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FishBot
2017-09-06, 08:43 PM
WOOO!!! PARTAAAAYYY!

Divine Domain of Celebration

Festival Lanterns
At 1st level, you learn the Dancing Lights cantrip, you treat it as a cleric cantrip, and you do not need to concentrate on it.
When you cast this cantrip you produce an additional amount of lights equal to your Wisdom modifier.

Life of the Party
At 1st level, whenever you cast a spell from your domain spell list, you gain a number of temporary hit points equal to your Cleric level + your Wisdom modifier.

Channel Divinity: Nectar of the Gods
At 2nd level, you can use your channel divinity to create 8 portions of ambrosia, magical food of the gods. A creature that consumes this ambrosia regains one of their hit die and has any levels of exhaustion reduced by 1 for the following hour.

Channel Divinity Grand Parade
At 6th level, you can use your channel divinity to make it so that for the next minute, allies within the light shed by your Dancing Lights cantrip have advantage on all Charisma, Intelligence, and Wisdom saving throws. In addition a creature who ends their turn within the light shed by your Dancing Lights cantrip gain a number of temporary hit points equal to your Wisdom modifier.

Potent Spellcasting
At 8th level, you add your wisdom modifier to the damage you deal with any cleric cantrip.

Holy Festivities
At 17th level, once per long rest you can cast the spell Heroes' Feast without expending a spell slot and without material components.

Domain Spells
1st: Faerie Fire, Tasha's Hideous Laughter
3rd: Enthrall, Pyrotechnics
5th: Hypnotic Pattern, Slow
7th: Confusion, Hallucinatory Terrain
9th: Rary's Telepathic Bond, Seeming

WOOOOOOOOO!!!!