclass better, so any advice is extremely appreciated!
Edited to try to include some of JNAproduction's suggestions.
FLUFF
While magic courses through the veins of every elf, none now alive compare to the elven-kings of old, who were granted mighty sorcery by the elven gods. Though they are long dead, a few of their descendants still have the basic powers of sorcery.
RACES
Obviously, most elven sorcerers are elves and half-elves, but a few humans, (and even gnomes, halflings and orcs) who happen to have a royal elf somewhere in their distant family tree, will end up with elven sorcery powers.
1st level
ELVEN SENSES
Your ancestry gives you heightened sense and intuition. You have the Paladin's Divine Sense ability.
ELVEN MOVEMENT
You have proficiency in the dexterity (acrobatics) skill. If you already have proficiency, you gain proficiency in the dexterity (sleight of hand) skill.
6th level
ELVEN HEROICS
When making an attack with a weapon you are proficient in, you may add your charisma modifier to the attack roll and damage roll instead of your dexterity or strength.
THE LAST HOMELY HOME
You can spend two sorcery point to cure someone you are touching of the frightened, charmed, poisoned, exhausted or incapacitated condition.
14th level
BATTLES OF OLD
You can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
You gain proficiency with ONE of the following; short sword, long sword, longbow, scimitar, rapier, whip.
18th level
ELVEN ENDURANCE
You are immune to poison and exhaustion, and can last three times as long as usual without food and water.
ELVEN FORESIGHT
The spell Foresight is on the sorcerer spell list for you. However, your foresight is your own, so you can only cast the spell on yourself, and you cannot use meta-magic on this spell.
I really want to make this subclass better, so any advice is extremely appreciated!
Edited to try to include some of JNAproduction's suggestions.