Rebonack
2017-09-02, 09:10 AM
No, not Patrons. No, not Boons, either.
We just hit level 7 in the game I'm in, and I'm waffling pretty hard on the route I'm wanting to take with my Chain/GOO Warlock. The party consists of me, a Bard mostly focused on AoE lockedown (he managed to Hypnotic Pattern a whole end-dungeon encounter. The dangers of not spreading out!), a pretty angry GWF Bearbarian, and a Revised Beastmaster Ranger.
At present I've got three build routes that I'm having trouble deciding between and I was hoping to get some feedback from all the nice people here.
Route the First: Focus on Hex and blasting. Save spell-slots for Counterspell to protect the party. I've already gotten the okay to use the Prodigy feat to gain proficiency in 'casting ability checks', so that would make the Warlock a pretty amazing Counterspell/Dispell source come level 8. This is a really passive playstyle, but the ability to NOPE enemy spells is quite potent defensively.
Route the Second: Fighter/Warlock Multiclass. Shield and focus with the Close Quarters Shooter Fighting Style because lightsabers. The goal here is to eventually tap into Warcaster/Polearm Master/Repelling Blast shenanigans (yes, I'm aware of the Sage Advice on it. Ruling is that it works just fine RAW) to serve as a pushy roadblock to keep things off the Ranger and Bard. Hex/EB/Action Surge really hurts.
Route the Third: Focus on AoE doom spells like Black Tentacles and Hunger of Hadar. Use Repelling Blast to shove priority targets back into the zone while the party stomps all over whoever escapes. This one is really powerful, but I'm worried it might be too combat centralizing. And we've got the Bard for lockdown already.
So, opinions? Given the party composition, what sounds like it would be the most beneficial?
We just hit level 7 in the game I'm in, and I'm waffling pretty hard on the route I'm wanting to take with my Chain/GOO Warlock. The party consists of me, a Bard mostly focused on AoE lockedown (he managed to Hypnotic Pattern a whole end-dungeon encounter. The dangers of not spreading out!), a pretty angry GWF Bearbarian, and a Revised Beastmaster Ranger.
At present I've got three build routes that I'm having trouble deciding between and I was hoping to get some feedback from all the nice people here.
Route the First: Focus on Hex and blasting. Save spell-slots for Counterspell to protect the party. I've already gotten the okay to use the Prodigy feat to gain proficiency in 'casting ability checks', so that would make the Warlock a pretty amazing Counterspell/Dispell source come level 8. This is a really passive playstyle, but the ability to NOPE enemy spells is quite potent defensively.
Route the Second: Fighter/Warlock Multiclass. Shield and focus with the Close Quarters Shooter Fighting Style because lightsabers. The goal here is to eventually tap into Warcaster/Polearm Master/Repelling Blast shenanigans (yes, I'm aware of the Sage Advice on it. Ruling is that it works just fine RAW) to serve as a pushy roadblock to keep things off the Ranger and Bard. Hex/EB/Action Surge really hurts.
Route the Third: Focus on AoE doom spells like Black Tentacles and Hunger of Hadar. Use Repelling Blast to shove priority targets back into the zone while the party stomps all over whoever escapes. This one is really powerful, but I'm worried it might be too combat centralizing. And we've got the Bard for lockdown already.
So, opinions? Given the party composition, what sounds like it would be the most beneficial?