Officer Joy
2017-08-29, 02:53 PM
Thanks in advance for reading.
So I'll be joining a friends DnD5 game next friday.
They only play with the core books, and use standard array and are lvl 7 at the moment, and I would be joining at lvl 6
So for fun I randomly rolled what to play.
And I rolled a Mountain-Dwarf Fiend-Blade-pact-Warlock, which didn't had the worsed synergy.
I'd take Heavily Armored at lvl 4 to round out my strength (and make my dex less relevant.)
Str 18; Dex 8; Con 15; Int 12; Wis 10; Cha 14
Athletics +7, History +4, Survival +3, Intimidation +5
45HP; 8 tempHP; and an AC 18 (if I can have plate)
I'd get; Dwarven Resilience, Stonecunning, Dark One’s Blessing, Devil’s Sight, Eyes of the Rune Keeper, Heavily Armored, Thirsting Blade, Dark One’s Own Luck
Spell i'd take; Eldrich Blast, Minor illusion, Mage hand, Hex, Command, Blindness/deafness, misty Step, Fireball, Counterspell, Dispel magic
I'd try to keep hex active while hitting things with my warmaul for 2x 3d6+4
and when needed drop my hammer and Fireball the opposition.
That I have to take the feat to wear heavy armor hurts tons, and I'll still won't be able to use shields.
but if if Start with a 2 lvl Paladin dip I'd get all that and more.
I'd be able to round out both my strength and my constitution at Lvl 6.
Str 18; Dex 8; Con 16; Int 12; Wis 10; Cha 14
Athletics +7, History +4, Survival +3, Intimidation +5
54HP; 6 tempHP; and an AC 20 (shield+plate)
I'd get; Dwarven Resilience, Stonecunning, Divine sense, Lay on hands, Fighting stile dueling, DIVINE SMITE, Dark One’s Blessing, Devil’s Sight, Eyes of the Rune Keeper
Don't yet know what spells to take, but it'll be similar to my pure lock, and I got the freedom to switch out my paladin spells
I'd still try to keep hex active while hitting things with my warhammer for 1x 1d6+1d8+6, but I'd be able to smite when it counts
I expect Thorin won't be lvl 6 for more than a session, and then I'll take Thirsting Blade
I wrote out the background for the second option in English. The pure Warlock will just be guard/soldier before the pact instead of a training paladin.
Thorin grew up in Axeford. That was the second biggest city in the Himlermountains, on the easter most edge of the dwarven kingdoms. Where it stood guard against the wild goblin tribes that left their swamps in great numbers every winter to try and break into the Dwarven lands.
Like most Dwarfs in Axeford Thorin joined the army when he came of age. He served under General Eric Windblown, a paladin with some renown. While never very smart or quick, Thorin was liked by his general and learned some paladin techniques from him. Thorin gained the rank of Captain and was going to take the Oath in his Generals' order.
But before that could happen the Goblins launched a surprise attack in late Fall. Eric, Thorin and the rest of his men held one of the side entrances. The fighting was fierce there and while defending the wall, a goblin pulled his hammer out of Thorin's hand. Without a weapon there wasn't much Thorin could do, so he signaled to Eric that he was going to get a new one in the garrison. A minute after he left the wall he heard a great crash. He was in a narrow path when he saw more than a dozen Goblins racing at him from the wall. While he was bracing himself for his early death, he heard a voice promise him a weapon if he would promise his loyalty. When he did, a weapon appeared in his hand just in time for the coming hoard. Thanks to the narrow path Thorin was able to make a fighting retreat. Killing several of the goblins. And soon the goblin were attacked themselves in the back by Eric and the surviving men.
Thorin enjoyed a few days of fame while the fortifications were being repaired. When that was done he offered to take his oath, but Eric refused and pointed to Thorin his new hammer. Eric told him to leave with his honor less tarnished, or he would make sure Thorin got banished. So Thorin told his parents he desired to explore the world and left.
The first night he was camping between the mountains an Imp appeared before him. The Imp explained that Kathos had given him power and hoped he would become a full-fledged Paladin indebted to him. As disappointed Kathos was that it didn't happen that way. She saw potential in him, and promised to keep increasing his power as long as he use it competently and never against her. All he needed to do was follow her orders loyally next time he was in his homeland.
Once the Imp left Thorin quietly vowed to himself to never return and wander the land righting wrongs wherever he found them, hoping to do his general proud.
It feels to me the second option is a lot more powerful, but then I'd not really be doing what the dice told me to do.
TLDR: Can I still call myself a bladelock if I start with 2 lvls' of Paladin?
So I'll be joining a friends DnD5 game next friday.
They only play with the core books, and use standard array and are lvl 7 at the moment, and I would be joining at lvl 6
So for fun I randomly rolled what to play.
And I rolled a Mountain-Dwarf Fiend-Blade-pact-Warlock, which didn't had the worsed synergy.
I'd take Heavily Armored at lvl 4 to round out my strength (and make my dex less relevant.)
Str 18; Dex 8; Con 15; Int 12; Wis 10; Cha 14
Athletics +7, History +4, Survival +3, Intimidation +5
45HP; 8 tempHP; and an AC 18 (if I can have plate)
I'd get; Dwarven Resilience, Stonecunning, Dark One’s Blessing, Devil’s Sight, Eyes of the Rune Keeper, Heavily Armored, Thirsting Blade, Dark One’s Own Luck
Spell i'd take; Eldrich Blast, Minor illusion, Mage hand, Hex, Command, Blindness/deafness, misty Step, Fireball, Counterspell, Dispel magic
I'd try to keep hex active while hitting things with my warmaul for 2x 3d6+4
and when needed drop my hammer and Fireball the opposition.
That I have to take the feat to wear heavy armor hurts tons, and I'll still won't be able to use shields.
but if if Start with a 2 lvl Paladin dip I'd get all that and more.
I'd be able to round out both my strength and my constitution at Lvl 6.
Str 18; Dex 8; Con 16; Int 12; Wis 10; Cha 14
Athletics +7, History +4, Survival +3, Intimidation +5
54HP; 6 tempHP; and an AC 20 (shield+plate)
I'd get; Dwarven Resilience, Stonecunning, Divine sense, Lay on hands, Fighting stile dueling, DIVINE SMITE, Dark One’s Blessing, Devil’s Sight, Eyes of the Rune Keeper
Don't yet know what spells to take, but it'll be similar to my pure lock, and I got the freedom to switch out my paladin spells
I'd still try to keep hex active while hitting things with my warhammer for 1x 1d6+1d8+6, but I'd be able to smite when it counts
I expect Thorin won't be lvl 6 for more than a session, and then I'll take Thirsting Blade
I wrote out the background for the second option in English. The pure Warlock will just be guard/soldier before the pact instead of a training paladin.
Thorin grew up in Axeford. That was the second biggest city in the Himlermountains, on the easter most edge of the dwarven kingdoms. Where it stood guard against the wild goblin tribes that left their swamps in great numbers every winter to try and break into the Dwarven lands.
Like most Dwarfs in Axeford Thorin joined the army when he came of age. He served under General Eric Windblown, a paladin with some renown. While never very smart or quick, Thorin was liked by his general and learned some paladin techniques from him. Thorin gained the rank of Captain and was going to take the Oath in his Generals' order.
But before that could happen the Goblins launched a surprise attack in late Fall. Eric, Thorin and the rest of his men held one of the side entrances. The fighting was fierce there and while defending the wall, a goblin pulled his hammer out of Thorin's hand. Without a weapon there wasn't much Thorin could do, so he signaled to Eric that he was going to get a new one in the garrison. A minute after he left the wall he heard a great crash. He was in a narrow path when he saw more than a dozen Goblins racing at him from the wall. While he was bracing himself for his early death, he heard a voice promise him a weapon if he would promise his loyalty. When he did, a weapon appeared in his hand just in time for the coming hoard. Thanks to the narrow path Thorin was able to make a fighting retreat. Killing several of the goblins. And soon the goblin were attacked themselves in the back by Eric and the surviving men.
Thorin enjoyed a few days of fame while the fortifications were being repaired. When that was done he offered to take his oath, but Eric refused and pointed to Thorin his new hammer. Eric told him to leave with his honor less tarnished, or he would make sure Thorin got banished. So Thorin told his parents he desired to explore the world and left.
The first night he was camping between the mountains an Imp appeared before him. The Imp explained that Kathos had given him power and hoped he would become a full-fledged Paladin indebted to him. As disappointed Kathos was that it didn't happen that way. She saw potential in him, and promised to keep increasing his power as long as he use it competently and never against her. All he needed to do was follow her orders loyally next time he was in his homeland.
Once the Imp left Thorin quietly vowed to himself to never return and wander the land righting wrongs wherever he found them, hoping to do his general proud.
It feels to me the second option is a lot more powerful, but then I'd not really be doing what the dice told me to do.
TLDR: Can I still call myself a bladelock if I start with 2 lvls' of Paladin?