Mongrel
2017-08-28, 03:29 PM
In a 5e DnD game I'm running, I plan to have a very expansive thieve's guild offer the PCs a job: find the person who poisoned some of their men and bring that person to them alive. I'm wondering what an appropriate gold offer for that job would be? The closest I can find is rules from earlier editions regarding assassinations, but these don't work perfectly as 1) that is a different job with its own pros and cons, including the fact that actually finding the perpetrator is part of the job, and 2) those prices tend to be based on the level/challenge rating of the target, which the guild has no way of knowing. (fun fact, it was actually one of the PCs who poisoned them, but the guild doesn't suspect this)
The PCs are currently level 4. They did a (relatively minor not terribly dangerous) job for a major power in the world before and were paid 425gp total for it (106gp apiece). That same power has offered them several other relatively difficult jobs (most of them boiling down to "manipulate the nobles of a rival major power to defend poorly against their invasion), and have agreed to pay 1k gold each for the two easier of these missions, 2.5k gold for a medium difficulty "bonus objective" and 5k gold for a quite hard "bonus objective."
I do want to reward them with more gold, as I think I've been a little stingy with it (the PCs have about a couple hundred gold each I think) and the players are in a merchant city atm, and want to buy stuff. At the same time though, I don't really want the rewards of the thieve's guild, expansive as they are, to necessarily outstrip those of an actual empire...though I suppose it wouldn't be too bad for the PCs to decide they aren't being paid enough by said empire and either abandon those quests or renegotiate the prices
The PCs are currently level 4. They did a (relatively minor not terribly dangerous) job for a major power in the world before and were paid 425gp total for it (106gp apiece). That same power has offered them several other relatively difficult jobs (most of them boiling down to "manipulate the nobles of a rival major power to defend poorly against their invasion), and have agreed to pay 1k gold each for the two easier of these missions, 2.5k gold for a medium difficulty "bonus objective" and 5k gold for a quite hard "bonus objective."
I do want to reward them with more gold, as I think I've been a little stingy with it (the PCs have about a couple hundred gold each I think) and the players are in a merchant city atm, and want to buy stuff. At the same time though, I don't really want the rewards of the thieve's guild, expansive as they are, to necessarily outstrip those of an actual empire...though I suppose it wouldn't be too bad for the PCs to decide they aren't being paid enough by said empire and either abandon those quests or renegotiate the prices