Demonique
2017-08-30, 04:02 PM
Ok, looking for some ideas for using this bloodline mutation, and some 'common sense' about it's limits.
Am I correct in assuming this mutation only raises the dice 'cap' for spells?
i.e. with a bonus of 5, fireball is capable of 15d6 at 15th level (instead of 10d6 at 10+)
What about spells with indistinct caps?
With the same bonus, could Magic Missile fire 8 missiles at 15th level? (instead of 5)
Can people suggest some good low-level spells that could get a serious boost from this ability?
-Demi-
Am I correct in assuming this mutation only raises the dice 'cap' for spells?
i.e. with a bonus of 5, fireball is capable of 15d6 at 15th level (instead of 10d6 at 10+)
What about spells with indistinct caps?
With the same bonus, could Magic Missile fire 8 missiles at 15th level? (instead of 5)
Can people suggest some good low-level spells that could get a serious boost from this ability?
-Demi-