Aniikinis
2017-09-03, 11:16 AM
Thought of a strange idea and decided to make a template for it
Human Shaped Rust Monster
Size/Type: Medium Aberration
Hit Dice: 5d8+5 (27 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/+3
Attack: Antennae touch +3 melee (rust)
Full Attack: Antennae touch +3 melee (rust) and bite -2 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rust
Special Qualities: Darkvision, scent
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8
Skills: Listen +7, Spot +7
Feats: Alertness, Track
Environment: Underground
Organization: Solitary or pair
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Medium); 9-15 HD (Large)
Level Adjustment: —
The instectile-looking humanoid creature before you has a hide that varies in color from a yellowish tan along the ventral side to a rust-red upper back. The creature has two long antennae that arise from it's head, two bulbous black eyes, and a strange beak-like mouth
The typical rust monster measures 5 feet long and 3 feet high, weighing 200 pounds.
Combat
A rust monster can scent a metal object from up to 90 feet away. When it detects one, it dashes toward the source and attempts to strike it with its antennae. The creature is relentless, chasing characters over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal.
The creature targets the largest metal object available, striking first at armor, then at shields and smaller items. It prefers ferrous metals (steel or iron) over precious metals (such as gold or silver) but will devour the latter if given the opportunity.
Rust (Ex)
A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
Human Shaped
This template can be applied to any creature that doesn't have a roughly humanoid form (vertical posture, at least two arms and legs, at least one head, and a fused torso and abdomen) and isn't part of the giant, humanoid, or monstrous humanoid types.
The creature gains a vaguely humanoid-looking form but still retains any extraneous parts and appendages (for example extra legs, additional heads, eyestalks, wings, wtc.). The creature gains any of the magic item slots that they didn't have and may have some slots converted into others (ex. four legs becomes two legs and two arms: loses the additional feet slot and gains two hands slots.)
CR: +1-9
LA: I'm unsure of the LA to give this template
So this was hammered out while I was completely dead tired and I'd love to have someone critique it.
Human Shaped Rust Monster
Size/Type: Medium Aberration
Hit Dice: 5d8+5 (27 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/+3
Attack: Antennae touch +3 melee (rust)
Full Attack: Antennae touch +3 melee (rust) and bite -2 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rust
Special Qualities: Darkvision, scent
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8
Skills: Listen +7, Spot +7
Feats: Alertness, Track
Environment: Underground
Organization: Solitary or pair
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Medium); 9-15 HD (Large)
Level Adjustment: —
The instectile-looking humanoid creature before you has a hide that varies in color from a yellowish tan along the ventral side to a rust-red upper back. The creature has two long antennae that arise from it's head, two bulbous black eyes, and a strange beak-like mouth
The typical rust monster measures 5 feet long and 3 feet high, weighing 200 pounds.
Combat
A rust monster can scent a metal object from up to 90 feet away. When it detects one, it dashes toward the source and attempts to strike it with its antennae. The creature is relentless, chasing characters over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal.
The creature targets the largest metal object available, striking first at armor, then at shields and smaller items. It prefers ferrous metals (steel or iron) over precious metals (such as gold or silver) but will devour the latter if given the opportunity.
Rust (Ex)
A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
Human Shaped
This template can be applied to any creature that doesn't have a roughly humanoid form (vertical posture, at least two arms and legs, at least one head, and a fused torso and abdomen) and isn't part of the giant, humanoid, or monstrous humanoid types.
The creature gains a vaguely humanoid-looking form but still retains any extraneous parts and appendages (for example extra legs, additional heads, eyestalks, wings, wtc.). The creature gains any of the magic item slots that they didn't have and may have some slots converted into others (ex. four legs becomes two legs and two arms: loses the additional feet slot and gains two hands slots.)
CR: +1-9
LA: I'm unsure of the LA to give this template
So this was hammered out while I was completely dead tired and I'd love to have someone critique it.