PDA

View Full Version : D&D 3.x Other Small Feline (with shenanigans to follow...)



Ranged Ranger
2017-09-06, 02:27 AM
So the SRD has the (house) cat (game size=tiny) which can presumably be used for wild species of the same size, and also the leopard (game size=medium) which is stated to work for similar sized feline species. But as far as I could find there isn't one for a small feline in any of the official books...I created one as an intermediary step for creating something else... (Edit: by the way, any feed back would be appreciated. I'm not sure how to determine CR... )

Ocelot
Size/Type: Small Animal
Hit Dice: 2d8+? (? hp)
Initiative: +3
Speed: 40 ft (8 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/-5
Attack: Claw +? melee (1d3-1)
Full Attack: 2 claws +? melee (1d3-1) and bite -? melee (1d4-3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d2+?
Special Qualities: Low-light vision, scent
Saves:
Abilities: Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 7
Skills: Balance +11, Climb +7, Hide +17*, Jump +11, Listen +3, Move Silently +9, Spot +3
Feats: Stealthy, Weapon FinesseB
Environment:
Organization: Domesticated, Solitary, or pair
Challenge Rating: ?
Advancement: ?
Level Adjustment: —
Combat
Ocelots prefer to sneak up on their prey.
Skills

Ocelots have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Ocelots have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.