Westhart
2017-08-28, 11:17 AM
Elekor's Electric Shield
Evocation [Electricity]
Level: Druid 9, Shugenja 9, Wu Jen 9
Casting Time: Swift/Immediate Action
Range: Personal
Duration: 1 minute/level
Saving Throw: Fortitude Half
Spell Resistance: Yes (See Text)
With hardly a thought you quickly raise a shield of electricity, protecting you from harm and handing out retribution to those that would try to harm you.
This spell was designed by Elekor, a teslamancer of some repute, who used it to get his enemies to attack him then quickly raised the spell, making the enemy essentially electrocute himself. When you cast this spell a shimmering field of electricity surrounds you, giving you a +4 deflection bonus to AC. In addition anyone attacking you in melee (or grappling) with a nonreach weapon takes 1d6/level electricity damage, unless they are attacking with a metal weapon in which case they take 2d6/level. If they hit you with a successful critical hit apply the weapons critical modifier to the damage they take from the electricity. When a creature with spell resistance is affected by this spell check once to overcome spell resistance, if the check fails the creature takes no damage. Use the same result for all subsequent attacks.
Evocation [Electricity]
Level: Druid 9, Shugenja 9, Wu Jen 9
Casting Time: Swift/Immediate Action
Range: Personal
Duration: 1 minute/level
Saving Throw: Fortitude Half
Spell Resistance: Yes (See Text)
With hardly a thought you quickly raise a shield of electricity, protecting you from harm and handing out retribution to those that would try to harm you.
This spell was designed by Elekor, a teslamancer of some repute, who used it to get his enemies to attack him then quickly raised the spell, making the enemy essentially electrocute himself. When you cast this spell a shimmering field of electricity surrounds you, giving you a +4 deflection bonus to AC. In addition anyone attacking you in melee (or grappling) with a nonreach weapon takes 1d6/level electricity damage, unless they are attacking with a metal weapon in which case they take 2d6/level. If they hit you with a successful critical hit apply the weapons critical modifier to the damage they take from the electricity. When a creature with spell resistance is affected by this spell check once to overcome spell resistance, if the check fails the creature takes no damage. Use the same result for all subsequent attacks.