Stratovarius
2017-08-23, 01:13 PM
Create Zombie
Necromancy
Level: Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round
You point at a creature in range, necromantic energies curling up to summon a zombie from the ground in a square adjacent to the target. If adjacent to an enemy, the zombie attacks (Slam +3 to hit, Hit: 4 (1d6 + 1) bludgeoning damage.) If adjacent to an ally, it defends the ally to the best of its abilities (ally gets +1 AC).
This spell’s duration increases by 1 round when you reach 5th level (2 rounds), 11th level (3 rounds), and 17th level (4 rounds). You can direct the zombie(s) to move up to their speed and attack as a bonus action in rounds 2+.
Undead Fodder
Necromancy
Level: 1st
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
You summon a zombie or skeleton to your side, the creature appearing anywhere within range. On each of your turns, you can use your action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create one additional skeleton or zombie for each slot level above 1st.
Sacrificial Minion
Necromancy
Level: 1st
Casting Time: 1 reaction
Range: 30 feet
Components: V, S
Duration: Instantaneous
You swap positions with a single undead creature you have summoned. If the undead is Large or larger, you can occupy any of the squares that make up its space. The undead must in turn occupy the square, or one of the squares, you previously occupied. You cannot use this maneuver if you or the undead would end up sharing the same space as another creature or an impassable terrain feature, such as a wall. If your undead occupies a larger space than you do, you choose his final position according to the guidelines given above. This can be used in response to an attack or spell, but must be used before you know the results of any rolls. That attack now targets the undead. A spell only targets the undead if you are no longer a legal target for the spell.
Claws of Poison
Necromancy
Level: 2nd
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute
Any time a summoned undead under your control successfully attacks an opponent, if the opponent is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be poisoned for 1 round.
Foetid Hunger
Necromancy
Level: 3rd
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
You summon a ghoul to your side, the creature appearing anywhere within range. On each of your turns, you can use your action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional ghoul for each slot level above 3rd.
Necromancy
Level: Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round
You point at a creature in range, necromantic energies curling up to summon a zombie from the ground in a square adjacent to the target. If adjacent to an enemy, the zombie attacks (Slam +3 to hit, Hit: 4 (1d6 + 1) bludgeoning damage.) If adjacent to an ally, it defends the ally to the best of its abilities (ally gets +1 AC).
This spell’s duration increases by 1 round when you reach 5th level (2 rounds), 11th level (3 rounds), and 17th level (4 rounds). You can direct the zombie(s) to move up to their speed and attack as a bonus action in rounds 2+.
Undead Fodder
Necromancy
Level: 1st
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
You summon a zombie or skeleton to your side, the creature appearing anywhere within range. On each of your turns, you can use your action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create one additional skeleton or zombie for each slot level above 1st.
Sacrificial Minion
Necromancy
Level: 1st
Casting Time: 1 reaction
Range: 30 feet
Components: V, S
Duration: Instantaneous
You swap positions with a single undead creature you have summoned. If the undead is Large or larger, you can occupy any of the squares that make up its space. The undead must in turn occupy the square, or one of the squares, you previously occupied. You cannot use this maneuver if you or the undead would end up sharing the same space as another creature or an impassable terrain feature, such as a wall. If your undead occupies a larger space than you do, you choose his final position according to the guidelines given above. This can be used in response to an attack or spell, but must be used before you know the results of any rolls. That attack now targets the undead. A spell only targets the undead if you are no longer a legal target for the spell.
Claws of Poison
Necromancy
Level: 2nd
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute
Any time a summoned undead under your control successfully attacks an opponent, if the opponent is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be poisoned for 1 round.
Foetid Hunger
Necromancy
Level: 3rd
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
You summon a ghoul to your side, the creature appearing anywhere within range. On each of your turns, you can use your action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional ghoul for each slot level above 3rd.