Guizonde
2017-08-27, 05:46 AM
hello all, it's time to delve back to the cursed well of my bad luck ridden character.
the choices below are all due to fluff reasons, and nothing truly optimized in the theoretical way, so i'm looking for rules help before anything else.
the character started off as a level 5 halfling paladin in 3.5 greyhawk, got necropolitanized against her will, turned into a gestalt barbarian 3// sorceror 3 (aberation lineage) (3.5 build) and chucked into pathfinder.
a friend of mine wants to create a golarion campaign set in the osirian desert, and i'm kind of wanting to join using this character that was tailor-made to be self-reliant, as reflected by her skills in tracking, survival, stealth, climbing, acrobatics... here are my questions:
would it be broken to keep her build and stats from 3.5 over to pf? i know halflings got a massive racial power boost in pf, but here i'm talking about broken as both a bad and good thing.
is it possible to ungestalt a gestalt or is it simply easier to start from scratch and redo her build as a multiclassed barb/sorc?
she's a necropolitan, so how will that work in regards to survivability? as a gestalt she had a negative energy touch spell to heal herself and a wand, but unless she gets rerolled as ecl6, i won't have that option until later. after that, well, she's pretty much immune to everything (sleep, crits, pain, illness, dismemberment...).
speaking of which, are there any changes to necropolitans in pf if it exists at all? it's kind of a big deal fluff-wise, so i hope so, failing that, are there other undead templates available? aside from the really evil things, i didn't find much.
as an undead, do i have a chance of coming back to unlife or once i hit 0 hp i'm dust and gone? will resurrection work to get me back to life after that? in dnd i knew that once i was at 0 i could rip up my sheet and forget about the character for good. if i got nailed by a res, i'd just lose the undead template (and suffer a massive debuff).
what should i watch out for to not be hunted on sight? she's got ranks in disguise to hide her true nature, but are animals sensitive to undeath? children? she won't ping to detect evil, being true neutral, but she'll ping to detect undead. any low-level ways of getting around it?
finally, are there any classes, acf's, or feats that fit in with the concept of two souls in one body? why she became gestalt was because her wild-elf barbarian teammate got his body destroyed at the same time she died, allowing her to be a halfling that fights like a wild elf (read: take levels in barbarian). this soul-melding idea is a very rich seam for both a player and a dm, and my friend was sold to this detail, explaining a few necropolitan abilities thanks to the wild elf's soul guarding over her.
as it is, i was thinking of building her up as barb2-sorc 2-barb1-sorc1, and either going into a prestige class that benefited both (iirc there's a pf prc that allows barbarian and sorceror progression) or multiclassing into something that synergizes with her abilities and multiplies a future group's efficiency.
any suggestions are welcome, and i'll gladly add any details i omitted.
the choices below are all due to fluff reasons, and nothing truly optimized in the theoretical way, so i'm looking for rules help before anything else.
the character started off as a level 5 halfling paladin in 3.5 greyhawk, got necropolitanized against her will, turned into a gestalt barbarian 3// sorceror 3 (aberation lineage) (3.5 build) and chucked into pathfinder.
a friend of mine wants to create a golarion campaign set in the osirian desert, and i'm kind of wanting to join using this character that was tailor-made to be self-reliant, as reflected by her skills in tracking, survival, stealth, climbing, acrobatics... here are my questions:
would it be broken to keep her build and stats from 3.5 over to pf? i know halflings got a massive racial power boost in pf, but here i'm talking about broken as both a bad and good thing.
is it possible to ungestalt a gestalt or is it simply easier to start from scratch and redo her build as a multiclassed barb/sorc?
she's a necropolitan, so how will that work in regards to survivability? as a gestalt she had a negative energy touch spell to heal herself and a wand, but unless she gets rerolled as ecl6, i won't have that option until later. after that, well, she's pretty much immune to everything (sleep, crits, pain, illness, dismemberment...).
speaking of which, are there any changes to necropolitans in pf if it exists at all? it's kind of a big deal fluff-wise, so i hope so, failing that, are there other undead templates available? aside from the really evil things, i didn't find much.
as an undead, do i have a chance of coming back to unlife or once i hit 0 hp i'm dust and gone? will resurrection work to get me back to life after that? in dnd i knew that once i was at 0 i could rip up my sheet and forget about the character for good. if i got nailed by a res, i'd just lose the undead template (and suffer a massive debuff).
what should i watch out for to not be hunted on sight? she's got ranks in disguise to hide her true nature, but are animals sensitive to undeath? children? she won't ping to detect evil, being true neutral, but she'll ping to detect undead. any low-level ways of getting around it?
finally, are there any classes, acf's, or feats that fit in with the concept of two souls in one body? why she became gestalt was because her wild-elf barbarian teammate got his body destroyed at the same time she died, allowing her to be a halfling that fights like a wild elf (read: take levels in barbarian). this soul-melding idea is a very rich seam for both a player and a dm, and my friend was sold to this detail, explaining a few necropolitan abilities thanks to the wild elf's soul guarding over her.
as it is, i was thinking of building her up as barb2-sorc 2-barb1-sorc1, and either going into a prestige class that benefited both (iirc there's a pf prc that allows barbarian and sorceror progression) or multiclassing into something that synergizes with her abilities and multiplies a future group's efficiency.
any suggestions are welcome, and i'll gladly add any details i omitted.