Lonely Tylenol
2017-09-09, 05:49 AM
Hey guys, so my fiancée and I are joining a new game that has some pretty unusual circumstances which are making the Unearthed Arcana feat Elven Accuracy look pretty amazing:
- We are level 4, so we are all high enough level for at least one feat;
- We are all human (game is set in late Victorian London wherein magic suddenly returned to the earth Shadowrun-style), so two feats on a level 4 character are not just possible, but expected;
- Since we are all supposed to be human, the racial feats we'd normally be locked out of are allowed, provided we use customization options geared toward that "type" of human (so an Elven Accuracy character could be human, but would need to have a fey connection);
- Beginning array is 17/17/14/14/10/10 for everyone, so the array is good enough that anyone can have a 20 in their main stat at level 4, even with a +1 feat like Elven Accuracy;
- I have already decided to play a Mastermind Rogue, who is a noncombatant character centered around using the Help action to give other people free advantage in combat.
My fiancée has already decided to play an archer. An archer who, thanks to my being a Mastermind, will have the easiest advantage a ranged character will likely ever get.
With that in mind, when advantage is free and available to an Elven Accuracy archer, what's the best type of build to go forward with?
We had a few builds in mind:
- Champion Fighter: Take Sharpshooter, load up on attacks, broaden the threat range, and crit fish. Less good because I can only grant advantage to the first attack.
- Spell-Less Ranger: As above, but with less attacks and with Battlemaster maneuvers to balance it out.
- A multiclass of Champion and Spell-Less Ranger: Gets the attack riders from Favored Enemy and Ranger Archetype, gets Battlemaster maneuvers plus expanded threat range. Gets fewer attacks, but probably better than the sum of its parts for this build.
- Rogue: Load up Sneak Attack on that one killer shot, try to crit fish with Sneak Attack dice on triple advantage.
- Hexblade: Get a 19-20 threat range with Hexblade's Curse, Hex is rider damage, Hexblade's Curse also gives proficiency mod to damage, Hexblades get a smite-like ability using an invocation, can get two attacks.
- A multiclass of Rogue and Hexblade: Past level 5 of Hexblade, you're mostly just getting higher-level spell slots and, eventually, a third slot per short rest. Some other stuff that's not central to the build. From there, you can probably do more to advance the nova by just taking levels of Rogue for always-on rider damage.
But we're both waffling on what looks good.
Do you guys have any suggestions that could steer us in the right direction on this?
Thanks!
- We are level 4, so we are all high enough level for at least one feat;
- We are all human (game is set in late Victorian London wherein magic suddenly returned to the earth Shadowrun-style), so two feats on a level 4 character are not just possible, but expected;
- Since we are all supposed to be human, the racial feats we'd normally be locked out of are allowed, provided we use customization options geared toward that "type" of human (so an Elven Accuracy character could be human, but would need to have a fey connection);
- Beginning array is 17/17/14/14/10/10 for everyone, so the array is good enough that anyone can have a 20 in their main stat at level 4, even with a +1 feat like Elven Accuracy;
- I have already decided to play a Mastermind Rogue, who is a noncombatant character centered around using the Help action to give other people free advantage in combat.
My fiancée has already decided to play an archer. An archer who, thanks to my being a Mastermind, will have the easiest advantage a ranged character will likely ever get.
With that in mind, when advantage is free and available to an Elven Accuracy archer, what's the best type of build to go forward with?
We had a few builds in mind:
- Champion Fighter: Take Sharpshooter, load up on attacks, broaden the threat range, and crit fish. Less good because I can only grant advantage to the first attack.
- Spell-Less Ranger: As above, but with less attacks and with Battlemaster maneuvers to balance it out.
- A multiclass of Champion and Spell-Less Ranger: Gets the attack riders from Favored Enemy and Ranger Archetype, gets Battlemaster maneuvers plus expanded threat range. Gets fewer attacks, but probably better than the sum of its parts for this build.
- Rogue: Load up Sneak Attack on that one killer shot, try to crit fish with Sneak Attack dice on triple advantage.
- Hexblade: Get a 19-20 threat range with Hexblade's Curse, Hex is rider damage, Hexblade's Curse also gives proficiency mod to damage, Hexblades get a smite-like ability using an invocation, can get two attacks.
- A multiclass of Rogue and Hexblade: Past level 5 of Hexblade, you're mostly just getting higher-level spell slots and, eventually, a third slot per short rest. Some other stuff that's not central to the build. From there, you can probably do more to advance the nova by just taking levels of Rogue for always-on rider damage.
But we're both waffling on what looks good.
Do you guys have any suggestions that could steer us in the right direction on this?
Thanks!