AKA_Bait
2007-08-11, 10:02 AM
Ok, so I really like the Living Spell Template from MMIII and I really like the concept of awakened things. So, here is my attempt to get the best of both worlds. Constructive criticism requested!
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Awaken Spell
Transmutation
Level: Wiz/Sorc 7
Components: V, S, DF, XP
Casting Time: 24 Hours
Range: Touch
Target: One Living Spell
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You awaken a Living Spell (MMIII) to humanlike sentience. To succeed, you must make a Will save (DC 10 + the Living Spell's current HD).
The awakened spell is usually neutral toward you. You have no special empathy or connection with a spel you awaken, although it usually serves you in specific tasks or endeavors if you communicate your desires to it. The exception to this is if the spell awakened carries an opposing alignment before it is awakened. For example, a Lawful Good Wizard could awaken a Living Blasphemy but, since the Living Blasphemy had an evil descriptor before it was awakened it would not automatically aide him in tasks.
An awakened spell's Intelligence, Wisdom, and Charisma scores are now each 3d6. Its type remains Ooze. An awakened spell can’t serve as an animal companion, familiar, or special mount.
An awakened spell can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
The newly awakened spell's alignment remains the same as it was at the time of it's creation, although as it is now a sapient creature its alignment may change over time.
XP Cost
250 XP.
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Awaken Spell
Transmutation
Level: Wiz/Sorc 7
Components: V, S, DF, XP
Casting Time: 24 Hours
Range: Touch
Target: One Living Spell
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You awaken a Living Spell (MMIII) to humanlike sentience. To succeed, you must make a Will save (DC 10 + the Living Spell's current HD).
The awakened spell is usually neutral toward you. You have no special empathy or connection with a spel you awaken, although it usually serves you in specific tasks or endeavors if you communicate your desires to it. The exception to this is if the spell awakened carries an opposing alignment before it is awakened. For example, a Lawful Good Wizard could awaken a Living Blasphemy but, since the Living Blasphemy had an evil descriptor before it was awakened it would not automatically aide him in tasks.
An awakened spell's Intelligence, Wisdom, and Charisma scores are now each 3d6. Its type remains Ooze. An awakened spell can’t serve as an animal companion, familiar, or special mount.
An awakened spell can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
The newly awakened spell's alignment remains the same as it was at the time of it's creation, although as it is now a sapient creature its alignment may change over time.
XP Cost
250 XP.