Arakune
2007-08-11, 11:46 AM
I think it's already done, but......
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So, you're saying that these marks are not ordinary tatoo's? - quesitoned the young paladin.
Right, these are 'Crests'. Some nice idea to shut up all those 'nerdy' wizards. - answered the young sorceress, during the night after his rescue.
Crest Mage
The Crest Mage are a spontaneous caster that, by imputing some 'crests' on his body, are able to cast more spells.
The prerequisites to qualify for a Crest Mage are:
Skills: Spellcraft 4, Craft (Tatoo) 4, Knowledge (Arcana) 4
Feat: Eschew Materials
Spells: Able to spontaneously cast Arcane Spells, must know Arcane Mark spell.
Special: Must Make the first tatoo in a location crealy visible at least 75% of the time (in the arm or face, for example)
Crest Mage
Hit Die:d6
Skill Points at each level: 2+Int
Class Skills: The Crest Mage's class skills (and the key ability for each skill) are: Bluff (Cha), Concentration (Con), Craft (tatoo) (Int), Craft (Any) (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int) and Decipher Script (Int).
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Magic Crest|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Magic Crest|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Magic Crest, Metamagic Crest|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Magic Crest|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Magic Crest|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Magic Crest, Metamagic Crest|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Magic Crest|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Magic Crest|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Magic Crest, Metamagic Crest|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Magic Crest|+1 level of existing spellcasting class [/table]
Class Features
All of the following are class features of the Crest Mage.
Weapon and Armor Proficiency
Crest Mages don't gain any aditional weapon or armor proficiency.
Magic Crest
Each time the Crest Mage get this feature he may create one magic tatoo called Magic Crest. This tatoo can store one spell she know that can be cast with only somatic and verbal compoents (or with material components costing less than 1gp, since the caster have the exchew material feat). The spell stored will never be 'forget' by the caster, either by learning and replacing by another spell or any other circunstances that would make him never cast that spell again (unless he, somehow, can't spontaneously cast Arcane Spells anymore).
Any spell cast from the tatoo still counts toward it's limit on spells per day. The Crest Mage maximum tatoo number are equal to his level in Crest Mage. To create a Magic Crest, she need to make the tatoo that will storage the spell and once sucefully created, she still need to pass on a spelcraft check to storage the spell in the crest. Once the crest already hold one spell it can't be 'erased', but the Mage Crest can chose to wait until she decide which spell she are going to storage.
Magic Crest
Cost: 100 gp;
Craft check DC*: 15
Time Required to make the tatoo: 1 hour.
Storing the spell: 100*(spell level) XP (below/equal 5th); 250*(spell level) XP (above 5th level).
Spellcraft check DC*: 15 + spell level.
*Can't take 10 or 20. If you fail, you must spend more GP or XP.
Metamagic Crest
Each time the Crest Mage get this feature he may modify 3 Magic Crest that still don't have any spell stored into one Metamagic Crest. This new kind of tatoo will hold one metamagic feat where, at (Cha mod)/day, can cast any spell stored in any Magic Crest without changing the spell slot required to cast the spell (unlike the normal rules for metamagic feats). The Crest Mage can use only one Metamagic Crest at time, but she can still use any normal metamagic feat with the Metamagic Crest (the normal rules are aplicable only with the metamagic feat).
To create a Metamagic Crest, she need to use 3 Magic Crest that still don't hold any spell and, once the Metamagic Crest are sucefully created, she still need to pass on a spelcraft check to storage the desired metamagic feat in the crest. Once the crest already hold one metamagic feat it can't be 'erased', but the Crest Mage can chose to wait until she decide which metamagic feat she are going to storage.
Metamagic Crest
Cost: 1000 gp
Craft check DC*: 18
Time Required to make the new tatoo: 2 hour.
Storing the metamagic property: 500XP.
Spellcraft check DC*: 22
*Can't take 10 or 20. If you fail, you must spend more GP or XP.
The benefits of Magic Crest and Metamagic Crest are only aplicable in the spell caster. If the Crest Mage have any third party source (like a familiar) have any ability to share, storage or cast spells for the Crest Mage, the souce in question don't benefit by the Magic Crest or Metamagic Crest (the familiar can't deliver touch spells cast from the Magic Crest, for exemple).
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So, you're saying that these marks are not ordinary tatoo's? - quesitoned the young paladin.
Right, these are 'Crests'. Some nice idea to shut up all those 'nerdy' wizards. - answered the young sorceress, during the night after his rescue.
Crest Mage
The Crest Mage are a spontaneous caster that, by imputing some 'crests' on his body, are able to cast more spells.
The prerequisites to qualify for a Crest Mage are:
Skills: Spellcraft 4, Craft (Tatoo) 4, Knowledge (Arcana) 4
Feat: Eschew Materials
Spells: Able to spontaneously cast Arcane Spells, must know Arcane Mark spell.
Special: Must Make the first tatoo in a location crealy visible at least 75% of the time (in the arm or face, for example)
Crest Mage
Hit Die:d6
Skill Points at each level: 2+Int
Class Skills: The Crest Mage's class skills (and the key ability for each skill) are: Bluff (Cha), Concentration (Con), Craft (tatoo) (Int), Craft (Any) (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int) and Decipher Script (Int).
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Magic Crest|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Magic Crest|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Magic Crest, Metamagic Crest|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Magic Crest|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Magic Crest|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Magic Crest, Metamagic Crest|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Magic Crest|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Magic Crest|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Magic Crest, Metamagic Crest|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Magic Crest|+1 level of existing spellcasting class [/table]
Class Features
All of the following are class features of the Crest Mage.
Weapon and Armor Proficiency
Crest Mages don't gain any aditional weapon or armor proficiency.
Magic Crest
Each time the Crest Mage get this feature he may create one magic tatoo called Magic Crest. This tatoo can store one spell she know that can be cast with only somatic and verbal compoents (or with material components costing less than 1gp, since the caster have the exchew material feat). The spell stored will never be 'forget' by the caster, either by learning and replacing by another spell or any other circunstances that would make him never cast that spell again (unless he, somehow, can't spontaneously cast Arcane Spells anymore).
Any spell cast from the tatoo still counts toward it's limit on spells per day. The Crest Mage maximum tatoo number are equal to his level in Crest Mage. To create a Magic Crest, she need to make the tatoo that will storage the spell and once sucefully created, she still need to pass on a spelcraft check to storage the spell in the crest. Once the crest already hold one spell it can't be 'erased', but the Mage Crest can chose to wait until she decide which spell she are going to storage.
Magic Crest
Cost: 100 gp;
Craft check DC*: 15
Time Required to make the tatoo: 1 hour.
Storing the spell: 100*(spell level) XP (below/equal 5th); 250*(spell level) XP (above 5th level).
Spellcraft check DC*: 15 + spell level.
*Can't take 10 or 20. If you fail, you must spend more GP or XP.
Metamagic Crest
Each time the Crest Mage get this feature he may modify 3 Magic Crest that still don't have any spell stored into one Metamagic Crest. This new kind of tatoo will hold one metamagic feat where, at (Cha mod)/day, can cast any spell stored in any Magic Crest without changing the spell slot required to cast the spell (unlike the normal rules for metamagic feats). The Crest Mage can use only one Metamagic Crest at time, but she can still use any normal metamagic feat with the Metamagic Crest (the normal rules are aplicable only with the metamagic feat).
To create a Metamagic Crest, she need to use 3 Magic Crest that still don't hold any spell and, once the Metamagic Crest are sucefully created, she still need to pass on a spelcraft check to storage the desired metamagic feat in the crest. Once the crest already hold one metamagic feat it can't be 'erased', but the Crest Mage can chose to wait until she decide which metamagic feat she are going to storage.
Metamagic Crest
Cost: 1000 gp
Craft check DC*: 18
Time Required to make the new tatoo: 2 hour.
Storing the metamagic property: 500XP.
Spellcraft check DC*: 22
*Can't take 10 or 20. If you fail, you must spend more GP or XP.
The benefits of Magic Crest and Metamagic Crest are only aplicable in the spell caster. If the Crest Mage have any third party source (like a familiar) have any ability to share, storage or cast spells for the Crest Mage, the souce in question don't benefit by the Magic Crest or Metamagic Crest (the familiar can't deliver touch spells cast from the Magic Crest, for exemple).