Aniikinis
2017-09-06, 10:45 AM
Decided to try something weird, really spitballing it on the LA but I'm pretty sure it deserves one. Charisma is the stat for manipulating reality by using force of personality, right? At least that's what I always assumed that's why Sorcerers and Bards got it for that, otherwise please do correct me.
And for those of you who got the "maid" joke, congratz you're a Weeaboo as well! Let's all gather up the confetti and exchange it for Yotsuba& volumes. :D
C̷͕̯͔̱͎̝̺̰̉ͯ̀ͧ͐͗͑ͩ͞h̛̯̣͈͙͖̝̖͔͔̖͉̟͍̗̒͐̏ͮͨͪ̿̋ͣͥͮ̾i̍ͣ ̼̯̜̥̞̤̺̲̯̹͔̭̰͍̔̂̿͞͞͠l͖̯̬̺̟͉̯̭̞͓̹͇̭͖͉̞ͣͧͣ̓̀ͦ̕͝d̃͋͛̓ ̴̹̰͔̣͈̺͈̺͎̰̠̭̩̻̰̙ͨ̄̐̔ͩ̐ͯ̚̚͞ͅr̴̘̫̼͚ͩ̎̋̆ͩͧ̿͗ͨ̇ͭ̃ͩ̚͢ͅ ̱̭͎͉̲̼͚̹͍ͅe̴̥͇͚̘͖̟̫̺̣̭̫̠̱̞͊ͬ̽̍̓̾̉̀n̉̑ͤͣͥ̑̋̍̌ͧ̈́̿̅̚͠ ̀҉̫͕̺͔̹̫͖͔͍̳͖̜̼ ͍̞̖͕̮̦̮̻͈̥̹̅ͨͫͫ̅͛͆ͪ́̉ͣ͘̕͟ͅo̵̡̜͍ͣ͑̎ͫ͆͌̈̽̑̔ͩ͊ͮ̊͊̄̇ͮ̋ ͙̬̖̼f̲̦̱̝̼͕͙̤̦̖͂̆͐ͨ͋ͥ̊̃͜͜ ́̄͌̾̀͏̙͇̮̣̲͖̜̪͙̻̹̲̹̣̬͈͚O̧̪̳͙̻̟̬̬̘̱̯̥̖̠̬͓̲͍͙̾ͬ̓̒̐͘ͅ z̛̙̥͍̳͙̗̻̗͚̑̂ͤ̔̒͗̏̎̒̊ͫ̉ͭ̽̈ͥ͜ȏ̂ͮ͋ͥ̿͛ͨ̇̐ͣ͂ͯ͐̒̚҉̨̨̺͔ ͙̬̖̹̺̱̙̤i̢̦͖͎̫̹̣̖͚͕̋͐͂̽́̕͡
https://a1-images.myspacecdn.com/images04/7/754d2c2673744a06841e9df045eb4f92/300x300.jpg
The young woman before you seems strangely out of place, her long black hair and pale skin only making her red eyes seem more unearthly than they already are and the area around her seeming to be slightly darker than the rest of the room for some reason. She smiles gently and, with a soft voice, asks you what you are doing. She moves closer to you, a good five feet in a single step, and you suddenly find yourself staring directly into eyes that are more red than the flames of Dis themselves and glowing ever so slightly. She asks you again and you realize that you can see the light bending strangely around her, as if she was much larger than she seemed.
Children of Ozoi are rare beings that are only born when a creature of the Far Realms/Dark Tapestry comes close to or in contact with a woman who has recently conceived of child. Most of the time the maddening energies and influence of the creature causes the fetus to become a monster or have a slight mutation. Other times, however, a young maiden dwelling within the maddening space the creature was from takes pity on the child and instead blesses it with a fraction of her power. These blessed children are very awkward around others and have trouble sleeping, being haunted by visions of the realms of madness far beyond reality. Most people automatically shun or are scared of these children, but their parents will never understand why, loving and cherishing their eccentric progeny for years. ...Until the glamour wears off upon adulthood and they see their child for what they are, that is. Many children do not live long on their own, but those that do manage to survive and make names for themselves, if not just to stay alive within a world that wishes to be rid of them.
Children of Ozoi superficially resemble humans but are twisted and transformed by the power of the being known as Ozoi and as such have some very obvious dissimilarities. Their hair is always black(though various tints are possible the hair will always appear black unless under bright light), their skin is always an almost deathly pale colour, they have red eyes that tend to glow very slightly in the dark with sclera that can be black, white, or grey, and are always feminine in appearance with most looking to be very young for almost their whole life.
There are three races known as the Children of Ozoi: True, Lesser, and Least. Some may grow in power and become the next highest, but it is fairly uncommon for them to do so.
True Children of Ozoi
True Child of Ozoi characters possess the following racial traits:
+4 Str, -4 Dex, -4 Con, -4 Wis, +6 Cha (-4 App)
Huge Outsider(Native)
5 foot space and 15 foot reach
Speed: 40 feet
Special Qualities: Darkvision 120, Distorted Space, Far Affinity, Far Nightmares, Greater Living Anomaly, Greater Ozoi's Curse, Greater Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +3 (may change based on vox populi)
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Far Nightmares (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Greater Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 7 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -14 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Greater Ozoi's Curse (Ex): A child treats their charisma as though it was 4 points lower for determining spells per day if in a charisma-based casting class.
Greater Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by three when calculating any ability based on it. This benefit can’t increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Lesser Children of Ozoi
Lesser Child of Ozoi characters possess the following racial traits:
+2 Str, -2 Dex, -4 Con, -4 Wis, +4 Cha (-2 App)
Large Outsider(Native)
5 foot space and 10 foot reach
Speed: 35 feet
Special Qualities: Darkvision 60, Distorted Space, Far Affinity, Far Dreams, Living Anomaly, Lesser Ozoi's Curse, Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +2 (may change based on vox populi)
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Far Dreams: Whenever a child attempts to sleep, they must make a Will save (DC 10 + 1/2 level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 5 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -12 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Lesser Ozoi's Curse (Ex): A child treats their charisma as though it was 2 points lower for determining spells per day if in a charisma-based casting class.
Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by two when calculating any ability based on it. This benefit can’t increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Least Children of Ozoi
Least Child of Ozoi characters possess the following racial traits:
-2 Con, -2 Wis, +2 Cha (+0 App)
Medium Outsider(Native)
5 foot space and 5 foot reach
Speed: 30 feet
Special Qualities: Darkvision 30, Distorted Space, Far Affinity, Dark Dreams, Lesser Living Anomaly, Lesser Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +1 (may change based on vox populi)
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Dark Dreams (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Lesser Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 3 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -10 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Lesser Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit can’t increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Children of Ozoi
True Child of Ozoi characters possess the following racial traits:
+4 Str, -4 Dex, -4 Con, -4 Wis, +8 Cha
Huge Outsider(Native)
5 foot space and 15 foot reach
Speed: 40 feet
Special Qualities: Darkvision 120, Distorted Space, Far Affinity, Far Nightmares, Greater Living Anomaly, Greater Ozoi's Curse, Greater Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Far Nightmares (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Greater Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 7 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -14 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Ozoi's Curse (Ex): A child treats their charisma as though it was 6 points lower for determining spells per day if in a charisma-based casting class.
Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points and uses their full charisma modifier to determine form points. In addition, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit can’t grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Child of Ozoi Random Starting Ages
Age
Modifier
Adulthood
16 Years
Simple
+1d4 Years
Moderate
+1d6 Years
Complex
+2d10 Years
Child of Ozoi Aging Effects
Age Groups
Age
Middle Age
400 years
Old
600 years
Venerable
800 years
Maximum Age
+3d100 years
Child of Ozoi Random Height and Weight
Gender
Base Height
Height Modifier
Base Weight
Weight Modifiers
Male
4'2"
+1d6 inches
75 lb.
+(1d10*3) lb.
Female
4'1"
+1d6 Inches
75 lb.
+(1d10*3) lb.
New Feats (Racial and General):
Flash Step [General]
Through some preternatural skill you slip from view while moving, seeming as if you teleported during your movement.
Prerequisites: 15 Dex, Dodge, Mobility
Benefit: You do not provoke attacks of opportunity from movement. When running or charging, you are considered to be invisible (but only during the movement) and 1/day for every 5 class levels you may make a full-round action to move 6x your movement speed(being invisible whilst doing so).
Lightning Step [General]
While few can understand the art of the flash step, you have begun to master it.
Prerequisites: 10 HD, 17 Dex, Dodge, Mobility, Flash Step
Benefit: You may use the full-round action of Flash step as a standard action and may move up to 8x your movement speed during the action
Sudden Step [General]
Moving faster than the blink of an eye is simple if you know what you're doing.
Prerequisites: 15 HD, 20 Dex, Dodge, Mobility, Flash Step, Lightning Step
Benefit: You may use the full-round action of Flash Step as a move action, additionally you may draw your weapon as a free action and may move up to 10x your movement speed during the action.
Spatial Warp [Epic, General]
If they thought you were teleporting before, they haven't seen anything yet.
Prerequisites: 20 HD, 22 Dex, Dodge, Mobility, Flash Step, Lightning Step, Sudden Step
Benefit: You may use the full-round action of Flash Step as a swift action, additionally you may draw your weapon as a free action and may move up to 15x your movement speed during the action. You may use this action up to once per round even when it isn't your turn.
Spontaneous Gift of Power [Racial]
The Maiden who CursedBlessed you saw a glimmer of hope in you and gave you a bit of a boost.
Prerequisites: Least Child of Ozoi, 5 HD, BAB +3, Will Save +4
Benefit: The next time you sleep and make the save for your Dark Dreams racial trait, you replace all of your current racial traits (including ability adjustments) with those of the Lesser Child of Ozoi and gain a point of LA in the process. You become a Lesser Child of Ozoi.
Special: The next time you would level up you may instead forgo the level up process to pay for the LA given by this feat(only if using the LA reduction rules from UA).
Maid of Madness [Racial]
The being who gave you your abilities has granted you a form closer to that of hers.
Prerequisites: Lesser Child of Ozoi, 10 HD BAB +7, Will Save +7, Flash Step
Benefit: The next time you would sleep and make the save for your Far Dreams racial trait, you replace all of your current racial traits (including ability adjustments) with those of the True Child of Ozoi and gain a point of LA in the process. You become a True Child of Ozoi.
Special: The next time you would level up you may instead forgo the level up process to pay for the LA given by this feat(only if using the LA reduction rules from UA).
And for those of you who got the "maid" joke, congratz you're a Weeaboo as well! Let's all gather up the confetti and exchange it for Yotsuba& volumes. :D
C̷͕̯͔̱͎̝̺̰̉ͯ̀ͧ͐͗͑ͩ͞h̛̯̣͈͙͖̝̖͔͔̖͉̟͍̗̒͐̏ͮͨͪ̿̋ͣͥͮ̾i̍ͣ ̼̯̜̥̞̤̺̲̯̹͔̭̰͍̔̂̿͞͞͠l͖̯̬̺̟͉̯̭̞͓̹͇̭͖͉̞ͣͧͣ̓̀ͦ̕͝d̃͋͛̓ ̴̹̰͔̣͈̺͈̺͎̰̠̭̩̻̰̙ͨ̄̐̔ͩ̐ͯ̚̚͞ͅr̴̘̫̼͚ͩ̎̋̆ͩͧ̿͗ͨ̇ͭ̃ͩ̚͢ͅ ̱̭͎͉̲̼͚̹͍ͅe̴̥͇͚̘͖̟̫̺̣̭̫̠̱̞͊ͬ̽̍̓̾̉̀n̉̑ͤͣͥ̑̋̍̌ͧ̈́̿̅̚͠ ̀҉̫͕̺͔̹̫͖͔͍̳͖̜̼ ͍̞̖͕̮̦̮̻͈̥̹̅ͨͫͫ̅͛͆ͪ́̉ͣ͘̕͟ͅo̵̡̜͍ͣ͑̎ͫ͆͌̈̽̑̔ͩ͊ͮ̊͊̄̇ͮ̋ ͙̬̖̼f̲̦̱̝̼͕͙̤̦̖͂̆͐ͨ͋ͥ̊̃͜͜ ́̄͌̾̀͏̙͇̮̣̲͖̜̪͙̻̹̲̹̣̬͈͚O̧̪̳͙̻̟̬̬̘̱̯̥̖̠̬͓̲͍͙̾ͬ̓̒̐͘ͅ z̛̙̥͍̳͙̗̻̗͚̑̂ͤ̔̒͗̏̎̒̊ͫ̉ͭ̽̈ͥ͜ȏ̂ͮ͋ͥ̿͛ͨ̇̐ͣ͂ͯ͐̒̚҉̨̨̺͔ ͙̬̖̹̺̱̙̤i̢̦͖͎̫̹̣̖͚͕̋͐͂̽́̕͡
https://a1-images.myspacecdn.com/images04/7/754d2c2673744a06841e9df045eb4f92/300x300.jpg
The young woman before you seems strangely out of place, her long black hair and pale skin only making her red eyes seem more unearthly than they already are and the area around her seeming to be slightly darker than the rest of the room for some reason. She smiles gently and, with a soft voice, asks you what you are doing. She moves closer to you, a good five feet in a single step, and you suddenly find yourself staring directly into eyes that are more red than the flames of Dis themselves and glowing ever so slightly. She asks you again and you realize that you can see the light bending strangely around her, as if she was much larger than she seemed.
Children of Ozoi are rare beings that are only born when a creature of the Far Realms/Dark Tapestry comes close to or in contact with a woman who has recently conceived of child. Most of the time the maddening energies and influence of the creature causes the fetus to become a monster or have a slight mutation. Other times, however, a young maiden dwelling within the maddening space the creature was from takes pity on the child and instead blesses it with a fraction of her power. These blessed children are very awkward around others and have trouble sleeping, being haunted by visions of the realms of madness far beyond reality. Most people automatically shun or are scared of these children, but their parents will never understand why, loving and cherishing their eccentric progeny for years. ...Until the glamour wears off upon adulthood and they see their child for what they are, that is. Many children do not live long on their own, but those that do manage to survive and make names for themselves, if not just to stay alive within a world that wishes to be rid of them.
Children of Ozoi superficially resemble humans but are twisted and transformed by the power of the being known as Ozoi and as such have some very obvious dissimilarities. Their hair is always black(though various tints are possible the hair will always appear black unless under bright light), their skin is always an almost deathly pale colour, they have red eyes that tend to glow very slightly in the dark with sclera that can be black, white, or grey, and are always feminine in appearance with most looking to be very young for almost their whole life.
There are three races known as the Children of Ozoi: True, Lesser, and Least. Some may grow in power and become the next highest, but it is fairly uncommon for them to do so.
True Children of Ozoi
True Child of Ozoi characters possess the following racial traits:
+4 Str, -4 Dex, -4 Con, -4 Wis, +6 Cha (-4 App)
Huge Outsider(Native)
5 foot space and 15 foot reach
Speed: 40 feet
Special Qualities: Darkvision 120, Distorted Space, Far Affinity, Far Nightmares, Greater Living Anomaly, Greater Ozoi's Curse, Greater Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +3 (may change based on vox populi)
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Far Nightmares (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Greater Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 7 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -14 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Greater Ozoi's Curse (Ex): A child treats their charisma as though it was 4 points lower for determining spells per day if in a charisma-based casting class.
Greater Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by three when calculating any ability based on it. This benefit can’t increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Lesser Children of Ozoi
Lesser Child of Ozoi characters possess the following racial traits:
+2 Str, -2 Dex, -4 Con, -4 Wis, +4 Cha (-2 App)
Large Outsider(Native)
5 foot space and 10 foot reach
Speed: 35 feet
Special Qualities: Darkvision 60, Distorted Space, Far Affinity, Far Dreams, Living Anomaly, Lesser Ozoi's Curse, Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +2 (may change based on vox populi)
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Far Dreams: Whenever a child attempts to sleep, they must make a Will save (DC 10 + 1/2 level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 5 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -12 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Lesser Ozoi's Curse (Ex): A child treats their charisma as though it was 2 points lower for determining spells per day if in a charisma-based casting class.
Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by two when calculating any ability based on it. This benefit can’t increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Least Children of Ozoi
Least Child of Ozoi characters possess the following racial traits:
-2 Con, -2 Wis, +2 Cha (+0 App)
Medium Outsider(Native)
5 foot space and 5 foot reach
Speed: 30 feet
Special Qualities: Darkvision 30, Distorted Space, Far Affinity, Dark Dreams, Lesser Living Anomaly, Lesser Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +1 (may change based on vox populi)
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Dark Dreams (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Lesser Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 3 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -10 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Lesser Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit can’t increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Children of Ozoi
True Child of Ozoi characters possess the following racial traits:
+4 Str, -4 Dex, -4 Con, -4 Wis, +8 Cha
Huge Outsider(Native)
5 foot space and 15 foot reach
Speed: 40 feet
Special Qualities: Darkvision 120, Distorted Space, Far Affinity, Far Nightmares, Greater Living Anomaly, Greater Ozoi's Curse, Greater Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
Far Nightmares (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Greater Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 7 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -14 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.
Ozoi's Curse (Ex): A child treats their charisma as though it was 6 points lower for determining spells per day if in a charisma-based casting class.
Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points and uses their full charisma modifier to determine form points. In addition, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit can’t grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
Child of Ozoi Random Starting Ages
Age
Modifier
Adulthood
16 Years
Simple
+1d4 Years
Moderate
+1d6 Years
Complex
+2d10 Years
Child of Ozoi Aging Effects
Age Groups
Age
Middle Age
400 years
Old
600 years
Venerable
800 years
Maximum Age
+3d100 years
Child of Ozoi Random Height and Weight
Gender
Base Height
Height Modifier
Base Weight
Weight Modifiers
Male
4'2"
+1d6 inches
75 lb.
+(1d10*3) lb.
Female
4'1"
+1d6 Inches
75 lb.
+(1d10*3) lb.
New Feats (Racial and General):
Flash Step [General]
Through some preternatural skill you slip from view while moving, seeming as if you teleported during your movement.
Prerequisites: 15 Dex, Dodge, Mobility
Benefit: You do not provoke attacks of opportunity from movement. When running or charging, you are considered to be invisible (but only during the movement) and 1/day for every 5 class levels you may make a full-round action to move 6x your movement speed(being invisible whilst doing so).
Lightning Step [General]
While few can understand the art of the flash step, you have begun to master it.
Prerequisites: 10 HD, 17 Dex, Dodge, Mobility, Flash Step
Benefit: You may use the full-round action of Flash step as a standard action and may move up to 8x your movement speed during the action
Sudden Step [General]
Moving faster than the blink of an eye is simple if you know what you're doing.
Prerequisites: 15 HD, 20 Dex, Dodge, Mobility, Flash Step, Lightning Step
Benefit: You may use the full-round action of Flash Step as a move action, additionally you may draw your weapon as a free action and may move up to 10x your movement speed during the action.
Spatial Warp [Epic, General]
If they thought you were teleporting before, they haven't seen anything yet.
Prerequisites: 20 HD, 22 Dex, Dodge, Mobility, Flash Step, Lightning Step, Sudden Step
Benefit: You may use the full-round action of Flash Step as a swift action, additionally you may draw your weapon as a free action and may move up to 15x your movement speed during the action. You may use this action up to once per round even when it isn't your turn.
Spontaneous Gift of Power [Racial]
The Maiden who CursedBlessed you saw a glimmer of hope in you and gave you a bit of a boost.
Prerequisites: Least Child of Ozoi, 5 HD, BAB +3, Will Save +4
Benefit: The next time you sleep and make the save for your Dark Dreams racial trait, you replace all of your current racial traits (including ability adjustments) with those of the Lesser Child of Ozoi and gain a point of LA in the process. You become a Lesser Child of Ozoi.
Special: The next time you would level up you may instead forgo the level up process to pay for the LA given by this feat(only if using the LA reduction rules from UA).
Maid of Madness [Racial]
The being who gave you your abilities has granted you a form closer to that of hers.
Prerequisites: Lesser Child of Ozoi, 10 HD BAB +7, Will Save +7, Flash Step
Benefit: The next time you would sleep and make the save for your Far Dreams racial trait, you replace all of your current racial traits (including ability adjustments) with those of the True Child of Ozoi and gain a point of LA in the process. You become a True Child of Ozoi.
Special: The next time you would level up you may instead forgo the level up process to pay for the LA given by this feat(only if using the LA reduction rules from UA).