Dhuraal
2017-09-06, 10:51 AM
Hello all, I come with a few questions, not to stir trolls or fan flames, but simply to sate my curiosity.
Not infrequently on these forums a thread will start or a thread within a thread will start regarding the lack of official setting content for 5e other than the Forgotten Realms. Often, what seems to be the overwhelming opinion is a disdain for the Forgotten Realms and an impatience for material for a new setting to be released. Well, typically not a 'new' setting, but rather a new 5e setting for a different D&D setting that already exists.
Now personally, I have been rather confused by this, and by in large it comes from my own prior experiences playing D&D and other Tabletop RPGs. Specifically, that, while I have played Tabletop RPGs off and on for going on 15 years (primarily D&D), it was not until that past year that I had ever played in a campaign set in an official D&D setting or using a published module. And that only because a new DM wanted to run a published adventure to hopefully simplify things, while he learned. Other than this recent game though, all campaigns I have played in or run have been homebrew. With some cannibalization of names, deities, etc like that of course. And I had never even heard of Living Campaigns or Adventure League until about as recently. Personally I had always thought that this was just the norm. But from what I see from various forums and blogs (including this one), there seem to be a lot more people primarily using officially published material than I would have previously guessed. Do think that the majority of people playing D&D play Adventure League games, or just using official adventure modules? Or is this the 'vocal minority'?
Regarding the desire that exists for a new 5e official setting, if you only play published adventures, well that is fair enough, and I fully understand why you would want new content. But for those of you who do run homebrew and want this new content, what are you hoping/expecting to be in it? By that I mean, there is nothing stopping you from running a homebrew in those settings, and there exists a wealth of lore on various wikis and already published books you could use, so if they were to release a new book for Eberron, Planescape, or any of those other settings, what 5e specific content are you hoping or expecting to be in there for you to use?
I understand the allure of official word on races, classes, and items from particular settings being desired, the Warforged and Artificer from Eberron are the examples that come to mind first. And I fully recognize that Unearthed Arcana is just alpha test content, so that does not count. But is there anything else that you want from this material? If a sourcebook came out that was just a grabbag of miscellaneous content, which included, for example, all of Eberron's or Planescape's unique races, classes, and items, without any lore, story, or world information, would that satisfy your desire for a soucebook for that setting? Or is there something more you want from the settings?
Not infrequently on these forums a thread will start or a thread within a thread will start regarding the lack of official setting content for 5e other than the Forgotten Realms. Often, what seems to be the overwhelming opinion is a disdain for the Forgotten Realms and an impatience for material for a new setting to be released. Well, typically not a 'new' setting, but rather a new 5e setting for a different D&D setting that already exists.
Now personally, I have been rather confused by this, and by in large it comes from my own prior experiences playing D&D and other Tabletop RPGs. Specifically, that, while I have played Tabletop RPGs off and on for going on 15 years (primarily D&D), it was not until that past year that I had ever played in a campaign set in an official D&D setting or using a published module. And that only because a new DM wanted to run a published adventure to hopefully simplify things, while he learned. Other than this recent game though, all campaigns I have played in or run have been homebrew. With some cannibalization of names, deities, etc like that of course. And I had never even heard of Living Campaigns or Adventure League until about as recently. Personally I had always thought that this was just the norm. But from what I see from various forums and blogs (including this one), there seem to be a lot more people primarily using officially published material than I would have previously guessed. Do think that the majority of people playing D&D play Adventure League games, or just using official adventure modules? Or is this the 'vocal minority'?
Regarding the desire that exists for a new 5e official setting, if you only play published adventures, well that is fair enough, and I fully understand why you would want new content. But for those of you who do run homebrew and want this new content, what are you hoping/expecting to be in it? By that I mean, there is nothing stopping you from running a homebrew in those settings, and there exists a wealth of lore on various wikis and already published books you could use, so if they were to release a new book for Eberron, Planescape, or any of those other settings, what 5e specific content are you hoping or expecting to be in there for you to use?
I understand the allure of official word on races, classes, and items from particular settings being desired, the Warforged and Artificer from Eberron are the examples that come to mind first. And I fully recognize that Unearthed Arcana is just alpha test content, so that does not count. But is there anything else that you want from this material? If a sourcebook came out that was just a grabbag of miscellaneous content, which included, for example, all of Eberron's or Planescape's unique races, classes, and items, without any lore, story, or world information, would that satisfy your desire for a soucebook for that setting? Or is there something more you want from the settings?