The Vagabond
2017-09-01, 05:49 PM
So, I've been playing with Gestalt, and while it'll work best in Gestalt, it should work acceptably in Gestalt.
In a 3.PF game, at level 10, you'll be a terrifying force to be reckoned with, as you're going to be throwing around 5 personal ranged buffs, the powers of a generalist psion with the spellcasting of a wizard, and (With leadership) the option to grant more effects than a Wizard. My issue is the spells I must learn.
Firstly, the build.
A gestalt Archivist 3/Psion (Or STP Erudite) 1/Psychic Theurge 6//Wizard [Psychic Mage] 5/War Weaver 5
This might slightly rely on a mild change (Ur-Priest and War Weaver at the same time) but is otherwise legal. However, the crux of the build is the 3.0 2nd level power Channel Power (http://archive.wizards.com/default.asp?x=dnd/psm/20010928a). With Psionic and Magic transparency, you can spend a standard action and a 3 power points to manifest a personal ranged power as a touch range power. This means you can cast it into your Eldritch Tapestry, turning it into a stored, close ranged buff.
So as a move action, you can release 5 personal ranged Divine or Wizard buffs as a move action, then throw out your standard arrays of buffs to help support in the fight.
So my question is, what are some good personal ranged buffs to cast on a party? (Preference away from Polymorph spells)
Secondly, depending on the party composition, I'll retrain to Tactician 8/Ur-Priest 2/Psychic Mage X, and take on a Gestalt Cohort (Presuming Spheres of Power), a Warlock//Incanter. Incanter so that he can Fuse with the player character, so you don't have to worry about lugging him around (And perhaps about buying a Con belt), and Warlock for those 24 hour invocations. So good invocations to transfer from the Warlock.
In a 3.PF game, at level 10, you'll be a terrifying force to be reckoned with, as you're going to be throwing around 5 personal ranged buffs, the powers of a generalist psion with the spellcasting of a wizard, and (With leadership) the option to grant more effects than a Wizard. My issue is the spells I must learn.
Firstly, the build.
A gestalt Archivist 3/Psion (Or STP Erudite) 1/Psychic Theurge 6//Wizard [Psychic Mage] 5/War Weaver 5
This might slightly rely on a mild change (Ur-Priest and War Weaver at the same time) but is otherwise legal. However, the crux of the build is the 3.0 2nd level power Channel Power (http://archive.wizards.com/default.asp?x=dnd/psm/20010928a). With Psionic and Magic transparency, you can spend a standard action and a 3 power points to manifest a personal ranged power as a touch range power. This means you can cast it into your Eldritch Tapestry, turning it into a stored, close ranged buff.
So as a move action, you can release 5 personal ranged Divine or Wizard buffs as a move action, then throw out your standard arrays of buffs to help support in the fight.
So my question is, what are some good personal ranged buffs to cast on a party? (Preference away from Polymorph spells)
Secondly, depending on the party composition, I'll retrain to Tactician 8/Ur-Priest 2/Psychic Mage X, and take on a Gestalt Cohort (Presuming Spheres of Power), a Warlock//Incanter. Incanter so that he can Fuse with the player character, so you don't have to worry about lugging him around (And perhaps about buying a Con belt), and Warlock for those 24 hour invocations. So good invocations to transfer from the Warlock.