Degwerks
2017-08-31, 09:14 AM
Tried my best for a catchy title hope it wasn't too lame.
The basis of this for fun shenanigans build is to grab an enemy from range and force him into your melee range. Great for snagging the casters, archers and leader types from the back ranks.
Sea Sorcerer at level 1 gives you Curses of the Sea, 3 types that you choose from when you deal damage with a cantrip. The one I'm bringing attention to is Forced Movement.
Forced Movement curse of the sea allows you to add an additional 15 feet of movement, once per turn, to one enemy when your cantrip deals any kind of movement to an enemy.
By taking Eldritch Blast cantrip, Grasp of Hadar and if you want to, Repelling Blast invocations, you could drag an enemy 25 feet closer to you or could repel him back up to 55 feet.
By using Hexblade you can focus on Charisma as your melee and ranged stat.
Now in order for this to work where you can Eldritch Grasp of Hadar an enemy 25 ft to you and hit them in melee in the same turn is 7th level, with Haste up from Sorcerer 5 and 2 levels of Warlock, preferably Hexblade. Or Sorcerer 3 / Hexblade 2 using Quickened Eldritch Blast and then melee attack or Melee Cantrips.
You could also go EK 7/ Sea Sorcerer 1/ Hexblade 2 for the EK ability to make a bonus action weapon attack after casting a cantrip.
Where it really gets fun is 10-13th level. You'll have 2-3 eldritch blasts, and if you went Blade Pact you'll get Eldritch Smite. Drag an enemy 25 ft closer to you for at least 2d10 +10 charisma mod, 1d8 weapon + 4d8 eldritch smite + 5 charisma mod and knock them prone.
Other stuff that you can do is the Cloak of Flies invocation, it inflicts your charisma mod poison damage to anyone within 5 ft of you. Warcaster feat to cast a reaction opportunity attack Booming Blade if they try to leave your poison aura, smiting again if you want. Or shoot him again with Eldritch Grasp of Hadar (at disadvantage likely) and drag him back.
If I were to do this I would want minimum of 7-9 levels of Blade Pact Hexblade / 1-6 Sea Sorcerer / 7 EK. Taking Agonizing Blast, Grasp of Hadar, Eldritch Smite, Cloak of Flies and maybe either Repelling Blast or Kiss of Mephistopheles. I'd want to get Charisma to 20 and Warcaster and have either Close Quarters Shooter or Dueling fighting style or take Crossbow Expert & Dueling style.
Another fun shenanigan would be Oath of Conquest Paladin 7-8 / Sea Sorcerer 5 / Hexblade Bladepact 7-8. A crazy divine/cursing pirate of sorts. The 7th level Oath feature gives you a 10 ft aura that deals psychic damage of half your paladin aura to anyone who is frightened of you and makes their speed zero while they're frightened. Combine that with Cloak of Flies and they're taking 8-9 damage a round in your aura and can't move while frightened and if you hit them with Eldritch Smite they're also prone and can't get up. This is easy to set up by using a bonus action to cast Wrathful Smite and then Eldritch Smite & Divine Smite on your follow up melee attacks.
You'll only be able to do Eldritch Grasp of Hadar as a Quickened cantrip, then Smite after they're reeled in or cast Booming Blade smite, on 2nd round if they're still there, cast Wrathful and Eldritch Smite.
The basis of this for fun shenanigans build is to grab an enemy from range and force him into your melee range. Great for snagging the casters, archers and leader types from the back ranks.
Sea Sorcerer at level 1 gives you Curses of the Sea, 3 types that you choose from when you deal damage with a cantrip. The one I'm bringing attention to is Forced Movement.
Forced Movement curse of the sea allows you to add an additional 15 feet of movement, once per turn, to one enemy when your cantrip deals any kind of movement to an enemy.
By taking Eldritch Blast cantrip, Grasp of Hadar and if you want to, Repelling Blast invocations, you could drag an enemy 25 feet closer to you or could repel him back up to 55 feet.
By using Hexblade you can focus on Charisma as your melee and ranged stat.
Now in order for this to work where you can Eldritch Grasp of Hadar an enemy 25 ft to you and hit them in melee in the same turn is 7th level, with Haste up from Sorcerer 5 and 2 levels of Warlock, preferably Hexblade. Or Sorcerer 3 / Hexblade 2 using Quickened Eldritch Blast and then melee attack or Melee Cantrips.
You could also go EK 7/ Sea Sorcerer 1/ Hexblade 2 for the EK ability to make a bonus action weapon attack after casting a cantrip.
Where it really gets fun is 10-13th level. You'll have 2-3 eldritch blasts, and if you went Blade Pact you'll get Eldritch Smite. Drag an enemy 25 ft closer to you for at least 2d10 +10 charisma mod, 1d8 weapon + 4d8 eldritch smite + 5 charisma mod and knock them prone.
Other stuff that you can do is the Cloak of Flies invocation, it inflicts your charisma mod poison damage to anyone within 5 ft of you. Warcaster feat to cast a reaction opportunity attack Booming Blade if they try to leave your poison aura, smiting again if you want. Or shoot him again with Eldritch Grasp of Hadar (at disadvantage likely) and drag him back.
If I were to do this I would want minimum of 7-9 levels of Blade Pact Hexblade / 1-6 Sea Sorcerer / 7 EK. Taking Agonizing Blast, Grasp of Hadar, Eldritch Smite, Cloak of Flies and maybe either Repelling Blast or Kiss of Mephistopheles. I'd want to get Charisma to 20 and Warcaster and have either Close Quarters Shooter or Dueling fighting style or take Crossbow Expert & Dueling style.
Another fun shenanigan would be Oath of Conquest Paladin 7-8 / Sea Sorcerer 5 / Hexblade Bladepact 7-8. A crazy divine/cursing pirate of sorts. The 7th level Oath feature gives you a 10 ft aura that deals psychic damage of half your paladin aura to anyone who is frightened of you and makes their speed zero while they're frightened. Combine that with Cloak of Flies and they're taking 8-9 damage a round in your aura and can't move while frightened and if you hit them with Eldritch Smite they're also prone and can't get up. This is easy to set up by using a bonus action to cast Wrathful Smite and then Eldritch Smite & Divine Smite on your follow up melee attacks.
You'll only be able to do Eldritch Grasp of Hadar as a Quickened cantrip, then Smite after they're reeled in or cast Booming Blade smite, on 2nd round if they're still there, cast Wrathful and Eldritch Smite.